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To win you must get the crystal then get to the end door. You can find ammo and health around each map. Gold and chests give you extra points. There are 10 levels to complete. Different objects and treasures can be found around each map. Has a Doom-like style. Wooden crates are breakable, and metal crates are indestructable. Difficult gameplay. New creatures and textures.

This is a follow-up game to my previous game, The Caverns, which is here.
There is a sequel to this game, which is The Caverns 3: Epic Journey, which is here.

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As is mentioned on the main page, this game will have a lot of levels. I want it to be a big game, and keep the doom/wolfenstein-like style of the Raycast Game Maker engine.

One of the main limitations of this engine is the lack of it's source code and many limitations. These include 5-creature limit, 5-weapon limits, 20-level limit, one floor and ceiling texture per level. The only thing there's plenty of is wall textures. If used correctly wall textures can be used to create great variance in the levels.

To overcome the level limits, each of the 20 levels will be a different part of one massive level. For example, level one will be the outdoors, with a building entrance at the end. Level two will be inside the building. I will make each level fill all the possible space RGM allows, whilst still giving, hopefully, a good map design. Each set of 20 levels as I said will be one larger level, and there will be 10 massive levels (i.e. 10 parts to the game). I am making a launcher separate to the engine which will act as a menu to launch each part, hopefully seamlessly.

Also, I'll try to involve a range of themes over each part rather than one per part. There's still the unavoidable enemy and weapon limit, of 5 of each per part. But I'll try to make them different in each part. The only problem is I don't want each part to feel like a completely different game.

Since RGM only supports midi music in-game (but mp3 on the menu, for some bizarre reason), I'll probably run music from the external launcher. So I will be making a full soundtrack to the game. Probably just one track per part, maybe more.

One last thing. Unlike the previous two game I want this one to be more serious with less weird creatures and unusual textures. Also, PM me or message here if you'd like to join the dev team or contribute anything.

More updates soon!
Cork279

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The Caverns 2 v1.0

The Caverns 2 v1.0

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To win you must get the crystal then get to the end door. You can find ammo and health around each map. Gold and chests give you extra points. There are...

Comments  (0 - 10 of 11)
Rusev27 Creator
Rusev27

I am now at level 5 where I am stuck at the end. There are three bats and I can't kill them! I only kill 2 before the third one gets me! Any tips? :(

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cork279 Creator
cork279

Hmmm, I can't remember what I did...

Sometimes if you keep hidden behind a wall, and can see the side of an enemy, you can fire at them, without them getting you, you could try that.

I completed it, so I know it's possible ;)

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Rusev27 Creator
Rusev27

The problem is, there is only one route and I can't hide behind a wall. :(

You can only go forward and you can't hide behind anything. (Well maybe behind a door)

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Rusev27 Creator
Rusev27

I am definitily waiting for the next part to come out!
BTW, if you want to I could release a patch for this part to repair a few things.

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cork279 Creator
cork279

Cool, sounds good.
Just one question: What things is it exactly that you'd repair?
And thanks!

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Rusev27 Creator
Rusev27

Well I would change the monster sounds, and probably add more balance.

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cork279 Creator
cork279

Cool, OK :D

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Rusev27 Creator
Rusev27

The problem is, I don't have the password for pak and I can't do it without it!

Reply Good karma+1 vote
cork279 Creator
cork279

I'll send it, but I don't think I have it anymore, it'll prbably just be better if we make a very good The Caverns 3 :P

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Rusev27 Creator
Rusev27

And I would add new levels and maybe music.

Reply Good karma+1 vote
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