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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.

Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.

Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!

Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.

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RSS Articles

This update adds much-needed challenge for players with really high power level spaceships, improved vendors, many quality of life changes based on player feedback, and important fixes.

New endgame activity: Absolute Deterioration

This is the end of your invincibility. All of the worst instances collapsed to form absolute deterioration.
In this vortex of nightmare incarnations, your enemies will become more and more powerful, until your strongest weapons and best tactics are worthless. Until you have no choice but to flee or be destroyed.
If you're lucky, you will escape with treasures born in twisted realities of deterioration.

Absolute Deterioration is a mission in which you will have to fight waves of enemies.
Enemies will enter your range as fast you destroy them, and with each wave, their power will increase.
Fight as long as you can, then extract - the more waves you will defeat, the more decayed fragments you will get.
Decayed fragments fuse into absolute deterioration relics:

New relic: Stolen, Hidden, Forgotten, Lost

This relic increases relic limit by 2.

Flame Tower, Redirection Hub

With this relic installed, projectiles your ship will deflect transform into seeking missiles that deal 100% weapon damage to enemies.

New relic: Physical Linking System

This relic gives +1% weapon damage per three projectiles, meaning that you will deal more damage the more projectiles there are.

New relic: Radiance And Blight, Aberrant Alliance

This truly unique relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active at the same time.

New relic: Frailsphere, Pearl of Deterioration

Frailsphere will restore your armor 50% when it drops 0 once per a mission.

New relic: Horrorcradle, Darkspindle

Horrorcradle will become more powerful based on the highest number of waves survived in absolute deterioration.

Vendor rework:

A recent breakthrough in quantum logistics have allowed improving long-distance part distribution systems: You no longer need to enter secured regions!
This leap in technology has also led to the fusion of spaceship building and vendor interfaces: All building functions are now available during trading.

  • Improved vendor interface and accessibility.
  • Connecting/disconnecting to/from the vendor now is much faster.
  • Now it's possible to uninstall/install/compare/dismantle parts and containers while connected to the vendor.
  • Sell all/dismantle all/uninstall all/disconnect buttons now give proper confirmations.
  • Vendors are now limited to one connection per mission completed.

Locking items:

  • You can now lock/unlock items by moving the cursor over them and pressing L or - for controller users - Start.
  • Locked items cannot be sold and dismantled.

Guardian of a Thousand Worlds:

This ability will now increase deflect chance and deflect chance cap by 20% instead of giving total invincibility.
It means that ships with 80% deflect chance will be boosted to having 100% deflect chance.
The ability also no longer restores armor.
This brings an end to Ultranid + Guardian exploit, but should still keep the ability relevant.

Planar rework:

Planars have been replaced with guillotines.
Guillotines have improved versions of planar's attacks, and it activates shield later than planars used to, making them less annoying to fight.

Other changes:

  • Moving cursor over filtered item now will make it visible.
  • You can now filter/highlight/dismantle/uninstall/sell set components and parts with certain properties.
  • Improved item selection in item management.
  • Surge Accelerator, Exothermic Focus relic effect now works with Power Shield, Channel, and Creation of Energy abilities.
  • Resurrection mission revenant phase now takes 10 seconds instead of 60.
  • Black Rain shards now deal 25% weapon damage instead of 100% at max level.
  • You no longer need advanced access to view sets, manage inventory, toggle map key, and jump to a region.
  • Overload ability cooldown has been increased to 75 seconds to make it less exploitable.
  • Gatherers and scions now stop shifting after firing 5 projectiles, instead of 10.
  • Abilities 1, 2, and 3 can now be activated with the mouse: Ability 1 - left button, Ability 2 - right button, Ability 3 - middle button.
  • Ancient container now gives 100 alloy when you pass dust cloud, making it more useful for certain mission types.


  • Fixed: "Sell all" button sells crafting items.
  • Fixed: Mass Detonate achievement description is wrong.
  • Fixed: Level 13 region non-story mission crash.
  • Fixed: Nemezium Plating sprite.
  • Fixed: Relic limit boost exploit.
  • Fixed: Retrieval mission + The Rain of Fire problem.
  • Fixed: Siege cannon ammo is not picked up when behind player's ship.
  • Fixed: "Unbreakable" achievement doesn't work with apex and the Machines.
  • Fixed: You can use alloy container during dialogues and cutscenes.
  • Fixed: Average difficulty in Broken Infinity is not saved.
  • Fixed: Cathode stacks disappear when using cathodes in vendor interface.
  • Fixed: Black Rain shards hit the player with full weapon damage during shield duration end animation.
  • Fixed: Mission II sequence break glitch.
  • Fixed: Malasmar's damage zones deal no damage.
  • Fixed: Risk For Reward + loot box graphical glitch.
  • Fixed: Several grammar and spelling errors.
  • Fixed: Crash occurs in Broken Infinity after failing a mission.
  • Fixed: You can get negative loot quality during time attack missions.

