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Super Smash Bros. Feud will be the only 3D Super Smash Bros. fan game out there. It aims to stay as true to the real thing as possible, with the creator's own touches. It will NOT feature characters and content from Anime, Indie or such sources but instead sticking to the known video game scope. Featuring a large fighter and stage roster, as well as collectibles, a large sountrack, XInput game pad controls and more. The aim is to not only make it more authentic, but to also give it the level of detail the real Smash games get.
Feud is on a long temporary hiatus to allow me to develop my own original 3D game.
long hiatus - in case you missed it
OpenSmash and Super Smash Bros. Feud: what this discovery means.
opensmash for unity - a clarification
Physics and colliders now being worked on aside from asset importing
beginning to work on physics
Instead of continually posting small stuff, will focus on actual development.
update hiatus
An update pertaining to the game's development and so on.
director's news - assets and progress
Explaining why the snapshots were deleted, and what else is new concerning the game's development in Unity.
director's news - snapshots and more
Switching to a new engine, new features that may be added, and other things!
engine change and other things
The game no longer listed on my profile, plus what I'm up to.
concerns and updates
Why I've been neglecting to post here, my still working on the game and when I predict to have more updates.
well, wow.
More and more menus, trophies, details on a mini-game, and bits for the fighting, are starting to be created.
director's news - issue 3
More updates, including graphical ones and more stuff about programming and renders. Menu troubles, and the first news regarding the fight engine.
director's news - issue 2
Development progress update number 1: my plans for this project, what I'm focusing on and what to expect later. I detail what I wish to do and what I'm...
director's news - issue 1
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