AvP Builds 2020 07 21
Full VersionCompiled shaders and enabled all targeted RHIs. Hopefully this helps if you had problems.
My personal project of reviving AvP for the Atari Jaguar in Unreal Engine 4. It's at the point where I'd love to get feedback on any bugs or glitches.
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Compiled shaders and enabled all targeted RHIs. Hopefully this helps if you had problems.
Full version as of March 19, 2020. Added Sublevel 1 computer terminals and alien spawns. Added computer terminal sounds. Various little fixes.
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This is the best avp game always loved jaguar version best so glad someone has tried to do a remake, you should put it on go fund me page i wouldn't happily give money to get this project finished
AWESOME PROJECT!!! I actually had jaguar and this was the first game i bought. Any way to add bot marines when you play as the marine?
Thank you! It was my first game for jaguar too. Anything is possible but I doubt I'll work on the project much anymore. It's just a lot of work with no possibility of, well anything really, since its not my property. It was started purely as a project to show what I can do and possibly land a job in game design. But that hasn't worked haha.
Hi. Firstly, thanks you very much to do it ! I like this game since 1994 ;-)
Secondly, when I click on AvP.exe I can install UE4 but after, I have this warning : "Known issues with graphics driver. / The insalled version of the Nvidia graphics driver has known issues. /Please update to the latest driver version. Nvidia GeForce 9300M GS /
Installed : 342.01 /
Recommanded : 398.36. /"
However, when I look the latest driver on nvidia website, the 342.01 is the last for my graphic card.
Moreover, when I click 'Ok' I get a new message : "The global shader cache fil /AvP_Build_2020_06_09/AvPBuilds/WindowsNoEditor/Engine/GlobalShaderCache-PCD3D_SM4.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found. This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform (e.g. OpenGL under Windows) Make sure yopout plateform's packaging settings include this TARGETED RHI. Alternavely build and ruen the UNCOOKED version instead."
Just posted a new build with those suggestions in mind, let me know if this solves that issue! :)
This new build solves the issue.
But I had to test with a newer pc because otherwise it's really too slow. On the other hand, when I start the game as a Marine, can you tell me what the key is for fire: enter? Because I have to tap all the keys on the keyboard to see the game appear. After I can't shoot, what's the key for that? In fact they are the keys for all possible actions ? I also see that there is a multi-player mode, you foresee it?
Fire is left click by default. You can remap keys in the options menu. I did plan to add multiplayer at the start of the project, but it's taken so long to get where I am as is, I don't see myself finishing anything other than the marine side of things.
Guest is me ;-)
Unable to turn left or right after remapping you dpad on Xbox one controller. Every other motion works it seems.
I will absolutely look into this when I get a moment, been busy working on the framework of another game. Thanks for the heads up! :)