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A multiplayer hide and seek game that definitely leaves some traces. Two teams RUNNER and SEEKER are playing against each other. RUNNER leave footprints and must be very clever about hiding them or even using them to confuse the SEEKER. RUNNER are fast and hard to catch. SEEKER need to find and catch every RUNNER. They have tactical advantage and more endurance. Clever planing and coordination with team members will lead to success.

Post news Report RSS Tricky Tracks DevLog #002 - Bots and AI

Dev-Log #002 is here! We talk about bot development and why/how we are doing it.

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Welcome to the second dev-log for Tricky Tracks! Today we talk about implementing the AI-System or in general: bots.
We talk about why we are developing them and what our biggest fear regarding the release of Tricky Tracks is. An AI-System or simply bots can help us with that. The difficulties during development, the current state after we got rid of them and what is coming next are further topics.

Bot Ai 1

NavMesh on the Industrial map

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