Parallel is a first-person RPG adventure game, you will explore a parallel world with a new civilization. Each player will go through different environments, from mysticism, paradise to claustrophobic and destruction scenes.
In the game you will have "butterfly effects". This means that choices are important, a simple yes or no in a conversation can change the entire destiny of your path. Sometimes the choices are unconscious. Small decisions, big twists.
The player can experience many types of emotions. It all depends on what he wants to do in the game. With charismatic characters and specific scenes, this game brings a lot of immersion. Immersion is definitely the strongest part of this game, moving to mystical and very attractive moments.
After waking up in a very strange situation, the player finds himself in another world, a parallel world that will make the player explore the environment and understand what is happening.
Discover the mysteries of this adventure, welcome to Parallel.
⦁ A beautiful new world - discover life in this world
⦁ Your choices determine how you will go on the journey; your decisions have consequences in the plot that offers massive repeatability
⦁ The player experience and the rich details of the environment are an essential part of this game
Game development, from practice to perfectionism.
One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and ending a game, there is a path with several entrails. The developer always seeks to balance each part, such as art, gameplay, story, marketing, accessibility and so on.
Defining the most problematic area is very important, the public constantly evaluates your game, right at the beginning, through trailers, screenshots and even simpler things, such as a simple bad phrase placed in the game description. I believe that at this moment every detail must be taken into account. The big challenge, however, is to keep the overall quality balanced. For example, having the "perfect" character and a poorly constructed story will ruin the project (in story-focused games). I believe that the most effective way to make a game enjoyable is to not focus so much on what no one is talking about and turn your eyes to what actually "bothers" people or a good part of them. In Parallel's case, most of the criticism has been in relation to dubbing. Even though I'm doing all the dubbing myself at the moment, I see myself in the obligation and challenge to train and improve. Other people said they feel a little lack of action, I'm working on it too, of course, without losing the essence of the game.
To complete, the testing phase is something extremely important, soon Parallel will have an official Alpha version for testing, where other people will be able to play and pass an opinion. I'm still thinking about how I'm going to make this version available, if it will be through registration, invitation, if there will be any answer form, etc. If you want to be aware of this, be sure to subscribe to the newsletter on the official website www.parallel-game.com
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