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Tag "AI"  (0 - 30 of 207)
Farmwand : Dev Diary #11

Farmwand : Dev Diary #11

News

A new episode of "We're making Farmwand" full of smart wolves, some bits about crafting as well as magical water sources and fountains are arriving to...

A.I.D. - Artificial Intelligence Defence Devlog #1

A.I.D. - Artificial Intelligence Defence Devlog #1

News

Welcome to the first part of the DevLog series for A.I.D. Artificial Intelligence Defence!

Will You Snail? - Releasing March 9th, 2022!

Will You Snail? - Releasing March 9th, 2022!

News

"Will You Snail?" is a unique platformer with where an evil AI predicts your movement. It's coming March 9th, 2022, to Nintendo Switch, Play Station...

DevBlog 20 - Dynamic AI, Objective AI, and  Stencil Highlights

DevBlog 20 - Dynamic AI, Objective AI, and Stencil Highlights

News

Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...

How does one fix AI starvation?

How does one fix AI starvation?

Feature

Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation...

MPVictoriaUniversalis 2.6.2 The Winter War

MPVictoriaUniversalis 2.6.2 The Winter War

Download

2.6.2 Simply adds and changes some features to give some qol to the game

DevBlog 14 - AI Avoidance Sphere Algorithm

DevBlog 14 - AI Avoidance Sphere Algorithm

News

An algorithm created to make AI not fly into things (it's not boids).

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

DevBlog 14 - AI Avoidance Sphere Algorithm (incorrect video layout)

News

An algorithm created to make AI not fly into things (it's not boids).

Dev Blog: Ghost Fluster

Dev Blog: Ghost Fluster

Feature

WoooOOooooOOOoooo, I now have ghosts flying about!

Dev Blog: Time Gentleman

Dev Blog: Time Gentleman

Feature

I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!

DevBlog 10 - Making A DogFight Behavior Tree

DevBlog 10 - Making A DogFight Behavior Tree

News

Using my c++ behavior tree system I created a dogfighting behavior tree!

Dev Blog: Standing Stones

Dev Blog: Standing Stones

Feature

Added a lot of structure to East Ley last week, including standing stones you can destroy...

DevBlog 9 - AI Behavior Trees

DevBlog 9 - AI Behavior Trees

News

I created a behavior tree system that is defined completely within c++. AI entities have a brain which spins up a behavior tree.

FriendlyLords 1.6.0

FriendlyLords 1.6.0

Download

Patch #4 for the 1.6.0 version. Mod released for Mount&Blade; II: Bannerlord

Mod Information

Mod Information

News

Cunning Lords aims to improve Mount & Blade II: Bannerlord's gameplay experience by adding tools to better control your troops as well as a reimplementation...

CunningLords e1.6.0

CunningLords e1.6.0

Download

Release of the mod for the current beta version of Bannerlord - e1.6.1

CunningLords e1.6.1

CunningLords e1.6.1

Download

Release of the mod for the current beta version of Bannerlord - e1.6.1

CunningLords e1.6.0

CunningLords e1.6.0

Download

Release of the mod for the Bannerlord live version 1.6.0

Dev Blog: Web Designer

Dev Blog: Web Designer

Feature

Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

Cheftastic Tomato Enemy

Cheftastic Tomato Enemy

Feature

The mysterious little creatures you encounter are one of my favourite aspects of our lively top-down shooter. I’m sure you’ll enjoy wiping them out...

A.I.M. 2 Clan Wars

A.I.M. 2 Clan Wars

Game

A.I.M. 2: Clan Wars continues storyline of its predecessor. The opportunity to establish your own organization and to develop it is one of the main features...

A.I.M.

A.I.M.

Game

A.I.M. is the game about mechanical life of the future, struggle and confrontation, courage and slyness, reality which is a dead ringer for our own. This...

Crimeamod

Crimeamod

News

We were tired of the Victoria 2 AI being irredeemably useless, so we fixed it.

Millas Memo 2

Millas Memo 2

Game

Milla has grown bigger. Compete against Milla this time in an animated memory!

Dev Blog: On me 'ead!

Dev Blog: On me 'ead!

Feature

Experiments with UE5, and football with spiders...

AIdventure

AIdventure

Game

AIdventure is a text adventure game, developed by LyaaaaaGames, with an artificial intelligence as a story teller. Live unlimited and infinite adventures...

The Sixth Sun: Enemy Encounter System

The Sixth Sun: Enemy Encounter System

News

In this post we go trough a system of building combat encounters and the components that allow us to quickly design and iterate over the chaotic battles...

Pigeon Simulator - March Update

Pigeon Simulator - March Update

News

Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

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