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Super Smash Bros. Feud will be the only 3D Super Smash Bros. fan game out there. It aims to stay as true to the real thing as possible, with the creator's own touches. It will NOT feature characters and content from Anime, Indie or such sources but instead sticking to the known video game scope. Featuring a large fighter and stage roster, as well as collectibles, a large sountrack, XInput game pad controls and more. The aim is to not only make it more authentic, but to also give it the level of detail the real Smash games get.

Report RSS Director's News - Assets and progress

An update pertaining to the game's development and so on.

Posted by on

Hello followers. This is Tabuu reporting.

I wish to provide you with another progress update, since my last one was 2 weeks or so ago.

So, what I'm currently doing is importing each and every asset the game will need that I currently have access to. While I wait for the remaining ones, I will use and work with what I have. I have plenty of content to work with for the time being. At least a few months worth of work is awaiting me.

So, what I have decided to do is to work on test characters (the Alloys from Brawl in this instance) and send them to a former Comp Sci classmate of mine for playability testing. This way I know if I'm on the right track before working on the playable cast. I just have to animate and script the Alloys since their models are available.

Speaking of assets, I am going through a host of game soundtracks in raw format for songs I want to either re-arrange / remix or use outright. I am also searching within myself for more original songs and remixes. I also imported 3 or so graphic asset packages made by Unity themselves for stuff like generic graphical effects.

Next I am considering making more menus despite what my friend told me. This would include a debug screen for my own use.

So with that I must leave you. A ton of work must still be done. :)

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