What would you do if you woke up in a strange, surreal world, with no memories of who you are and what you've done? What if someone was there to guide you through it all, side by side with you? Through the good, the bad, there, with you, until the very end. Would you still want to leave in the hopes of getting your old life back? Or would you stay?
Oizys is a single-player, adventure, puzzle-platformer currently being developed for PC. In it you find yourself in a surreal, abstract, shapeshifting world, that strangely reflects your mood. In order to escape, you have to first understand why you are there while choosing carefully what and who to trust in your own path for the truth.
Stay tuned for all our DevBlogs, and don't forget to follow our Twitter, Facebook and Instagram. Thank you so much for all your support and feedback :)
Hello World,
Do you know that feeling when you are first pitching your idea, holding your breath on those crucial seconds, anxiously analyzing every little signal... and you are so afraid the world might not like your "baby-project" as much as you do?
Well, we did just that a few days ago - and we are so happy to tell you that our project got greenlighted! (And, as you can probably tell, we are really excited about it :D) We will be working on it for the next few months, so you will also hear more often from us. So, without further ado...
Oizys is a single-player, adventure, 3D puzzle-platformer currently being developed for PC. Being a conceptual approach to feelings of solitude and loneliness and how they affect your perception, you find yourself in a surreal, abstract, shapeshifting world, that strangely reflects your mood. The lighting, the colors, the character expression, the mechanics - everything in "Oizys" is affected by how you feel :)
Fig.1, 2 & 3 - First Thumbnails Regarding "Oizys" Environment
In order to escape, you have to first understand why you are there while choosing carefully what and who to trust... And this will lead to the main (and hopefully surprising) plot twist in our narrative.
Well, we are gonna start developing the level design & narrative, more concepts, some assets and developing some mechanics. To all of you game developers with experience in puzzles: What is something that you wish you had known in the beggining of your project/projects? Do you have some tips for us?
Stay tuned for all our DevBlogs, and don't forget to follow our Twitter, Facebook and Instagram. Thank you so much for all your support and feedback :)
We got a release date for our demo! And as we start the final retouches of Oizys vertical slice, we're going over the lighting of the map and all those...
As you know, Oizys is a Puzzle Game with very simple mechanics, and a focus on narrative. How does that relate to escape rooms and layering? Continue...
We've told you all about the bottom-up process based on which we develeped Oizys, but we haven't told you yet about all our mechanics - so join us as...
We've been talking about how the world of Oizys reflects emotions - but we have never told you exaclty how. This one is all about that!
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