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Legacy of Svarog is a 3D Action RPG and Adventure Game hybrid based on Slavic Mythology. Fight enemies, investigate crimes, build your keep from the ground up and make choices with real story changing consequences (every choice really does matter). The game features multiple playable characters and an in-depth and responsive combat system that rewards patience and planning. Meet characters and deities from the little known stories of the Ancient Slavs.

The game opens up in a tavern located near military barracks of The Long Arm, We meet Yaroslav a decorated veteran in the King’s Army, drunk mid-day on bad braga and down to his last 50 coppers. In walks Prince Volga, young, inexperienced, looking to fill the king's shoes. He comes to Yaroslav in need of help establishing an important stronghold. Will you help him? Will you send someone in your stead? Or will you tell the prince to sod off and do it himself? Your choice begins here.

You must upgrade and improve your stronghold in order to be ready for an enemy invasion within the first year from when you begin. Building facilities such as the smithy, the tavern and the library all cost money which can be obtained by searching ruins, completing quests and conquering enemy encampments.

The game features progressive leveling, meaning skills improve as you use them, and a responsive combat system that rewards patience and careful use of strategy.

Choice has real consequence and influences the difficulty of the game as well as recruitment of certain characters.

The game takes place over a year. Time passes only when you take actions. No need to worry about a ticking clock. When the game is complete, another cycle becomes available. The player keeps their money, any weapons found, crafting and town progress and loyalty progress for companions. Basically the player keeps everything and starts the story over. The story can change even, because certain conversations and choices are gated by companion loyalty and better, more elegant solutions to problems will be offered if the loyalty is at maximum.

In a little over a month we have been Greenlit on Steam!


Each day consists of either 3 minor actions or 1 major action. If a minor action is chosen in the morning then the major action is no longer available.

  • Expeditions - the player travels to an available dungeon/cave/tower etc to reduce the enemy presence there. The expeditions are mainly combat and award money and other resources. Strength type and combat skills will help with these.
  • Investigations - sometimes a monster or enemy spy will commit acts of evil in the town. The player must then investigate the crime scene and determine the source of the damage. Intellect and lore skills will help here.
  • Hunts - when the investigation is successful the hunt becomes available (and replaces the investigation). The player must track down and deal with the source of the disturbance in the town. This typically involves fighting through a dungeon of some sort with the culprit being the boss. Legerdemain, perception and trap disarming skills can help here.
  • Social Missions - the player can choose to spend the day with a companion. This improves the companion loyalty depending on dialogue choices. Loyalty affects story choices and recruitment possibilities. At max loyalty, companions may gain extra perks and teach the player their class bonuses. Dialogue skills and charisma can help here.
  • Stronghold Missions - the player can choose to spend resources to upgrade the town or build a stronghold. For example the player can give money to the smith to upgrade the forge or ask the architect to build city walls or siege platforms. The story requires that the player build a stronghold before the end of the year. The quicker this is done the easier castle defense missions will be.
  • Castle Defense - sometimes monsters or enemy armies will attack the stronghold. The player must place companions and troops at defense points and fight off the enemy. Combat and strategy skills help here as well as upgrading the town guard equipment, building ballistae and catapults and upgrading city walls. Losing these will result in the destruction of a random upgrade and loss of gold due to looting. It also tends to make the leader unpopular with the townsfolk.
  • Story Missions - Unique missions that don't fit into any other category. These can take multiple days to complete. Lost your gold shipment to bandits? Look for it and recover it. These missions can usually be solved either by combat or through conversation. You don't have to complete story missions and instead go hunting or something, but it is strongly recommended. At least for those who enjoy the story.

