• Register
Tag "gamedevelopment"  (0 - 30 of 101)
Dev Hour - Let's build a level

Dev Hour - Let's build a level

Feature

Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.

Final Designs

Final Designs

News

We want to present you the final designs of some of the assets used in our game.

New Advancements and New Version

New Advancements and New Version

News

Advancements in terms of programming, game presentation, and enemies and also our new version of the game.

Latest news from the Netherworld

Latest news from the Netherworld

News

Check out the latest news from the Netherworld. New Features, new Tips, and some development updates! Let's go.

Parallel - NEW TRAILER

Parallel - NEW TRAILER

News

Parallel - NEW TRAILER I'm working on the game since January 2020. After a long path I'm here to show you more about the Parallel Universe. ;)

HUD, UI and sound implementation

HUD, UI and sound implementation

News

Week 14 - We are working on implementing our hud, ui and sound effects.

A look inside Anywherelands Development

A look inside Anywherelands Development

News

Hi everyone! For this week come take a look at our new devblog.

Launching a game in parts

Launching a game in parts

News

Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers...

Game development, from practice to perfectionism.

Game development, from practice to perfectionism.

News

One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and...

Alpha with Art

Alpha with Art

News

Week 13 - We are in the process of adding our art to the alpha.

Anywhereland Devlog: Art Progress and Camera Movement

Anywhereland Devlog: Art Progress and Camera Movement

News

Hey guys! We would like to show you our new NPC designs, as well as talk about camera upgrades and give you a sneak peek at our main character Lynn's...

Small addition to the Character Controller

Small addition to the Character Controller

News

As Jin progresses with our custom Character Controller, we can start to show some neat features with it. Your characters feet will connect with the ground...

Ethea studies and more

Ethea studies and more

News

We have for you new character studies for Ethea and some animations.

Anywhereland Devlog: Level Design

Anywhereland Devlog: Level Design

News

Hello Guys! In this article, we will show a some of the level design that we allready have...

UI Tests

UI Tests

News

Week 12 - Working on our UI and HUD concepts before working on UI Colors.

What to expect from next generation games?

What to expect from next generation games?

News

Whenever I think of the term "new generation", I think of new graphics, a new technology, but also something different, unique, which also brings that...

In-game art

In-game art

News

Week 11 - Art for in-game worlds, characters and enemies.

Will Parallel have a large area to explore?

Will Parallel have a large area to explore?

News

This is a great question, after playing some games that were very immersive, I realized that the question of the size of the map is valid...

Internal testing build

Internal testing build

News

Week 10 - Internal testing focused on mechanics and AI.

Level design tests

Level design tests

News

Week 9 - level design tests using Rational Game Design.

The long life of the games and the difficulty in creating new IPs

The long life of the games and the difficulty in creating new IPs

News

Today I want to talk about a trend. The long life of the games and the difficulty in creating new IPs.It is not of today that we see several...

AI Damage and more

AI Damage and more

News

Week 8 - Artificial Intelligence taking damage and some more art tests.

Immersion in game development.

Immersion in game development.

News

Immersion in game development. As I always say, immersion goes far beyond graphics. Having the best graphics does not mean having immersion. The immersion...

AI Movement and texture concept work

AI Movement and texture concept work

News

Week 7 - Artificial Intelligence week in Gene Studios.

Artificial Intelligence

Artificial Intelligence

News

Week 7 - Artificial Intelligence week in Gene Studios.

Character switch weapons, character art and more

Character switch weapons, character art and more

News

Week 6 - This week we worked on our switch weapons and some art tests.

looking for a graphics style

looking for a graphics style

Feature

Still looking for a graphics style for the game. Which style do you prefer?

Character Shoot

Character Shoot

News

Week 5 - We are working on our player shooting and aim.

Bug fix #3 and future plans - WANTED RACCOON

Bug fix #3 and future plans - WANTED RACCOON

News

Greetings to everyone who knows us, and who has not yet heard about us. We are a small studio of indie-developers "MAD SPROUTS", and for almost 3 years...

Character Movement and Background Art

Character Movement and Background Art

News

Week 4 - We started working on our player movement and background art.

How it works

You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.