My personal project of reviving AvP for the Atari Jaguar in Unreal Engine 4. It's at the point where I'd love to get feedback on any bugs or glitches.
If you have been wondering what I have been up to, aside from moving irl, I have been working on how to handle level loading and unloading in the multiplayer build. When the player uses the elevator, the appropriate sublevel will be loaded, when it does it will run all the spawners for that sublevel. So far I only have the spawners for sublevel 2 and 3 completed, but now that I have a system working that I'm happy with the others will be finished in the next day or two, so expect a build.
Each level will have a bounds actor volume placed around it so that when no player is present the level will be unloaded and any alien AI that has not been killed will fall outside the bounds of the level and be destroyed. When the level is then reloaded when a player chooses to return the spawner will get a list of all the aliens that have not been killed and place them where they originally were. I played around with doing this with a save file system but they continue to be the bane of my existence lol.
Fixed vent aliens not spawning in Duct1B. Fixed lighting being blown out on sprites in some vents. Added code to include vent aliens to be destroyed on...
The vents are no longer safe. Added vent alien sprites to the game, along with spawners for each vent. The sounds on them probably aren't right yet, haven't...
Reworked single player marine selection to properly spawn into the map the same as it would in multiplayer.
Updated queen to work in multiplayer. I also did a lot of testing and moving eggs around the queens lair so they wouldn't trigger through the wall. Also...
Added the Alien Ship in. Added exponential height fog back in. Did some work on fixing up the spawners a bit. Still a bug where some stuff will double...
Added Predator Ship. Added Airlock door pressure and level change functionality. Added option to have minimap background, though the option for it is...
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How can I run this on Windows 8.1 (eg, without DX12)? Keep getting "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." To hell with Windows 10, but this mod looks like fun.
Just found out about this project and tried it out. It's really, really cool. Seriously. You are a legend for doing this.
As I played, I wrote out a list of differences I noticed with the original game and bugs I saw. No pressure or anything, just a lot of mostly nitpicky stuff if you're ever interested in getting the project closer to the original in feel:
- Selected menu item triangle is visible on the title screen before the menu is
- Security card pickup sound is missing
- Aliens move too quickly - I can tell because standing inside the Brig with the door to the outside open, they close on me from outside before I have the chance to fire three shots with the shotgun - also running away from them, I gain distance too slowly - their original movement speed is perhaps 60 or 70 percent of the current speed, though of course it varies in the original depending on system load
- Aliens do damage when their attack "opening" or "starting to attack" animation starts instead of when it finishes
- Second Alien attack sound effect plays even when the attack does not connect
- An Alien spawned between the first two doors (the ones really close together) leaving the brig
- First frame of Alien death animation takes too long
- Shotgun out of ammo click sound effect missing
- Got a soft lock when I accidentally hit E twice to enter a duct. Game booted me out of the duct and into a black void and I began falling forever - during this time hitting esc to pause the game was disabled
- Map is zoomed out too much
- Map starts fully filled out (you probably know about this)
- Computer text in Briefing Room has typos (e.g. XENOMOEPH, LIETENANT) - I believe the original game's source code includes the complete in-game text - let me know if you can't find it
- Items seem to despawn. I saw shotgun ammo in one of the Brig cells that had vanished by the time I killed the Alien that was in there and went in to get it. Same thing happened with a Medikit near the east elevator on Sublevel 3
- Doors close on you/eject you(?) instead of opening again
- Door opening animation is wrong, should be a simple translation left and right
- Can't see shotgun blast sprite on hitting a barrel
- Enemies/items often seem drawn too high in the air
- No food in the kitchen
- No elevator sound effect
- An Alien got stuck in place as I exited the east elevator on Sublevel 4
- "Access denied" sound effect missing
- Facehugger spawn sound effect missing
- Facehugger spawned behind its egg and got stuck back there briefly
- Facehugger's corpse continued with momentum instead of stopping dead
- Pulse rifle (enlisted man corpse) is missing from "fake armory" dark area of Sublevel 4 near V5 on Scott Bigham's Sublevel 4 map (this Pulse Rifle pickup is also missing from his map)
- I don't die when I am killed, but I do soft lock
- Shortest possible shot with the Pulse Rifle - sound plays about twice as long as it should
- Food spawned in the Kitchen when I returned from the Pulse Rifle area of Sublevel 3!