  • Training - go to the training hall (once built) and improve various statistics as well as learn combat techniques.
  • Weapon Maintenance - repair damaged equipment. Freshly maintained equipment gains bonuses in the next mission based on your smithing skill. (once smithy built)
  • Gather Intel - walk around town and listen to rumors or find anomalies. This makes some major missions available. (more missions as town grows)
  • Go Shopping - buy new gear/weapons/armor at the local stores. (once built)
  • Go to tavern - lowers stress. Stress gives penalties to combat performance if it gets too high. Can invite companies for loyalty boost. (once tavern built)
  • Go to library - read books to learn strategy and discover monster weaknesses. (once library built)

  • Walk around town - can walk around and look at the town you've built. Doesn't open any new missions and limits NPC dialogue to greetings. Sometimes it's nice to just relax and walk around.


The game will ship with two playable characters with 2 more characters planned as a free game update later on. The original characters will be Yaroslav and Vasilisa.
*please note character models are still in Pre-Alpha

The two additional characters that are planned for a later release date are:

*please note character models are still in Pre-Alpha


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We are finally releasing our Arena build for download! This is the combat-only Arena demo we showed off at both Boston Festival of Indie Games and Gameacon, Atlantic City in 2016.

It has been a great year for Legacy of Svarog, not only were we an official selection for the Boston FIG showcase for the Worldbuilding and Narrative Category we were also nominated for 3 awards at Gameacon Atlantic City including Game of the Year!

Legacy of Svarog Combat Arena PC Build

PC Version

As this is the combat only demo, there is none of the castle building, and conversations that you will find in our game demo, an updated version of which will be released at a future date. In the Arena you will be able to choose between the two main characters and the 4 weapon types assigned to them for a total of 8 playable weapon types. The choices are:

Yaroslav:

  • Single Sword
  • Halberd
  • Sword and Shield
  • Warhammer and Shield

Vasilisa:

  • Daggers
  • Guisarme
  • Claws
  • Rapier

We tried to make the combat and the movements as true to historical accuracy as possible even going as far as taking a medieval weapons class at Guard Up! In Burlington, MA. Guard Up! was also the first group of people to try out our demo and they gave us a thumbs up for accurate combat and blocking with our multiple weapons.

Guard Up in Burlington, MA

Give our demo a try and tell us what you think. Try to beat the demo in the fastest time, current world record is 1:25 with Vasilisa's Daggers.

Don't forget if you want to get all the latest news sign up for our mailing list at our website www.legacyofsvarog.com and find videos, screenshots, dev diaries, and convention photos.


New Demo Available

New Demo Available

News

Legacy of Svarog, the Action RPG and Adventure game hybrid based on Slavic Mythology has a brand new demo available for download.

Final days of our Kickstarter

Final days of our Kickstarter

News

Legacy of Svarog, an action RPG and Adventure game hybrid based on Slavic Mythology is in its final days of its kickstarter.

New Demo now available for PC and Mac download

New Demo now available for PC and Mac download

News

Play as either Yaroslav or Vasilisa and try out the in-depth story and real-time combat. Explore Kazakrom stronghold both inside and out and explore a...

Boston Festival of Indie Games and New Features added

Boston Festival of Indie Games and New Features added

News

Our showing at the Boston Festival of Indie Games with pictures. Upcoming demo, news about new content and features such as War-Table missions, companion...

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Legacy of Svarog Combat Arena PC Build

Legacy of Svarog Combat Arena PC Build

Demo

This is a combat only demo of the game. Try out all 8 weapon types between the two main characters of the game. Features Vasilisa's final texture as well...

Legacy Of Svarog PC

Legacy Of Svarog PC

Demo

This is a Pre-Alpha Demo for Legacy of Svarog. The demo includes the beginning of the story and the first combat area a boss plus a bonus area with skeletons...

Legacy of Svarog Demo for Mac Users (Nov 2015)

Legacy of Svarog Demo for Mac Users (Nov 2015)

Demo

This is a Pre-Alpha Demo for Legacy of Svarog. The demo includes the beginning of the story and the first combat area a boss plus a bonus area with skeletons...

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taintedpyro813
taintedpyro813

Tracking

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KnightOfBlazingSun
KnightOfBlazingSun

wow !! I think this is my type of game.

this game needs more attention!

Reply Good karma Bad karma+6 votes
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