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Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Presskit

Factsheet

Developer:
White Noise Team
Based in Ukraine

Release date:
TBD

Platforms:
Windows
XBOX
Playstation 4

Website:
twinsoulgame.com

Description

Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

History

The main achievement for our team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).

Total number of downloads of the game from the resource Moddb.com (about 30000, 15-30 per day)

Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.

Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).

Features

  • Photo-realistic graphics
  • Different types of enemies with unique combat features
  • Allusions to social problems
  • Post-Soviet setting
  • Cooperative puzzle solving
  • Decision making

Videos

Twin Soul Teaser 2016 YouTube


Images

Download all screenshots & photos as .zip
MainProject-Win64-Shipping_2017-.png
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MainProject-Win64-Shipping_2017-.2.png
MainProject-Win64-Shipping_2017-.1.png
tnail_01.png
MainProject-Win64-Shipping_2017-.3.png
ScreenShot00003.png
ScreenShot00000.png

Download logo/icon assets as .zip
logo
icon

Awards & Recognition

  • "GTP 2017 WINNER" GTP Indie Cup

About White Noise Team

Boilerplate
The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals. The game was developed for about 6 years, that proved team`s ability to complete the game until its release. Team members also had experience with various PC and mobile games.

More information
More information on White Noise Team, our logo & relevant media are available here.


Twin Soul Credits

ALEXANDR GORYACHEV
CEO, GAME DESIGNER, LEVEL DESIGNER

DMITRY MASALTSEV
ENVIRONMENT ARTIST

DENNIE BORISOVA
ะก++ DEVELOPER

ADRIAN GARCIA
CONCEPT ARTIST

CHRISTOPHER MURILLO
SOUND DESIGNER

ALEXEY NOVIKOV
JUNIOR 3D ARTIST

NIKITA OSTAPETS
ANIMATOR


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks