Scaffold 22 is a web-based interactive story set in the distant future. You take on the role of Vine, a former mercenary lieutenant turned abomination hunter, on a quest unravel an ominous conspiracy. The game can be played by visiting the homepage listed on the profile.
In this unusually short update, I'd like to announce that the prequel novel to Scaffold 22 - The Municipality - has been published on Amazon Kindle along with an unrelated work of fiction. See the following page at RAGE-Productions for more information:
In the distant future, War Mistress Arele of the Matriarchy is sent on a last, suicide mission against their great foe, the Municipality. Disgraced and captured by this vile, sexually active offshoot of Humanity, Arele struggles to endure in a world she finds both alien and revolting.
At the same time, the party girl Cora is drafted into the Municipality Expeditionary Force. Bitter and disgusted, she struggles to enjoy her last days of freedom, before she is sent off to die on some nameless rock, for a cause she doesn’t even believe in.
Little do Cora or Arele know that their plights are about to become entwined, as events beyond their control plunge their lives and world views into chaos.
Less joyous is the news that I am going to have to put the Scaffold 22 project on hold until further notice. At present, it's simply more economic to write and publish traditional fiction in my spare time than finish up this experience and prepare for an improved mobile release.
The endeavor kept me focused for over two years, pulling ten to twelve hour days and at times crashing terribly as the game steadily developed into something that - at least in my humble opinion - can stand on it's own. It's hard to show just how much the project gained in quality and content but let's just compare:
I still remember that afternoon I realized artwork was going become a major part of Scaffold 22 and sat down to sketch out the Riptide flavor image. Never imagined that would lead to this illustrated narrative with musical scores, context sounds, animated combat, improved UI and all the other little details that ended up going into the final product.
Long story short, it was a joy to work on and I'm hoping that, in the future, I'll be able to revisit both Interactive Fiction and Game Design, either as part of the Scaffold 22 project or with a new endeavor.
For some background on how Scaffold 22 was inspired by The Municipality and a bit more detail on the current state of affairs, see the following video:
Announcing the release of patch 1.1 and an upcoming content extension for Scaffold 22.
Announcing the version 1.0 release of Scaffold 22.
Introducing the Highborn archetype and examining the gameplay mechanics of Scaffold 22 in more detail.
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