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Tag "turn based combat"
News - the long waited Early Release

News - the long waited Early Release

News

It's been a long way since we start working on Z Dawn, but the way it's still very far from ending.

Combat mechanics Part #2

Combat mechanics Part #2

News

Game combat mechanics, basic math and common information

IFS meaning

IFS meaning

News

Yet another update about game mechanics - IFS Intoxication/Fatigue/Spirit.

Update - new UI and Archetype game mechanics

Update - new UI and Archetype game mechanics

News

New UI and information about one of the game mechanics - Archetype.

New props

New props

News

Small update. Working on props such as consoles, street lights and road blocks.

New location in progress

New location in progress

News

Summary of the latest updates. Still in development.

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Agent of Fate

Agent of Fate

Game

You are an agent of fate. It is your responsibility to solve all of the world's problems.

Dev Diary: Map Genesis

Dev Diary: Map Genesis

News

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

News

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

News

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Blog Post Source of Inspiration #5: Phantasie

Blog Post Source of Inspiration #5: Phantasie

News

About the great cRPG series Phantasie by Winston Douglas Wood published by SSI.

Realms Beyond - A classic turn-based fantasy RPG

Realms Beyond - A classic turn-based fantasy RPG

News

Realms Beyond is a party-based fantasy role-playing game with tactical turn-based combat and full character customization. Explore a huge world and lead...

Yet new updates!

Yet new updates!

News

Just new progress of development old school RPG with turn based combat Sands of Space - new HUD, new enemy etc.

Sands of Space RPG

Sands of Space RPG

Game

Sands of Space is old school RPG with turn based combat and open world. Inspired by classical RPG Fallout 1 and Fallout 2.

Good news everyone! #small update 1

Good news everyone! #small update 1

News

Small update 1: Path highlighting and new enemy statistic

American Angst

American Angst

Game

You wake up in pitch black darkness. You know not where you are. You know not who you are. And they’re trying to kill you... Imagine a horror novel...

Vigil

Vigil

Game

A Point & Click Adventure Game with Combat and Management

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