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Epoch Games


Summary

The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.





The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.
Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.


Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:
    • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

    • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more about the world.

    • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

    • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

    • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

    • Dynamic Factions and Wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.


Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.
For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please see our Jobs link here.
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RSS Articles

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.

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This is just a test map but I got to talk our “Environment Artist” Kevin Eriksen created the shaders he stated “I created the old shader 3 or so years ago, and it just doesn't live up to modern standards of performance and graphical fidelity. This time around I've focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.

3

When also asked a simplified explanation he said If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run , So old material = ugly old car that runs bad.” Well I guess from the photos our “car” is running like new!

4

He ended by saying, ”Not only has the terrain shader been completely re-done, but I've also redone all the textures - and I'm currently working on new shaders for all foliage and other "natural"assets.”

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We wanted to start the year showing you all something great, it just took a little time. Thank you all for being patient with us and see you all here again in two weeks with another update.

Thenodrim Militiaman Armor

Thenodrim Militiaman Armor

News 4 comments

An overview of the Thenodrim Militiaman Armor, and its many forms.

Thenodar Lindworm: from Concept to Model

Thenodar Lindworm: from Concept to Model

News 4 comments

A brief overview and showcase of our Concept Art and 3D Model for our Thenodar Lindworm.

Just A Heads Up

Just A Heads Up

News 3 comments

A brief overview and showcase of our Concept Art and 3D Head Models for the Althas character of Bordrand.

All Your Farming Needs Here!

All Your Farming Needs Here!

News 1 comment

Overview of some of the village tools in Althas !!

RSS Files
The Hawk and the Stone: Chapter 1

The Hawk and the Stone: Chapter 1

Other

This is the first chapter of "The Hawk and the Stone" in a .pdf file. Download and you can open it with e-reader apps like the Kindle app and of course...

The Hawk and the Stone - Chapter 2

The Hawk and the Stone - Chapter 2

Other 2 comments

This is the second chapter of the story Hawk and the Stone. The file is a PDF format. Illustrations by: Joan Maldonado, Owen Yulefield, and Ruo Yo Chen

Comments  (0 - 10 of 446)
Guest
Guest

How are you planning the "timeline based events" to occur with new regions being released as chapters, as you said in the gameplay mechanics.

Will players have to start a new game to experience the events across the whole map, or will the new region timeline events occur after the old regions events have transpired - according to region release order?

If the latter is the case, then wouldn't it mean that any player starting a new game with 1+regions would be limited to waiting for the original region to finish it's timeline, before the next one could begin it's own timeline - according to the release order.

I struggle to see how you can get these timeline based events to smoothly occur for the entire map if you are planning to release regions one by one.

-from an old merp fan

Reply Good karma Bad karma+5 votes
names_are_useless Creator
names_are_useless

A very good question Guest.

Effectively yes: each Character a Player rolls up would effectively "start from the beginning" of the Timeline. New events are planned to be opened up with every new release. Some of our earlier releases (our currently planned Prelude) will be outside the "regional" releases we plan, taking place BEFORE the main Timeline events (hence the "Prelude").

We also have a plan of separating "named" and "sandbox": "Named" Characters would effectively be characters with a defined history, look, basic attributes and skills, etc and have a very defined "main questline" (a more "railroad" kind of RPG experience), whereas "sandbox" characters would be a bit closer (something more akin to Skyrim).

We will release more details about this in the future. Thanks for keeping up with us since MERP :)

Reply Good karma+3 votes
names_are_useless Creator
names_are_useless

I'm sorry our next update is taking so long ... there is a lot going on behind the scenes. We want to make sure our next update is a big one, and once we get that one out, to be updating more regularly.

Our project is still alive, we just don't want to be posting updates of material already shown OR in an incomplete state.

Reply Good karma+4 votes
Guest
Guest

Do you have an approximate ETA for when we can expect the next update? Or at least the percentage left until the update is fully ready to go?

Reply Good karma Bad karma+5 votes
Anshalf
Anshalf

Can we get an update, please? As a late Christmas/ New Years gift? Pretty please?

Reply Good karma Bad karma+4 votes
Guest
Guest

Its been 3 to 4 months since there last update are they going to post anything new?

Reply Good karma Bad karma+4 votes
Guest
Guest

I think its dead. A shame, it looked promising.

Reply Good karma Bad karma+2 votes
MiCizek
MiCizek

My common test if are Alive. :-D Google.cz

Reply Good karma Bad karma+4 votes
MiCizek
MiCizek

It is ok if they recruiting new staff member. :-P

Reply Good karma Bad karma+3 votes
Guest
Guest

Well at least Skyblivion and Skywind is alive and well.

Reply Good karma Bad karma+3 votes
Guest
Guest

Exactly! Beyond Skyrim as well. Was hoping this would be finished though. I wonder what happened, they've been saying that they've got updates coming up.

Reply Good karma Bad karma+3 votes
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The Lays of Althas : Sundered Order
Platforms
Windows
Developer
Epoch Games
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Homepage
Epochgames.co.uk
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @epochgames

Update Incoming! Indiedb.com

Feb 12 2020

Happy Holidays from the Epoch Crew #MerryChrismas #holidayseason T.co

Dec 25 2019

THERE'S ONLY 2 DAYS LEFT! Please vote and support us in the "indie of the year" on Indiedb #Videogame #indiedevT.co

Dec 18 2019

Is it a reference? Or the dominance of Thenodar? that's for you to decide, anyways check the new armor were working… T.co

Dec 11 2019

Good Day, All! Check Out Our New Scaly Friend The Lindworm #IndieGameDev #indiedev #UnrealEngine #UE4 #indiegameT.co

Dec 4 2019

Check out our work in progress on our fellow Bordrand. Here's hoping he'll be more than a floating head soon! creat… T.co

Nov 20 2019

Everyone our wiki Epochgames.co.uk is back online! Although we are still working on the forums.

Nov 15 2019

New Update! Epochgames.co.uk

Nov 6 2019

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