- Food restores way too much health - should be 10% - and 25% for Medikits, incidentally
- Eggs die instantly to the Pulse Rifle instead of taking perhaps 1/3 or 1/2 second's worth of fire
- The game seems very stingy with ammo spawns in Sublevel 3 and to a lesser extent Sublevel 4
- When exiting the duct into the Sublevel 4 medlab (to get Security Card 6), two Aliens ran between the cargo boxes and attacked me instead of remaining stuck behind them
- Medlab looks great! (not a bug)
- Facehugger is too slow to jump up on my face - in other words the whole thing from it starting to jump to it being on my face takes too long
- Facehugger graphic on face has wrong aspect ratio (looks like 4:3 stretched to 16:9)
- Can not shake off facehugger - this may be because I was dead
- Motion tracker seems to be missing from its spot in Sublevel 5
- Aliens got stuck in place a lot on Sublevel 5
Let me know if I can help clarify any of this. Was really cool to play even at this stage!
Damn bro. Thank you! Some of the stuff I do know about but then either forget to fix or keep telling myself its not that important, after all I still don't have Preds even started haha. But some things like the shotgun click and alien speed I never even thought about, so yeah, thanks for this!
Also yeah, I did start to work on death, and I have been thinking about it again lately. Mostly it's a matter of "how do I want it to work in multiplayer?". Sadly my time is really strapped lately because work is busy as hell haha.
I was just playing the original game and an Alien spawned between the two doors in the Brig where I said one never did. So scratch that "bug"!
Hello everyone. Sorry for the dumb question, but does this need a copy of the UE4 Runtime to work, or is it standalone? How am I supposed to run it?
No it doesnt need UE4, it's a completely packaged build, all you need to play it is in the rar file, just launch the executable.
Put in some work trying things and tracking down my elevator woes. I think what's going on is sometimes it comes up empty with the teleport location. I'm thinking my best bet is to change it to work more like the vent system I just made because it seems to be way more reliable.
Multiplayer works over steam. It will show you as playing spacewar since there isn't an app ID. Haven't been able to get it to find game sessions outside of steam so be aware of that. Tested it as of 04/04/2022 and the client stutter seems to have been resolved. Let me know of anything you find, the list is long but I'll be plugging away at it.
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Hey, I'm still the guy who tried to download this a hundred times, and it still gives me the file is corrupted, every single time I do. Any chance you could upload the archives to a different service, like mediafire or dropbox, and provide an alternative link? For the sake of trying. I'm just asking, don't worry if not, I still appreciate the effort. This game was magic, I just wish I could play it on Windows...
Mediafire doesnt let me upload because its too big or something and my DropBox is full with other stuff. That said I threw it up on a few other services that I just googled for free hosting. I don't know the sites personally so use them at your own risk, but here you go buddy.
Ufile.io
Filehosting.org
Thank you for your reply. The Filehosting upload is the same archive that for whatever reason my damn 7zip just won't open, while in the Ufile.io upload I can see 10 separate files, but with 2 different AvP.exe, is that normal?
The files I downloaded are:
Game.ini
Engine.ini
DeviceProfiles.ini
Compat.ini
UnrealCEFSubProcess.exe
Manifest_NonUFSFiles_Win64.txt
AvP.log
AvP-WindowsNoEditor.pak
AvP.exe (105,9 Mb)
AvP.exe (183 kb)
What do I need to do with those two exe?
Is that the complete content or are there some other files that I'm missing?
(cause it says the host has a 10 file limit)
Sorry again, you've been too kind.
Mediafire.com
Heres everything but the .pak file on Mediafire. Take the .pak file and put it in "AvP_Builds_2020_07_21\WindowsNoEditor\AvP\Content\Paks" and you should be good to go.
The 183kb one is the one you should use, as that's the one that's in the base directory usually, not sure what the other one is, it rests in the binaries/win64 folder, and I have no idea what the file service did with the file structure haha. It looks like the important bits are there, most of the games content is in the .pak file. However I don't know enough about the unreal engine back end to know if it will run without other things. Give it a try and let me know, if anything I could take out the .pak file you already have and upload to another free service without fear of file size because 90% of the size is from the pak file.
Got it!! Finally!!
Thanks man, you are the best!!!
Happy holidays. =)