Restoration War glitch fix:

This one deserves to be mentioned separately.
Ever since it has been added, Restoration War activity have been glitched.
The mission 12 regions fail to update for some reason, and it makes Restoration War reward impossible to get.
I've tried to fix it with every update post-launch, but it's still here.
So, I got really tired of fixing this glitch, and this time I'll use brute force to fix it - no matter what, mission 12 regions will not be stuck in their post-mission 12 states.
Like last several updates, the regions will be restored upon loading the old version saves, and it shouldn't occur for the new players, so this should be the last time I mention mission 12 region glitch.


  • It's now possible to choose Chinese and German languages - the game isn't fully translated to these languages, this is just for testing purposes.
  • Make some changes to the code for localization features, such as different fonts for different languages.
  • Now you can use the controller to select the language in language select screen.


ZeroAfflex, Karodde, Ayalan, and Winterchild - thank you for your feedback and welcome to the credits!

Have fun!

Echo #107: Vendor rework, new endgame activity, feedback

Echo #107: Vendor rework, new endgame activity, feedback


The next update: Vendor rework, Absolute Deterioration, and other changes based on feedback.

Update! Weapon rework and new content!

Update! Weapon rework and new content!


More content and better weapons! The biggest update since the release!

Echo #106: Second weapon rework

Echo #106: Second weapon rework


I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

Update! XP and experience changes, fixes + new content!

Update! XP and experience changes, fixes + new content!


This update fixes the save system, adds new relics, and makes the game a lot better for new players.

RSS Files
Sector Six 1.4.0 Windows Demo

Sector Six 1.4.0 Windows Demo


Game files in a .zip archive, download, extract and run Sector Six Windows Demo 1.4.0.exe to play. Report issues in the comments.

Sector Six 1.3.0 Windows Demo

Sector Six 1.3.0 Windows Demo


Game files in a .zip archive, download, extract and run Sector Six 1.3.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 1.1.1 Windows Demo

Sector Six 1.1.1 Windows Demo


Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Demo

Sector Six 1.0.0 Windows Demo


Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.9.9 Windows Demo

Sector Six 0.9.9 Windows Demo


Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Beta Demo

Sector Six 1.0.0 Windows Beta Demo


Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.

Comments  (0 - 10 of 74)

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator

You wish =P

Reply Good karma+2 votes

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator

Thanks for the video =]

Reply Good karma+3 votes

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
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17 votes submitted.

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Highest Rated (2 agree) 10/10

Just as described, an elegant and innovative shooter/RPG hybrid. Though still in Alpha, this is a cool game (and runs cool for those concerned about GPU heat). And it comes in an amazingly small package. Though not a fan of shooters in general, I had a lot of fun with this one due the RPG elements. It makes for a much more interesting game than just a straight shooter. On the shooter-side of things, the mechanics are fairly simple but there is variety in both the types of enemies and the tactics…

Apr 13 2015 by hyd53Xniner

Role Playing
Single Player

Latest tweets from @developerzuurix

Youtube.com First impressions video from @ItsaMeC3! #indiedev #indiegame #rpg #shmup #lootershooterT.co

Feb 12 2019

After working on it for almost two days story and the world are almost ready for implementation now. This is proba… T.co

Feb 10 2019

Added tooltip and inventory systems, made progress with UI. Still not sure if UI fits the fantasy theme, but the co… T.co

Feb 6 2019

Light of the Locked World graphics + UI progress! #indiedev #gamedev #indiegame #rpg #game #GameMakerT.co

Feb 2 2019

RT @FatPugStudio: Coming soon steam page is now live! 🕹️ Store.steampowered.com Wishlisting and RT's highly appreciated. Don't fo… T.co

Jan 31 2019

Sector Six update! New endgame activity and vendor rework This update adds much-needed challenge for players with… T.co

Jan 27 2019

Graphics are in - I have finally defined the artstyle and made first tilesets! Now I will probably work on interfac… T.co

Jan 27 2019

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