• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Super Smash Bros. Feud will be the only 3D Super Smash Bros. fan game out there. It aims to stay as true to the real thing as possible, with the creator's own touches. It will NOT feature characters and content from Anime, Indie or such sources but instead sticking to the known video game scope. Featuring a large fighter and stage roster, as well as collectibles, a large sountrack, XInput game pad controls and more. The aim is to not only make it more authentic, but to also give it the level of detail the real Smash games get.

Report RSS Engine change and other things

Switching to a new engine, new features that may be added, and other things!

Posted by on

Hi everyone! Tabuu here after quite a while away! Time for another issue of Director's News!

I've been slowly but steadily moving Super Smash Bros. Feud over to the Unity engine, in case you didn't notice on the front page! So now that this announcement is out there both here and on Feud's Facebook page, there's good news and bad news because of this.

Bad news first: Super Smash Bros. Feud will be scrapped in its current RPG Maker VX form, except to use what I've done as a reference point. The programming language will change from Ruby Game Scripting System 3 to C#. A lot of what I learned in Java in college, as well as a habit or two I picked up in Ruby, is proving to come in handy here. It's more useful than I thought! So the game will all have to be redone from scratch using C# scripts. My apologies for the inconvenience... I am glad I did nothing major as far as gameplay goes, however.

Good news now: Feud will now be in actual 3D rather than pseudo 3D / 2.5D! This means fully-rendered and textured 3D assets, including character and stage models as well as 3D sound! Bump, normal and specular maps are also supported, and I finally figured out how to use the camera haha. Only drawback is I can't loop the soundtrack properly yet, and a few things I had in Ace will now have to be custom-coded in C#

BONUS! Using Unity will now allow me to include an extra mystery playable character I couldn't really use in VX Ace. Stay tuned.... ;)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: