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Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Post feature Report RSS Devlog #8

Our second hero has grown some hair and a beard. Also he's decided what he'll wear in the demo. But for we'll show just couple WIP pics.

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Our second hero has grown some hair and a beard. Also he's decided what he'll wear in the demo. But for we'll show just couple WIP pics.
More innumerable screenshots of countless objects to fill into infinite levels.
There's a good chance that we've finally got down with the game setting and basic story line.
Some useless facts:
It's already been written more than 1300 lines of working main and maintenance code for our AI, more than 2 dozens still empty intelligence elements, and that indeed is a trifle compared with what is due to be written by the end of the year.


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Twin Soul
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Windows, XBOX, PS4
Developer
White Noise Team
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Twinsoulgame.com
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