INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.
Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.
It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.
We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.
Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!
Stop by our website for more information about the INT universe, read dev blogs, and more!
As we near the end of our Getting INT-Depth series we wanted to give you a taste of the various sounds you will encounter in the INT universe. We will also talk about the music and sound genres found in INT as well as the history behind its personality. Special thanks to Harry Pepe IV, Sound lead, for taking the time to sit down with and tell us everything there is to know about the sounds of INT!
If you are a newcomer, make sure to check out our previous installments of Getting INT-Depth here to learn more exciting information about the upcoming game INT, produced by Starboard Games.
Harry Pepe is one of INT’s most tenured team members and has been the sound director for quite some time. Harry has been making music since high school, and like most artists draws his inspiration from various sources of content. His favorite are most notably Ocarina of Time and World of Warcraft which are both well known for their musical prowess.
If you are interested in more of Harry's music, check out his website at www.ivscore.com.
As you navigate throughout INT you are going to hear orchestral sounds, with very heavy influences from string and drum instruments. All of course will be spun with Harry’s own interpretation to match the sci-fi themed world you will be experiencing. Add the ambient sounds splashed with some electronic music and be exposed to the final level of entertainment hitting your senses that facilitate a fully immersed gameplay experience.
Listen to a taste of what is in store from the music of INT.
Here is an example of some ambient sounds that are sprinkled throughout the game to elevate your playing experience.
Lastly here is some of our sound effects. Arguably the most tedious, but also important, part of adding sound to a game as syncing up sound to a visual effect needs to be very precise. The slightest miss-alignment is immediately noticeable and a lot of work has gone into matching these up.
This concludes our visit in the world of sound in INT. As mentioned above we are almost done with our Getting INT-Depth series and hope you enjoy them. As always please let us know your feedback; we love hearing from you.
The next time you hear from us we will be sharing something that we are really excited to show you. The team has been working hard and as we get more things knocked off the development list we are thrilled to release content that has been stored away for internal eyes only. Check back on our next update for details!
We are looking for a 3D Modeler to create and polish 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and texture quality requirements. You will also need to be able to enact upon instructions from the Art team Lead and the Project Lead.
We are looking for an Animator to join the Art team to rig characters and create animations for the game. You will be collaborating with fellow members of the team in the creation and polishing of 3D animations.
Unity Engine Programmer
We are looking for Unity Programmers. You will be working with our Coding team Lead to implement systems and mechanics using C# language.
As always you can find us on the following sites and social media. We are looking for feedback on the game and our progress so please let us know how we are doing. If you have any questions or suggestions please feel free to comment or reach out, as we love hearing from our followers!
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