• Register

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.

Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.

Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!

Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Recent discounts have increased player count by a lot of and I've got a lot of feedback.
Because all of that, I decided to do one more big update - with so many sales and positive reviews, I think Sector Six earned it =]

The development of this update has begun with proper sell all/dismantle all/uninstall all button confirmations.
This should prevent accidental selling/dismantling of valuable items, and is possibly faster than previous system - no need to wait for "Cancel" time to run out.



The next thing I did was a vendor rework.

Clicking on a secured region instantly opens vendor interface, and the interface was merged with spaceship building interface - now it's possible to dismantle/install/uninstall/compare parts and alloy containers while trading.



The other change is that now it's not possible to visit the same vendor again until you complete a mission.
This was done because it would very easy to connect and disconnect to vendors to generate new stock for free - and the game needs that unit sink.
Also, it makes having multiple secured regions with the same vendor type useful.



Overall, I think it's a large improvement to the whole trading experience, and I can't wait to release it.

Now I will be working on a new endgame activity - Absolute Deterioration.

The feedback I got about this, suggests that players who make it to max level are so powerful, that no current content is challenging to them.

Absolute Deterioration will change that.

This endgame activity will have players to do an endless mission, in which enemies keep getting stronger.
The current plan is to make enemies spawn every time there's no more of them left.

E.g.: You destroy heavy and veteran spawn in its place immediately - there are no pauses, combat is constant.

After you destroy a certain amount of enemy groups, a new wave begins and enemy power increases.

E.g.:

  • Wave 1 - Enemy armor and damage is multiplied by 2
  • Wave 2 - Enemy armor and damage is multiplied by 3
  • Wave 3 - Enemy armor and damage is multiplied by 4.5
  • Wave 4 - Enemy armor and damage is multiplied by 6.7
  • Wave 5 - Enemy armor and damage is multiplied by 10.1
  • ...

This goes on forever until you are destroyed or extract.
Not sure about how extracting will work right now, but probably you'll be able to press R anytime during the mission and it will end.

The more waves you survive, the higher chance you'll have of getting one of Absolute Deterioration relics after you extract.

E.g.:

  • Waves survived: 1 - 2% relic chance
  • Waves survived: 2 - 3% relic chance
  • Waves survived: 3 - 5% relic chance
  • Waves survived: 4 - 7% relic chance
  • Waves survived: 5 - 11% relic chance
  • Waves survived: 6 - 17% relic chance
  • Waves survived: 7 - 25% relic chance
  • ...

There will be 6 Absolute Deterioration exclusive relics, with the possibility of more being added in future.

Oesa's Fallback, Auxiliary Core:
After armor drops to 0, Core will give you 3 seconds to restore it, before spaceship is destroyed.

Stolen, Hidden, Forgotten, Lost:
This relic will increase relic limit by 2, so +1 extra relic, besides itself.

Flame Network, Redirection Sockets:
Flame Network will turn deflected enemy projectiles into seeking missiles that deal 100% weapon damage.

Physical Correlation System:
This relic increases weapon damage based on how many projectiles there are on screen - making certain abilities stronger, and certain enemies weaker.

Radiance And Blight, Aberrant Alliance:
This relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active.

Circle of Cruelty, Magnetar Chain:
-40% damage reduction, -10% armor from all minions in the mission.

One more thing about Absolute Deterioration: To start it, you'll need to max out all difficulty modifiers.

So yeah, that will be the most brutal content I ever created.

I'll also address smaller things based on feedback:

  • Add language select button controller support.
  • Make Flurry and Unload abilities benefit from Rapid Fire Mode ability.
  • Extend highlight options.
  • Add an option to "favorite" parts, making them impossible to sell.
  • Reduce the time it takes to fail the mission.
  • Reduce the time it takes to resurrect during resurrection missions.
  • Speed up evolving.
  • Make highlighting easier to use.
  • Allow inverting LS with DPAD.
  • Allow mouse binding for ability slots 1 and 2.

I'm also investigating other issues, such as repetitiveness or story mission difficulty, so keep feedback going =]

Hope this looks good, until next time!

Update! Weapon rework and new content!

Update! Weapon rework and new content!

News

More content and better weapons! The biggest update since the release!

Echo #106: Second weapon rework

Echo #106: Second weapon rework

News

I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

Update! XP and experience changes, fixes + new content!

Update! XP and experience changes, fixes + new content!

News

This update fixes the save system, adds new relics, and makes the game a lot better for new players.

Sector Six: Now out of Early Access!

Sector Six: Now out of Early Access!

News

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

RSS Files
Sector Six 1.3.0 Windows Demo

Sector Six 1.3.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.3.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 1.1.1 Windows Demo

Sector Six 1.1.1 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Demo

Sector Six 1.0.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.9.9 Windows Demo

Sector Six 0.9.9 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Beta Demo

Sector Six 1.0.0 Windows Beta Demo

Demo

Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.

Sector Six 0.9.4 Windows Demo

Sector Six 0.9.4 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.

Comments  (0 - 10 of 74)
BazlikMaster
BazlikMaster

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator
Zuurix

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes
Guest
Guest

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator
Zuurix

You wish =P

Reply Good karma+2 votes
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+3 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes
alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes
Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes
Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

8.5

17 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

Just as described, an elegant and innovative shooter/RPG hybrid. Though still in Alpha, this is a cool game (and runs cool for those concerned about GPU heat). And it comes in an amazingly small package. Though not a fan of shooters in general, I had a lot of fun with this one due the RPG elements. It makes for a much more interesting game than just a straight shooter. On the shooter-side of things, the mechanics are fairly simple but there is variety in both the types of enemies and the tactics…

Apr 13 2015 by hyd53Xniner

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

Sector Six got its 100th review today! Super grateful, will make an update or two =] #gamedev #SectorSixGame T.co

Dec 16 2018

RT @RisingSpiritVG: Happy #screenshotsaturday! Upgraded graphics and animation style! Panning around the WIP stage to show it off. Hope… T.co

Dec 16 2018

RT @GideonsGaming: Did you catch my review of Sector Six by @DeveloperZuurix Real talk, it's on sale for one more day for $2.50 and t… T.co

Dec 13 2018

"In a warped dimension formed of decaying instances, incarnated nightmares guard the treasures of fallen realities.… T.co

Dec 12 2018

Vendor interface has been merged with spaceship building interface: Now you can uninstall and dismantle parts while… T.co

Dec 9 2018

Primordial chaos of early alpha! Nothing works or looks as it should =D #indiedev #gamedev #indiegame #rpg #gameT.co

Dec 4 2018

Sector Six: Update! Weapon rework and new content! Improved weapons, new enemies, new relics, and more! #indiedevT.co

Dec 2 2018

Embed Buttons
Link to Sector Six by selecting a button and using the embed code provided more...
Sector Six
Statistics
Last Update
Watchers
72 members
Files
22
Articles
158
Reviews
12
You may also like
After Reset™ RPG
After Reset™ RPG Role Playing
INT
INT Role Playing
Neon Sword
Neon Sword Role Playing
Journey's End
Journey's End Role Playing
Kenshi
Kenshi Role Playing
Resonant Blade
Resonant Blade Role Playing