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Tag "AI"  (0 - 30 of 147)
AI Traffic + Car Damage Mod   RELEASE V4

AI Traffic + Car Damage Mod RELEASE V4

Download

VERSION 4: Cars now have more advanced AI! They will now slow down , brake , and stop when there is an obstacle in the way. If they are going fast towards...

SSTR

SSTR

Game

SSTR is a logic puzzle game set onboard a mysterious colony ship whose AI is on a mission to exterminate every soul aboard.

Grumpy Cars

Grumpy Cars

News

Grumpy Cars is a 3D toon car game. The player’s goal is to survive the enemy’s waves. There are two ways to eliminate the attackers, crashing them...

HacX AI GFX Overhaul

HacX AI GFX Overhaul

Download

The HacX AI GFX Overhaul is a complete revision of the original textures from HacX. Various neural upscaling techniques and a few hours of manual Photoshop...

The Puppet Master - The development of the AI system for The Riftbreaker

The Puppet Master - The development of the AI system for The Riftbreaker

Feature

In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some...

Showcase: Factions

Showcase: Factions

News

Discover factions ! Heavenworld is an open world adventure game mixing role playing, survival and management. Each game is unique and managed by a game...

Penumbra: Black Plague - Upscaled Corpse Texture Fix

Penumbra: Black Plague - Upscaled Corpse Texture Fix

Download

On some configurations my upscaled texture mod will cause corpse textures to load in black. If that happens these slightly less heavily scaled textures...

Penumbra: Requiem Texture Upscale Mod

Penumbra: Requiem Texture Upscale Mod

Download

This is the full release of my Penumbra: Requiem texture upscale mod. See description for instructions.

Penumbra: Black Plague Texture Upscale Mod

Penumbra: Black Plague Texture Upscale Mod

Download

This is the full release of my Penumbra: Black Plague texture upscale mod. See description for instructions. Version 1.1: Some textures that proved problematic...

Penumbra: Overture Texture Upscale Mod

Penumbra: Overture Texture Upscale Mod

Download

This is the full release of my Penumbra: Overture texture upscale mod. See description for instructions.

AI is a headache !

AI is a headache !

News

We spend the last days implementing the basic battle AI and are running endless turbo simulations of it on our test-map.

Generating Levels Without Pre-defined Rooms

Generating Levels Without Pre-defined Rooms

Tutorial

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

Improved Controls, added equipment and better police enforcement

Improved Controls, added equipment and better police enforcement

News

A-Star Theft has faster controls, better equipment and more dangerous enemies!

Dev blog #6. Torpedo firing AI

Dev blog #6. Torpedo firing AI

Feature

A description of a logic for aiming and choosing a number of torpedoes used by a game AI for torpedo firing.

Alder's Blood DevLog - Monsters' Reactions

Alder's Blood DevLog - Monsters' Reactions

News

Hey guys, Shockworks here with a report of probably the biggest update to Alder’s Blood yet!

Artificial Intelligence in 11th Dream

Artificial Intelligence in 11th Dream

Feature

How does the artificial intelligence work in 11th Dream? Let's look behind the curtains!

Killermachines

Killermachines

Download

Computers start to become intelligent and begin to build a robot army to fight humanity. Defeat the robots, reach the final boss!

Killermachines

Killermachines

Game

Computers start to become intelligent and begin to build a robot army to fight humanity. Defeat the robots, reach the final boss!

Bot War

Bot War

Game

A single-player FPS, where three teams battle to capture 12 spawn points on the surface of a small, spherical planet.

The Child Arms beta is now available

The Child Arms beta is now available

News

After months of development, The Child Arms beta is now available to check out.

Penumbra Overture 4X AI Texture pack v0.9

Penumbra Overture 4X AI Texture pack v0.9

Download

Penumbra Overture 4X AI Texture pack v0.9 Few textures not up-scaled All TGA files were converted to PNG and all related config file modified to support...

Revised Combat Prototype, Linux 64-bit

Revised Combat Prototype, Linux 64-bit

Download

A simple prototype of the revised combat mechanic for A Door to the Mists. This is the Linux 64-bit Build. Note that the assets used here are almost all...

Revised Combat Prototype, Windows 64-bit

Revised Combat Prototype, Windows 64-bit

Download

A simple prototype of the revised combat mechanic for A Door to the Mists. This is the Windows 64-bit Build. Note that the assets used here are almost...

A Week of Combat

A Week of Combat

News

In which the combat prototype sees work; as do the combat -mechanics and -AI; and said prototype is nearly ready to be released.

The beta's AI

The beta's AI

News

In the meantime, while waiting for the beta to release, I documented my progress on its AI.

Reworking Combat

Reworking Combat

News

In which A Door to the Mists returns to primary focus; the ropes are removed from the prologue level; in the ropes' stead, work is done on using the lift...

3571 The Game v.0.9 Update WIP: The Chicken

3571 The Game v.0.9 Update WIP: The Chicken

News

Let's discover the cutest of the 10 new animals of the next 0.9 Update of 3571 The Game: the chicken.

Artificial Support

Artificial Support

News

One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the data and usually is deceptively...

Implementing a smarter AI with native Unity tools

Implementing a smarter AI with native Unity tools

News

Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...

Our take on grid-based tactics AI: Overview

Our take on grid-based tactics AI: Overview

Feature

In the next couple of weeks, I'll be going over our games AI- the general concepts that make it tick as well as how we adapted those concepts to fit our...

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