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A First Person Role-playing zombie game that focuses on the survival aspects of a zombie outbreak using the Zombie Survival Guide Book as inspiration. The game plays out in a small town where the player needs to survive by securing a safe house and gathering supplies to survive waves of zombies.

Post news Report RSS Structures List And Cemetery Assets

I compiled a list of all the structures I will need to model, here is that list and also showing progress on the cemetery assets.

Posted by on

Hey everyone.
I've been really busy this week so I wasn't as productive as I would have liked, but thankfully today I was able to put effort into modeling some of the cemetery's assets.
I also have a list of all of the buildings I will have to model with each one having at least 2 variant models.
At the moment I need a Texture Artist that knows how to texture and use Cryengine3's material editor and tools.
Thanks for the support my 26watchers, I will try not to disappoint you guys!
Keep up the supporting!

BUILDINGS:
Depending on the building's size it will have a limited amount of space for supplies and survivors.
Building will also contain supplies and weapons, depending on the type of building.

HOMES - Might contain supplies and weapons.
Shotgun House
Standard House & Garage
Cabin

SHOPS - Contains supplies and/or weapons depending on the type shop.
Butchery
Vegetable & Fruit Shop
Hardware Store
Hobby Store
Pharmacy
Supermarket
Fast-food

MISC. - Contains supplies and/or weapons depending on the type of building.
Gas Station
Warehouse
Church
School
Cemetery -Some of the assets thats done.

Cemetery Assets

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Salsa_Shark
Salsa_Shark - - 1,292 comments

Looks good so far, I should probably start looking in to learning the CryENGINE 3. :)

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