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Loowa is the opposite of Lucas. When Lucas is scared, Loowa is brave. When Lucas is feeling cornered and wants to hide, Loowa is capable of moving forward, regardless of the difficulties. In a place where things aren't what they seem, Loowa has to overcome challenges to reach Sanctuary, and Lucas will go along for the ride!

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Hey everyone,

It's only been a few days since our last update, but they've been very productive ones indeed! We've all been working on different things: from level design changes and improvements (to my despair, as the game designer!) to spritesheet creation and asset optimization (which took Joana to Unity, the only non-Adobe Creative Cloud software she has opened in a while!).

Screenshot Unity
Our game artist's new best friend


Also, our game developer, Carolina, is beginning to implement our UI prototype on top of our Alpha Build so that it can be tested with our target audience. Needless to say, s
he started with the most important part — the game's main screen and its basic features. This screen is still very raw: we're still doing concept art studies, we have yet to implement the game's logo and start icon, and we're still not sure of the exact positions these elements will be in, or their size. Despite all this, we're very happy with this feature, and, after some polishing, it will greatly favour Loowa.


As shown, we wanted a smooth "barely there" transition from the Start Menu to the game itself, and we tried to achieve that with a slow, fluid, and effortless camera movement. Next steps will be experimenting with the camera's position and size, but we believe it looks very promising!

On a completely different note, we were all on a mission for the last couple of days, which we've managed to complete successfully! When we prepared the assets for the Alpha Build, we realised that our foreground layer couldn't be used as it was, because the blur made the gaps between the sprites very noticeable, defeating its whole purpose.
We ended up using assets without blur on the Alpha Build, but we needed to figure out a way to make them work in Unity for our next builds.

blur 1First attempt


blur 2Last attempt


We tried to change the blur settings on Illustrator, but it was very time consuming and nothing seemed to work right. So we decided to explore other options: when in doubt, just "
google" it. And that's exactly what we did. We scoured the Internet and, lo and behold, we found a very hand tutorial of how to create the blur effect directly on Unity. Of course, we immediately had to test it. And it worked, as you can watch below!



As you can see, things are moving along, but since we're all working on separate bits and pieces, we're very eager to see how all these different parts fit together. Hopefully, someday soon, we'll have something with a beginning, middle and end, where all the pieces connect perfectly with each other and tell Loowa's story. But until that day arrives, we'll keep working hard to be able to achieve it.

More news to come. Stay tuned!
#gamedevelopment #indiedevelopment #indiegame #indie #gameart #unityengine

What's cooking? Animations, UI, new puzzles, oh my!

What's cooking? Animations, UI, new puzzles, oh my!

News

Game development is a bit like juggling, or is it? How many balls can we keep in the air before they all come crashing down on us?

Loowa game: the road so far

Loowa game: the road so far

News

At the start of production, we reflect on the good, bad and ugly of Loowa's pre-production phase.

The Alpha Build was made for testing

The Alpha Build was made for testing

News

Sneak peeks of Loowa's Alpha Build and where its tests led us.

Loowa character concept art

Loowa character concept art

News

At last, we reveal the final Loowa in all its glory.

Comments
LunarShuriken
LunarShuriken

Cute!

Reply Good karma Bad karma+2 votes
resistancelion
resistancelion

Wow. Will be interesting to play. Had some similar style-looking artworks for the escapists game Loneliness (Serenial Cause)

Reply Good karma Bad karma+3 votes
WildLynxStudios
WildLynxStudios

I gotta admit, those are some really good questions to play around with, and they will surely pave the way for some tight game design. The only downside is that now I'm legitimately curious about this new path that soon approaches!

Good luck and keep up the great work!

Reply Good karma Bad karma+4 votes
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Loowa
Platforms
Windows, PS4
Creator
LoowaStudios
Engine
Unity
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Puzzle
Theme
Fantasy
Players
Single Player
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Latest tweets from @loowagame

It's #PitchYaGame time! Loowa is the opposite of Lucas. When Lucas is scared, Loowa is brave. When Lucas just wants… T.co

May 27 2020

The devil is in the details, or is it? Check it out: Indiedb.com Small things that will make a big diff… T.co

May 25 2020

RT @officialpacman: Thanks for spending my big day with me yesterday! You know what they say: ain’t no party like a Pac-Man party ‘caus… T.co

May 25 2020

Back in March, we created a temporary icon for Twitter, and we're still using it today. Three months later, it has… T.co

May 23 2020

We've been polishing our puzzles and game mechanics. More to come soon, but things are looking promising! Detailed… T.co

May 21 2020

Brace yourselves: the future of gamedev is now. It's so real it's Unreal! And we know what's coming.… T.co

May 20 2020

Loowa's in-game animations are in the works. Fingers crossed, we're taking our first steps in Unity Anima 2D! Any t… T.co

May 19 2020

New article on IndieDB: Indiedb.com. At the start of production, we reflect on the good, bad and ugly… T.co

May 16 2020

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