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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.

Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.

Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!

Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.

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RSS Articles

Save system status:

This update should fix the last problem with the save system, hopefully, save files will no longer get corrupted.
If you're still having problems - report them immediately.
I also recommend backing up save files just in case - don't forget that Sector Six save file folders get synced and backups get erased in they are stored there.

New content:

  • Added new minion: Pyramid.
  • Added new relic: Incarnation of Impossibility, Trapped Phasar.
  • Added new relic: Amplifier Well, Upgrade Sockets.
  • Added new relic: Duality of Transience, Etherion's Catalyst.
  • Added new relic: Mark of Defender, Hero's Exempt.
  • Added new relic: Strengthsource, Tridenkorian Flagship Systems.

Experience changes:

  • Removed region XP bonus.
  • Enemies now give 200% more XP.
  • Boss enemies now give less XP, but with global 200% increase it should still be right.
  • Reduced region XP rewards back to 50%/100%/200%.
  • Players will no longer gain XP after failing mission.
  • Players will no longer gain XP in lower level regions.

Vendor changes:

  • Reduced mythical part and etalon prices.
  • Removed generic and optimized part vendors.
  • Removed some of the advanced part vendors.
  • Replaced removed vendors with fractal part vendors in regions 2, 6, 9, 15, 17, 20 and 29.
  • Replaced removed vendors with part vendors in regions 2, 8, 15, 18, 20 and 25.

Ability changes:

  • Reworked Guardian of a Thousand Worlds ability.
  • Reworked Breach ability: Now deals weapon damage whenever enemy shield is removed.
  • Searing Beam now unlocks at spaceship level 18.
  • Entropic Missile now unlocks at spaceship level 4.
  • Spread Mines and Detonate now unlocks at spaceship level 12.
  • Attract Mines now unlocks at spaceship level 13.
  • Creation of Energy now unlocks at spaceship level 22.
  • Concentrated Fire now unlocks at spaceship level 6.
  • Phase Recognition System now unlocks at spaceship level 11.
  • Entropic Fracture ability has been renamed to Dimensional Fracture.
  • Unstable Shield ability has been renamed to Heat Shield.
  • Entropic Missile cooldown has been increased to 10 seconds.
  • Entropic Missile ability has been renamed to Nuke.
  • Capacity ability has been renamed to System Capacity.
  • Resistance ability has been renamed to Defense And Retaliation.
  • Moved Rapid Fire Mode animation.
  • Made minor improvements to Assemble Obelisk ability.
  • Player bladed mines now pierce destructible minion segments.

Term changes:

  • "Phase threshold" changed to "Phase charge speed".
  • "Phase intensity" changed to "Phase damage".

Miscellaneous changes:

  • Optimized parts now have two properties, but can no longer be upgraded with amplifiers.
  • Dropped parts can no longer have cooling rate and ether efficiency.
  • Changed part upgrade chance: Creates pop-up, upgraded instantly.
  • Instead of "Warning: Difficult mission" game now shows recommended spaceship armor and damage for that mission.
  • Waves now affect all minions on screen - minions outside the screen are not affected.
  • Changed what minions spawn in regions to reduce repetition.
  • Effect timers no longer stop while spaceship is in a dust cloud.
  • Improved Asylomandrenlysk's animation.
  • Improved mission 1 artifact carrier collisions with the player.
  • Reduced the number of missions required to fully clear regions. Note: Changes will be visible in new saves only.
  • "Press any key" now applies to the mouse in a first game screen.
  • Base phase damage has been increased from 0% to 100%

Fixes:

  • Fixed: Physical part boost calculation mistake - works with virtual parts as well.
  • Fixed: Damaging wave damage calculation mistake.
  • Fixed: It's possible to break story mission 1.
  • Fixed: Mission 3 database collision bug.
  • Fixed: Bulwark pulls problem.
  • Fixed: Oesa's Radiance set effect is not changing maximum armor correctly.
  • Fixed: Overload ability cannot reduce spaceship's armor to 0.
  • Fixed: Phase delay timer graphical issue.
  • Fixed: Cathode region reward.
  • Fixed: Players can receive level 91+ items.
  • Fixed: Vendor hint is visible after the player gets advanced access, not before.

Have fun!






Sector Six: Now out of Early Access!

Sector Six: Now out of Early Access!

News

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Sector Six version 0.9.9 is now available! Play now!

Sector Six version 0.9.9 is now available! Play now!

News

Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

Sector Six Release Countdown: 1!

Sector Six Release Countdown: 1!

News

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

News

Here are my plans for the end of Early Access, pre-release beta, and post-release updates.

RSS Files
Sector Six 1.1.1 Windows Demo

Sector Six 1.1.1 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Demo

Sector Six 1.0.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.9.9 Windows Demo

Sector Six 0.9.9 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Beta Demo

Sector Six 1.0.0 Windows Beta Demo

Demo

Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.

Sector Six 0.9.4 Windows Demo

Sector Six 0.9.4 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.

Sector Six 0.9.3 Windows Demo

Sector Six 0.9.3 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.

Comments  (0 - 10 of 74)
BazlikMaster
BazlikMaster

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator
Zuurix

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes
Guest
Guest

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator
Zuurix

You wish =P

Reply Good karma+2 votes
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+3 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes
alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes
Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes
Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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Community Rating

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8.5

16 votes submitted.

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

Sector Six has been updated! XP and experience changes, fixes + new content! Steamcommunity.com #indiedevT.co

Oct 18 2018

RT @LostPilgrims: 📢📢 We're featured in the main spot of @GameJolt!!! 🎉🎉 How cool is that?! We're so grateful&excited!… T.co

Oct 17 2018

Fire spitting statues! #gamedev #MagicOfAutumnCCG T.co

Oct 16 2018

Quiet before the storm: Big Sector Six update is coming, Magic of Autumn is getting close to being completed, and I… T.co

Oct 15 2018

"Mitadrim Collective" card art by Alodic. Follow Alodic on Twitter: @AlodicBlac2 #gamedev #ccg #ccgs #indiedevT.co

Oct 13 2018

"Monoliths of Au'tern" card art by Alodic. Follow Alodic on Twitter: @AlodicBlac2 #gamedev #ccg #ccgs #indiedevT.co

Oct 13 2018

"Corporeal Boiler" card art by Alodic. Follow Alodic on Twitter: @AlodicBlac2 #gamedev #ccg #ccgs #indiedevT.co

Oct 13 2018

"Nexril" card art by Alodic. Follow Alodic on Twitter: @AlodicBlac2 #gamedev #ccg #ccgs #indiedev #indiegame #gameT.co

Oct 13 2018

"Flames of Illitau'j" card art by Alodic. Follow Alodic on Twitter: @AlodicBlac2 #gamedev #ccg #ccgs #indiedevT.co

Oct 13 2018

Sector Six update should happen tomorrow or on Sunday. Meanwhile, I'm working on Magic of Autumn and shaping my nex… T.co

Oct 12 2018

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