A new episode of "We're making Farmwand" full of smart wolves, some bits about crafting as well as magical water sources and fountains are arriving to...
Welcome to the first part of the DevLog series for A.I.D. Artificial Intelligence Defence!
"Will You Snail?" is a unique platformer with where an evil AI predicts your movement. It's coming March 9th, 2022, to Nintendo Switch, Play Station...
Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation...
2.6.2 Simply adds and changes some features to give some qol to the game
An algorithm created to make AI not fly into things (it's not boids).
An algorithm created to make AI not fly into things (it's not boids).
I've added a way for you to speed up the day-night-cycle, in game, so you can jump from day to night, or vice versa!
Using my c++ behavior tree system I created a dogfighting behavior tree!
Added a lot of structure to East Ley last week, including standing stones you can destroy...
I created a behavior tree system that is defined completely within c++. AI entities have a brain which spins up a behavior tree.
Patch #4 for the 1.6.0 version. Mod released for Mount&Blade; II: Bannerlord
Cunning Lords aims to improve Mount & Blade II: Bannerlord's gameplay experience by adding tools to better control your troops as well as a reimplementation...
Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...
The mysterious little creatures you encounter are one of my favourite aspects of our lively top-down shooter. I’m sure you’ll enjoy wiping them out...
A.I.M. 2: Clan Wars continues storyline of its predecessor. The opportunity to establish your own organization and to develop it is one of the main features...
A.I.M. is the game about mechanical life of the future, struggle and confrontation, courage and slyness, reality which is a dead ringer for our own. This...
AIdventure is a text adventure game, developed by LyaaaaaGames, with an artificial intelligence as a story teller. Live unlimited and infinite adventures...
In this post we go trough a system of building combat encounters and the components that allow us to quickly design and iterate over the chaotic battles...
Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.
Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...
Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...
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