Today we'd like to tell you more about cooperative part of gameplay. As we've already said, project is meant for two players only, in other words, all the tasks and puzzles are made to be solved with use of communication and actions coordination of two people, without that you won't be able to move farther than level entrance.
There will be same riddles as in prototype (YouTube) - searching for the source of signal, attacking monster together with a specific type of weapon, - as well as tasks, there you'll need to trust your life to your partner.
We are working on the different ideas and planning to add some of them in the demo. Due to the lack of resources and the fact that cooperation of two people is a core-gameplay and most important part of our project, we ain't developing single-player mode at the moment. It doesn't mean we totally reject this idea, that's just a low priority for us.
Other hot news - our backstreet manufactory of content creation isn't stopping for a moment. We add some screenshots of new meshes.
Check out our new site - Twinsoulgame.com . That's our new business card there all primary project information, as also feedback form and FAQ are located. We'll fill it with more actual data eventually.
Besides we've visited St Petersburg Unreal Engine developers meetup, enjoyed perfect spring weather and gathered inspiration for game further development.