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Tag "Turn Based Combat"  (0 - 30 of 34)
Grimshade is available on Steam and GoG!

Grimshade is available on Steam and GoG!

News

Heya! We're eager to tell you that RPG Grimshade is available now for PC on Steam and GoG stores, all patched-up and good looking. :)

Duels RPG - Crimson Cult released

Duels RPG - Crimson Cult released

News

Hi, My name is Adam and I just publicated my first game ever. Duels RPG is a classical/text adventure RPG with an easy to learn hard to master turn based...

Dev Diary: Combat Reanimation

Dev Diary: Combat Reanimation

News

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our...

Dev Diary: The Inquisition is always listening

Dev Diary: The Inquisition is always listening

News

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks

Draigana's Fire is out!

Draigana's Fire is out!

News

Announce the release of Draigana's Fire on the game store.

Draigana's Fire Demo

Draigana's Fire Demo

Download

The super short demo of Draigana's Fire, medieval fantasy RPG.

Draigana's Fire Super Short Demo

Draigana's Fire Super Short Demo

Download

Super short demo of Draigana's Fire, the RPG for PC platform.

Draigana's Fire

Draigana's Fire

Game

The journey of the last dragonkin to find a truth behind her identity and the cause of the war that happens long ago.

The Font

The Font

News

New Font with support other languages like German, France and Russian.

Dev Blog: If you're here, give me a sign

Dev Blog: If you're here, give me a sign

News

The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before!

Icons

Icons

News

Small update about UI (icons) and common mechanics.

Cars

Cars

News

New car models, props and some game mechanics update.

Update #4 0.0.0.4

Update #4 0.0.0.4

Feature

Being a week since the last update, but hopefully it's worth. This new update bring a some new content, many community suggestions to improve the gameplay...

News - the long waited Early Release

News - the long waited Early Release

News

It's been a long way since we start working on Z Dawn, but the way it's still very far from ending.

Combat mechanics Part #2

Combat mechanics Part #2

News

Game combat mechanics, basic math and common information

IFS meaning

IFS meaning

News

Yet another update about game mechanics - IFS Intoxication/Fatigue/Spirit.

Update - new UI and Archetype game mechanics

Update - new UI and Archetype game mechanics

News

New UI and information about one of the game mechanics - Archetype.

New props

New props

News

Small update. Working on props such as consoles, street lights and road blocks.

New location in progress

New location in progress

News

Summary of the latest updates. Still in development.

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

Agent of Fate

Agent of Fate

Game

You are an agent of fate. It is your responsibility to solve all of the world's problems.

Dev Diary: Map Genesis

Dev Diary: Map Genesis

News

Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little...

Dev Diary: Choices and Consequences

Dev Diary: Choices and Consequences

News

Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie...

Dev Blog: Magic Realism

Dev Blog: Magic Realism

News

Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine...

Blog Post Source of Inspiration #5: Phantasie

Blog Post Source of Inspiration #5: Phantasie

News

About the great cRPG series Phantasie by Winston Douglas Wood published by SSI.

Realms Beyond - A classic turn-based fantasy RPG

Realms Beyond - A classic turn-based fantasy RPG

News

Realms Beyond is a party-based fantasy role-playing game with tactical turn-based combat and full character customization. Explore a huge world and lead...

Yet new updates!

Yet new updates!

News

Just new progress of development old school RPG with turn based combat Sands of Space - new HUD, new enemy etc.

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