INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
If you are new to INT and would like to know more about this project, check out the INT-Depth devblog series here to get you started on what this games all about. Make sure to also check out our teaser video here to get a glimpse of the progress that our dedicated team has been working to achieve.
As mentioned in our last update we have been making good progress on building out the worlds in INT. You can see below the initial builds of the streets of Bastion where you will become very familiar with as you play through your journey.
It may look nice and clean in all white and grey but as you can see the destruction and overall health of this environment has seen better days. You will need to navigate through the destruction and figure out what motivates you to move on from this reality and how to do it.
Bastion is a multi elevation city providing both waterways, underground sewers, and other points of elevation. These cuts of some of the bridges in the city should help provide more context on how the world is coming together and looks overall.
Side view (Far)
Navigating throughout the sewers could be a larger part of your experience and this is one of the views you will see entering/leaving those zones. A lot of work has been going into the sewers and the NPCs who populate them we are putting together a larger reveal on the zone that will have a heavier look into what lies below the streets of Bastion.
Vapes are some of the most loyal characters in the game, that being said, the thing that they are loyal to is their addiction and not any one individual or idea. Your interaction with these Vape loving people can be as heavy or light as you like (maybe you want to just try it out for yourself?) but they provide another avenue to explore on one of your playthroughs.
We are working on the assets for the model to polish it off (Hair, animation, clothes, attachments) and they will be in our previously mentioned reveal around the sewer zones.
We are looking for a 3D Modeler to create and polish 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and texture quality requirements. You will also need to be able to enact upon instructions from the Art team Lead and the Project Lead.
We are looking for an Animator to join the Art team to rig characters and create animations for the game. You will be collaborating with fellow members of the team in the creation and polishing of 3D animations.
Unity Engine Programmer
We are looking for Unity Programmers. You will be working with our Coding team Lead to implement systems and mechanics using C# language.
We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online content, including a web comic and blogs.
As always you can find us on the following sites and social media. We are looking for feedback on the game and our progress so please let us know how we are doing. If you have any questions or suggestions please feel free to comment or reach out, as we love hearing from our followers!
We wanted to showcase some of our world building progress that the team has put a lot of effort into creating. You can begin to see the team’s vision...
Going strong into the new year, the INT team is expanding and progress is trucking along at a steady pace. In today’s dev update we want to show off...
In today’s dev update we want to show off some of the progress that we’ve made for INT over the past month. We’re going to present a completed model...
Today we are releasing a general update devblog, bringing you new updates on INT’s development. This devblog will showcase a finished model of the J10...
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