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Parallel is a first-person RPG adventure game, you will explore a parallel world with a new civilization. Each player will go through different environments, from mysticism, paradise to claustrophobic and destruction scenes.

In the game you will have "butterfly effects". This means that choices are important, a simple yes or no in a conversation can change the entire destiny of your path. Sometimes the choices are unconscious. Small decisions, big twists.

The player can experience many types of emotions. It all depends on what he wants to do in the game. With charismatic characters and specific scenes, this game brings a lot of immersion. Immersion is definitely the strongest part of this game, moving to mystical and very attractive moments.

After waking up in a very strange situation, the player finds himself in another world, a parallel world that will make the player explore the environment and understand what is happening.

Discover the mysteries of this adventure, welcome to Parallel.


⦁ A beautiful new world - discover life in this world

⦁ Your choices determine how you will go on the journey; your decisions have consequences in the plot that offers massive repeatability

⦁ The player experience and the rich details of the environment are an essential part of this game

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Game development, from practice to perfectionism.

One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and ending a game, there is a path with several entrails. The developer always seeks to balance each part, such as art, gameplay, story, marketing, accessibility and so on.

Defining the most problematic area is very important, the public constantly evaluates your game, right at the beginning, through trailers, screenshots and even simpler things, such as a simple bad phrase placed in the game description. I believe that at this moment every detail must be taken into account. The big challenge, however, is to keep the overall quality balanced. For example, having the "perfect" character and a poorly constructed story will ruin the project (in story-focused games). I believe that the most effective way to make a game enjoyable is to not focus so much on what no one is talking about and turn your eyes to what actually "bothers" people or a good part of them. In Parallel's case, most of the criticism has been in relation to dubbing. Even though I'm doing all the dubbing myself at the moment, I see myself in the obligation and challenge to train and improve. Other people said they feel a little lack of action, I'm working on it too, of course, without losing the essence of the game.

To complete, the testing phase is something extremely important, soon Parallel will have an official Alpha version for testing, where other people will be able to play and pass an opinion. I'm still thinking about how I'm going to make this version available, if it will be through registration, invitation, if there will be any answer form, etc. If you want to be aware of this, be sure to subscribe to the newsletter on the official website www.parallel-game.com

Whoever can, follow the other social networks, which helps a lot too:

Steam: Store.steampowered.com
Facebook: Facebook.com
Twitter: Twitter.com
Instagram: Instagram.com
Discord: Discord.gg
Reddit: Reddit.com

parallel game10

I woke up from a dream and wrote down the idea.

I woke up from a dream and wrote down the idea.


don't know about you, but have you ever imagined making your dream part of your creation? You have some dream and when you wake up you say...

What to expect from next generation games?

What to expect from next generation games?


Whenever I think of the term "new generation", I think of new graphics, a new technology, but also something different, unique, which also brings that...

Will Parallel have a large area to explore?

Will Parallel have a large area to explore?


This is a great question, after playing some games that were very immersive, I realized that the question of the size of the map is valid...

The long life of the games and the difficulty in creating new IPs

The long life of the games and the difficulty in creating new IPs


Today I want to talk about a trend. The long life of the games and the difficulty in creating new IPs.It is not of today that we see several...


Mandou bem mano.

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Reply Good karma Bad karma+1 vote
rodrigobanzato Creator

Hello. Hope you are enjoying the content. ;)

Reply Good karma+1 vote

amazing game project with awesome graphics

Reply Good karma Bad karma+2 votes
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Windows, VR, Android, XONE, PS4
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Role Playing
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Latest tweets from @thegameparallel

Um texto sobre desenvolvimento de games. #desenvolvimento #gamedesign #indiegame #bgs2021 #bgs #indiedeveloperT.co

Jun 18 2021

Sonhar e escrever a idéia? Criando games!!! Confira: #sonho #criatividade #terçaindie #gameT.co

Jun 11 2021

O que eu penso dos games da nova geração? #terçaindie #indiegames #gameparallel #parallelgame #parallel #clownT.co

Jun 4 2021

Um texto sobre realidade virtual e o jogo Parallel #gamedev #gamedesign #gamesbr #indiegame #terçaindie #bgs Linkedin.com

May 28 2021

Parallel vai ter uma grande área para explorar? Linkedin.com

May 22 2021


May 14 2021

Fiz um artigo sobre a vida longa dos jogos e a dificuldade em criar novas IPs. Para quem tiver interesse, vale a pe… T.co

May 7 2021

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