Hello there, everyone! I know that it has been a while since we have sent out any updates, but we are back! We have all been hard at work and are looking forward to sharing more details throughout the upcoming year. While there is a long road ahead of us in order to build the world that The Lays of Althas: Sundered Order takes place in. The team looks forward to showing you the progress we make as we step closer to achieving our shared vision of this game!
The update that we have for today is the Tools Update. Tools are one of the key indicators as to how a society functions since they are used for mining, agriculture, cooking, smelting, and may other occupations that are essential. These tools that we are showing up are also an indication as to the pride of the craftsmen who create these tools. These are not the tools of a society in complete squalor, but rather one who takes pride in even the smallest things in life. They are able to make great tools and maintain them for long periods of time despite the hardships that they may be facing when we meet them in the game. How the events of the game might change things, well you will have to find out when the time comes!
I would like to thank everyone for supporting our project! We will have many interesting updates coming to you throughout this year as we inch closer and closer to the finish line. If there are any questions that you might have about The Lays of Althas: Sundered Order, feel free to leave them in the comments and we will answer them to the best of our ability! Have a wonderful day!
Recently we had a conversation with Ben Kelly one of our “Level Designer” who created this awesome tunnel creation tool to help ease workflow. Let’s...
We wanted to show some of the in-game menus that will be used in game.
A Showing of natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time.
Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.
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This is the first chapter of "The Hawk and the Stone" in a .pdf file. Download and you can open it with e-reader apps like the Kindle app and of course...
This is the second chapter of the story Hawk and the Stone. The file is a PDF format. Illustrations by: Joan Maldonado, Owen Yulefield, and Ruo Yo Chen
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With the acquisition of several LOTR licenses, including video games, by Embracer, would there ever be a chance of returning to development on MERP. In whatever way, shape, or form!
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Hey mate, the odds of picking MERP back up for Skyrim are relatively minuscule. Most of the team has moved on in their careers and life. I personally am working on an indie game called The Old Forest with strong influences from that chapter and maybe someday if we can get a license, I would really like to create an open world RPG in Unreal set in the first age in Beleriand, but that's a pipe dream in all honesty.
Same Guest as this post and the one below (I really should make an account!).
That's sad to hear a return to MERP is unlikely, I am working on some LOTR inspired skyrim mods at the moment, and would love to see a big project attempt this again. Maybe with the new owner of the rights this might be possible.
The Old Forest looks great and definitely inspired by The Hobbit.
Thanks for your reply
Is this still in development? It's been almost a year since the last update!
- from an old MERP fan (again)
Hey mate, this game is still in development. I spoke with leadership a few months ago and the team is undergoing some transition with the release of UE5 and a new framework that they are working with. But I can promise you that it is going to be worth the wait. I can't divulge any more details than that though.
Is there any word on a release date yet?
Not yet, you'll have to wait and see.
Game looks neat. It reminds me of my D&D maps.
I came here because I checked after several years the MERP (I'm still so angry at WB for doing that).
I wish you the best of luck! The game looks really good.
Greeting from Argentina.
hey! just passing by to see hows everythings going and to say hi if even anyone remembers me! so long since ive took a peek, im always gonna be on the lookout for this project!