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To win you must get the crystal then get to the end door. You can find ammo and health around each map. Gold and chests give you extra points. There are 10 levels to complete. Different objects and treasures can be found around each map. Has a Doom-like style.

The Caverns 2 has been released here. Although you should play this one first.
There is a sequel to The Caverns 2, which is The Caverns 3: Epic Journey, which is here.

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The Caverns 3 Update Two


So I wanted to put a few questions out there. Not sure who follows this game or who will answer, although any feedback is hugely appreciated.

As you may see if you follow the game I'm currently working on the environments for the first part of the game. Currently I am working on two environments, currently "the caverns" for level 1, part 1 and the "temple" theme for level 1, part 2. The caverns currently look like this:

The temple themed levels currently look like this:

Soon I'll also be updating the interface to a custom one, but in the future I'll probably update it yet again. One question I had about this part was, what other themes would be suitable for the game? I know I'm writing the story-line, but I'm sure I could fit in any new theme ideas as long as they're not too wild.

Another you thing you'll notice in the screenshots is the dark overlay, which I wanted to make the caverns look darker and add atmosphere to the old-school style graphics. This overlay will run externally to the game engine, since I don't have access to the source code so there's no way to integrate it. To reiterate what I said in the last update the engine is very limited but I'm planning on a few things to overcome these limitations such as the external application that'll act as a menu where I'll compile each part as I update them. Hopefully also an auto-updater, and as well as this it'll play the in-game music since the engine only accepts the midi file format which will cause many problems.

Some other questions I had in mind were:
What weapons do you think would be suitable for the game?

What enemy creatures should I add?

Are there any environmental objects you had in mind? (considering the appearance of the engine)

I like getting other peoples perspectives and ideas for the game, so anything is hugely appreciated. Also if anyone is interested in working on the game contact me here on ModDB. Things I do not need help with currently are story writers and soundtrack artists, but that's all.

Not too long an update this time around.
Thanks for reading,

The Caverns 3: Update 30th June

The Caverns 3: Update 30th June


Just an update on the re-development of The Caverns 3. Mainly about the limitations of the engine and how I'll try to overcome them.

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The Caverns Below v1.0 .zip

The Caverns Below v1.0 .zip

Full Version

This is the download for the full game. Controls are on the help page in game. To install just extract then to play run the executable.

Comments  (0 - 10 of 11)

Lots of blobs

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Rusev27 Creator

Added The Caverns 3 to the description. :)

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Rusev27 Creator

I have won this at least!

Details of the last level!

Enemies Eliminated: 119
Time: 00:12:10
Score: 48037

This game was REALLY hard.

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cork279 Creator

Haha, awesome. Atleast I know someone has finished it. Now it's time for you to complete TC 2 !

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Rusev27 Creator

Heh, on TC2 I got stuck on level 3! :) Good work with the game though. It was really fun and that's why I have won it!

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cork279 Creator

Hehe :P

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nice game it even had beaten me (on the second level)

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lol this game looks epic :P i give it a shot one day

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ehm.....i dont have so much fun in this game it was a bit hard :(

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cork279 Creator

Hard is better than easy, makes it more challenging.
I've completed this game, so it's not impossible (Although it is my own game).

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The Caverns: Below
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Malaya Studios
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The Caverns: Below
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