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A First Person Role-playing zombie game that focuses on the survival aspects of a zombie outbreak using the Zombie Survival Guide Book as inspiration. The game plays out in a small town where the player needs to survive by securing a safe house and gathering supplies to survive waves of zombies.
Hey everyone. I will be doing 1 update weekly, mainly because I cant do it everyday and after a week of work I will have a more content filled update for you guys.
I hope you guys like the church model, keep in mind everything still needs detail items and such.
HOMES - Might contain supplies and weapons.
Standard House & Garage
Cabin
SHOPS - Contains supplies and/or weapons depending on the type shop.
Butchery
Vegetable & Fruit Shop
Hardware Store
Hobby Store
Pharmacy
Supermarket
Fast-food
MISC. - Contains supplies and/or weapons depending on the type of building.
Warehouse
School
Just my daily update to you guys also featuring the Gas Station.
The simple shotgun house model rendered in Cryengine3 and updates on the cemetery.
I compiled a list of all the structures I will need to model, here is that list and also showing progress on the cemetery assets.
a blatent Infectious Life Rip-off.
Guys I really need help, I cant do this alone.
ATM im doing a playable CQB tutorial, but I really need a texture artist and C++ Coder.
YES! Finally a zombie game about survival, not shooting at hordes of unrealistic zombies. (Well unrealistic compared to the Solanum zombie)
Would love to buy this game 3 times over!
Haha id love if you bought it 3times over!
sweet!
hey chris ill give you a hand man, happy to help anytime seeing as perfection denied went dry because no one gave out jobs to do,
looking good with the updates
cant wait to see gameplay
Good luck, I am waiting for this game, it looks interesting! Tracking.
I hope this actually gets finished and turns out well! Good luck, I'll check back with this in two months to see the progress.
ATM Its me alone on this, I could use some help, but while I wait for people to join I will continue modeling the assets.