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Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm.

Main Features:

  • Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore.
  • Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests.
  • Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality.
  • Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm.
  • Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds.


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Frequently Asked Questions

Q: I can’t figure out what is this game’s genre.

A: Me neither. ; ) It has a lot of conversations and items to use, like an adventure game, and focuses strongly on the player’s character, so it’s like an RPG. An RPG with very small amount of combat, if this makes any sense. However, it also has a lot of narration and text in general, so it’s like a Visual Novel as well. And it has some gamebook-like branching scenes and invites the player to solve some puzzles by writing, so it has a pinch of an old school text adventure game...

Feel free to send me some ideas how to call this RPG/Visual Novel/text adventure hybrid. For now, you can say it’s an interactive fiction that tries to do some crazy stuff.

Q: Some things that I saw so far could look or be written better.

A: Please send me your feedback! The game is still in an early stage of development. I’m going to experiment, explore some new mechanics, remove some scenes that won’t turn out as great as I want them to be... I’m more than happy to see your criticism!

Q: Is this set in the same fantasy setting as Tales From Windy Meadow or The Tavern?

A: It sure is! Though the Roadwarden isn’t completely faithful to the previous games. The Viaticum setting was refreshed in many ways, but the general spirit of constant threat presented by nature is still very much in here.

Q: How long is this game?

A: I’m currently aiming at 10+ hours, but it strongly depends on how fast can you read and in how many quests are you going to involve your character. Just remember that the traveling in Roadwarden is very fast, so you won’t pointlessly walk around or fetch items from one part of the map to another. All things are played quickly, with no grind to deal with.

Q: Are you going to support languages other than English?

A: Only if the game becomes a large success.

Q: What about platforms other than Windows / Linux?

A: If the game turns out to be a success, I’ll be happy to work on some mobile ports.

Q: When can I expect the release?

A: Not sooner than Q1 of 2020.

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I want you to become a traveler in a land where roads are hostile and beyond control. Here, humankind is week and disorganized, while monsters and trees are deadly and mysterious. We’re are just a small part of this world and we have to fight to survive - not with one another, but with the nature itself. And no hero will ever be able to change that. You have to accept the “howling wilderness”. That’s what you were taught since you were a little kid.

pic01

Yet you’ve become a roadwarden. You keep moving between isolated points of light - taverns, hamlets, shelters. You deliver messages, look for missing people, help merchants, gather news. Sometimes you fight, but you can’t jump at a pack of wolves with a pointed stick. You don’t conquer, you use wit, tricks, distance to stay alive. Every foe is stronger than you - but you like to think you’re smarter.

screenshot0006

Every roadwarden is different and has their own reason to take this job. The call of adventure, good coin, the feeling of duty... For some reason, you can’t just stay at home and fade away. Unlike most people, you’re ready to take a leap of faith and risk it all.

I want you to get to know your palfrey, the smell of its hair and the stinging in your legs after days of riding. The taste of rations that you take just in case, counting every nut and fruit in your leather bag. The sounds of busy forests, filled with life and blood. When you see something dangerous, I want you to to touch the handle of your axe. When you see shapes among the trees, I want you to keep asking what it is - a deer, goblins, undead? Do you need to run away? After all, that’s why people avoid travels - every journey may be the last one.

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When you arrive to a new village, it feels different than any other place in this realm. The huts around you may be humble, but they’re the result of determination of generations of dreamers, who tried to tame the untamable. The people here are busy with their lives, happy to exchange news, not that interested in making friends. Some of their clothes are colorful but simple, some of them are elegant, but old, brought here from a distant city. Their apples are weirdly green, the palisade could use some work, some of the doors were recently replaced. You sit at a table with the mayor and the priestess, and your beer is more than just “tasty, strong ale”. This mug is now containing a tale, years of one’s passion and experience. It’s unique. Like everything here.

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You’re entering a place filled with stories, but stories that are often beyond you, outside of your reach. This is not your playground. You’re an outsider, and people can go on with their lives without you. There are no chosen ones, no saviors. Be useful, or begone.

But you don’t have to serve them. You need to choose who’s trustworthy, who’s an ally you need, when should you intervene, and when it’s better to keep your distance. You know that you can’t help everyone, but to reach your goals, you can’t always stay aloof from people who know this place better than you do.

No matter what you decide, be vigilant.

prologue


By the way, if you've missed my latest ScreenshotSaturday entry, you can see it here:

The Demo Update - Roadwarden Devlog

The Demo Update - Roadwarden Devlog

News

If you haven’t played the demo before, this is the version that I would recommend. In this devlog, I’m going to take a closer look at some decisions...

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog

“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog

News 3 comments

When I mention Roadwarden in my Facebook posts or on Twitter, I usually struggle describing it. I keep saying things like “RPG / Visual Novel / text...

First steps after the announcement - Roadwarden Devlog

First steps after the announcement - Roadwarden Devlog

News

Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...

RSS Files
Roadwarden DEMO (0.3, Mac)

Roadwarden DEMO (0.3, Mac)

Demo

Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm. This is the second public version of the game's...

Roadwarden DEMO (0.3, PC)

Roadwarden DEMO (0.3, PC)

Demo

Roadwarden is an an illustrated text-based RPG in which you explore and change a hostile, grim realm. This is the second public version of the game's...

Roadwarden DEMO (0.25, PC)

Roadwarden DEMO (0.25, PC)

Demo

Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm.

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Roadwarden
Platforms
Windows, Mac, Linux
Engine
Ren'py
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
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Latest tweets from @moralanxiety

Today I'm not doing #screenshotsaturday. After 2 months break I'm having a tabletop #RPG session, so I'm taking a d… T.co

Jun 15 2019

“Video games are interactive, which makes them unique. It’s an easy statement but misses the point that all forms o… T.co

Jun 14 2019

this is spot on source: Reddit.com #rpg #fantasy #indiedev #writing T.co

Jun 14 2019

RT @MoralAnxiety: Greetings, #indiedevhour! It's fun to make sure that the dialogue is altered by context and player's actions. Here'… T.co

Jun 13 2019

I was impressed by this game even during the first stage of development. : P #indiedev #gamedev #pixelart T.co

Jun 13 2019

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