White Noise Team
Based in Ukraine
Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.
The main achievement for our team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).
Total number of downloads of the game from the resource Moddb.com (about 30000, 15-30 per day)
Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.
Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).
- Photo-realistic graphics
- Different types of enemies with unique combat features
- Allusions to social problems
- Post-Soviet setting
- Cooperative puzzle solving
- Decision making
Twin Soul Teaser 2016 YouTube
Logo & Icon
Awards & Recognition
- "GTP 2017 WINNER" GTP Indie Cup
About White Noise Team
The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals. The game was developed for about 6 years, that proved team`s ability to complete the game until its release. Team members also had experience with various PC and mobile games.
More information on White Noise Team, our logo & relevant media are available here.
Twin Soul Credits
CEO, GAME DESIGNER, LEVEL DESIGNER
JUNIOR 3D ARTIST