Sands of Space is old school RPG with turn-based combat and open world. The plot of the game takes a place in the in the not-too-distant future. Active space exploration in progress. Large corporations are colonizing planets with minerals resources instantly turning them into mining towns-colonies. Some of them grow into huge mega-cities, while others become abandoned ‘mines’. The more valuable mining, the higher a military conflict between corporations can be. This is exactly what happened, on the once prosperous Trappist-1 h. It's believed that there was one of the biggest military clashes between corporations, with the latest military technologies and weapons of mass destruction. After destructive bombardment and using of toxic gases in cities and colonies, flared the disease, called – ‘scarlet plague’. It’s not known what the catalyst of the plague was - war or incorrect terraforming.
There only thing we know that the epidemic led to an irreparable genetic mutation and there is no cure yet. The planet was immediately close to the ‘star’ quarantine. Those people who could – escaped, but it wasn’t so much of them.
Artifact hunter's spaceship ‘Nebosvod’ type 1M1, during a long flight, with a valuable cargo on board, crashes on the planet Trappist-1 h. Getting into a closed and cruel world, standing in the ruins of corporate wars, the main character is trying to get out of this trap.
UI get improvement. Besides the buffs and debuffs icons, on the last active enemy PC picture (or the last person that you talked with) there gonna be a small icon that helps you identify what type of person it is – synth, human (cyborg) or total mechanic (robot). That helps more accurately choose the combat’s method. For example – PSI attacks or all kind of plasma-magnet weapons more effective for mechanics. But for organic and some part of synth this weapon not effective at all.
If NPC does not have avatar picture yet, you can see this temporary solution (looks like pixel outline).
Common icons are finished like a stealth, burst attack, science etc. Also some psi abilities got icons too. But locations still in progress.
Game combat mechanics, basic math and common information
Yet another update about game mechanics - IFS Intoxication/Fatigue/Spirit.
New UI and information about one of the game mechanics - Archetype.
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