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is a new sci-fi inspired action RPG. In Xenolore you will be able to control a party of adventurers as they explore the Multiverse, interacting with a wealth of interesting, deep, and sometimes bizarre characters!With the party based combat system you will be able to take direct control of any member of your group in real-time, while giving orders to the rest of your group. Our goal is to aim for combat that doesn't resort to the holy trinity (Tank, Heals, and DPS) or simple tank and spank mechanics, but instead promotes movement, blocking, counterattacking, and staggering enemies to overcome the odds.

Other ElementsA focus on meaningful and interesting boss battles.Social choices shape NPC relationships.Change your environment with Shaping.Bring the narrative roleplaying back to the single player experience.Crafting, Skills, Experience,
And more to come.
Thanks for taking the time to read this brief overview, and we hope you can find something of interest in our updates, stay tuned!

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Ghoul Update

News

I should note, before all else, that ‘ghoul' is doubtless not what they call themselves - if they call themselves anything now - and is certainly not the scientific nomenclature, but the name does possess a certain visceral evocativeness that has let it enter the common parlance. The twisted remnants that haunt the ruins of their once noble cities surely merit such a name. Once though, from what we can decipher of their records, they were the Kynarai - that is ‘the Firstborn' in their own tongue.

In antiquity, the Kynarai were one of the first races to discover Aether and to come to understand its role in the creation of the multi-verse, and how to manipulate it themselves. It is likely that their knowledge was greater than ours is even now; certainly there are sources that show Aether use to such a sophisticated degree that we have no idea how to replicate it. It is said that they could create solid objects, even living things, from nothing but raw Aether, and that they could walk between the worlds as easily as we would step between rooms. While for a long time it was assumed that these were exaggerations or depictions of gods and legends rather than their actual abilities, the recent Multi-verse War and the Dao'kyn ability to world-walk much as is described by the Kynarai have forced us to reexamine old assumptions and admit that perhaps they were capable of these feats.

How then did such an advanced people degenerate to the state that we find them in today?

The Kynarai reached far and fell further. In the later years of their empire, their priest-scientists found a way to remove the Aetheric energy of one being and insert it into another. This additional energy would give the recipient more powerful Aetheric abilities and, more importantly, an increased lifespan. What followed was all too predictable. At first the Kynarai looked outwards, drawing their sacrifices from other nations, conquering them and dragging their peoples back to lie upon their altars and give up their lives for the undying Kynarai lords. But their hunger outpaced their armies and soon they turned their gaze inwards to their own people. Criminals and undesirables went first, but as their jails emptied the laws changed and crimes became easier and easier to commit.


As their lords aged they grew ever more detached from their mortality, increasingly corrupted by the aether they consumed and the deeds they committed to obtain it. The aether twisted and warped them until their outer appearances reflected the corruption within, though it is doubtful that they are capable of appreciating the poetic justice. As their civilization crumbled around them and then through the long ages after, these creatures lived on, imprisoned by their immortality in twisted bloated shells.

They are all quite mad and are extremely dangerous. No attempt to communicate with them has been successful, and most have ended disastrously. All we know of them is taken from
archives discovered and decrypted during archaeological expeditions.

The largest and best preserved of the Kynarai cities are found on the Zalmei Archipelago in Haven's southern oceans. While beautiful, these islands are too dangerous for research trips to be mounted in the current climate - those parts which are not inhabited by ‘ghouls' are lawless hives of bandits and pirates though we have the assurance of the Vanguard that efforts are being made to remedy the situation.

Professor Jessiah
Har'akka, Department of Anthropology, Haven Institute of Science

Environment Update

Environment Update

News

Here are a few snapshots of the first two environments you will explore in Xenolore.

Introducing the Wakkalump

Introducing the Wakkalump

News

Another aggressive little ankle biter in our game - we call him the Wakkalump. Not quite as stupid as the Lydile but much, much more repugnant.

Introducing the Lydile

Introducing the Lydile

News

Today we introduce one of the more stupid inhabitants of our game. The Lydile.

Welcome to Xenolore

Welcome to Xenolore

News 2 comments

Some of our work on the game, come check out what we're up to!

Comments
AxsaelRayne
AxsaelRayne

this game looks like it could reach EPIC levels of awesome.

Reply Good karma Bad karma+1 vote
anatine Creator
anatine

Thanks, we hope so too! Slowly getting there.

Reply Good karma+1 vote
ManaWest
ManaWest

Looks good guys :)

Reply Good karma Bad karma+1 vote
anatine Creator
anatine

Thanks :)

Reply Good karma+1 vote
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Latest tweets from @anatine_studios

I'm pleased to announce that John Travolta will be in Xenolore! #notreally #itsaghoul #indiedev #gamedev #gif #fever! T.co

Apr 19 2015

Hello, we are serious professionals. Enjoy this gif of our ghoul rig test #indiedev #gamedev #rigging #animation #3d T.co

Apr 14 2015

Danger! Here be Wakkalumps! Don't let them vom on you! #indiedev #gamedev #indiegame #unity T.co

Apr 7 2015

We're working on an arena mode for people who just wanna try combat instead of story! #indiedev #gamedev #environment T.co

Apr 7 2015

Testing out Treon's new look. Anatomy seems pretty legit, huh? #morebugs #ohgodno #indiedev #3d #animation #errors T.co

Apr 1 2015