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As an Anglo-Saxon king, you start at 700 AD. England is not unified yet, and you can use force, diplomacy, and tactical marriage to subdue your neighbors and expand. You can also go medieval on Vikings.

whowillbetheking

Our game engine categorizes your every decision and determines what kind of king you are. The categories are: devout, atheist, brutal, sissy, gallant, restrained, aggressive, diplomatic, rich, poor, respected, mocked, helpful, and ignorant.

Our Story Generator will build your adventure based on your type. You will not know in which category you are, so expect surprises during every playthrough.

Every decision has consequences. Most of them you discover just after you decide, but you never know which choice can bite you in your royal bottom years after. Make your decisions carefully. You will decide about taxes, traders, love, trials, economics, and more. Sometimes, you have to choose between the stability of your reign and your conscience.

As King of Wessex, you have one goal - to conquer your neighbors and to unify England. You can use spies, saboteurs, and intrigues to weaken your enemies. Your prestige and resources are crucial when a battle comes.

Build your dynasty. Get married, have children, and don't forget about the heir. Take care of good relationships with your subjects. Otherwise, they will not choose your son as the next king.

Unify England as one powerful kingdom before William the Conqueror does it.


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Hello to all our fans, supporters, and players who read about Be the Ruler for the first time.

Before I get to the point, I need to tell you something about the history of this project. We wanted to make a game that offers deep experience in a simple interface, but it looks like we made a mistake when we chose the UI project. We decided to go with an interface similar to Reigns, and because of that, people played our game too fast without reading events carefully and considering consequences.

Old interface

Old interface

It's not acceptable for us because we put a lot of effort into generating stories and making the entire world in the game alive(these all NPCs, diplomacy, marriages, wars, spying, economy).

Page 4

Marriage event in the new interface

So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what they are doing in the game. I hope you will like the gamebook view and you will enjoy it a lot.

Page 4 2

Events with image in the new interface

(these projects are from new GUI designer for Be the Ruler, