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Super Smash Bros. Feud will be the only 3D Super Smash Bros. fan game out there. It aims to stay as true to the real thing as possible, with the creator's own touches. It will NOT feature characters and content from Anime, Indie or such sources but instead sticking to the known video game scope. Featuring a large fighter and stage roster, as well as collectibles, a large sountrack, XInput game pad controls and more. The aim is to not only make it more authentic, but to also give it the level of detail the real Smash games get.

Report RSS Director's News - Issue 1

Development progress update number 1: my plans for this project, what I'm focusing on and what to expect later. I detail what I wish to do and what I'm working on at the present moment of writing this. As I write this, many screens are complete or in progress.

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Hello everyone. This is the developer of Super Smash Bros. Feud, Tabuu, speaking! I hope you're all doing good this fine spring!

This is my first "journal", where I bring news directly to you, potential players!

Okay, so here's the scoop.

I am spending every available moment developing Feud. I very seldom take breaks. I work like a horse on this project, it's one of my biggest game projects. It's my most ambitious RPG Maker game ever, where I have re-written almost every core function that comes with the engine's default script. Feud runs pretty much entirely on my custom-written code.

Okay, so here's how these updates will work: When I write these, I will bring you updates on development progress, and eventually, gradually reveal content. I'm literally doing everything on what will be a pretty large-scale fan-game, so please, bear with me. But on the other hand, I'm having an absolute blast, so it's not tedious. *laughs*

I'm just saying that right now, I'm focusing on interface and menu aspects, as well as gathering the large asset collection: sound effects, sprites, music, all that jazz.

Now I know what's on everyone's mind. First of all, you probably want the roster and second, a playable demo. The roster is where I want it to be currently, but it's not set in stone yet and it will be revealed in due time. I like to give surprises. As for a demo, I will release one when at least 10 characters have been revealed. A total of 5 of them will be playable. I haven't decided on stages, either, except for returning ones.

I intend to do like my inspiration, Mr. Sakurai: create and show gameplay and reveal trailers. I hope you look forward to that!

That's pretty much it for this News, hope to see you again!

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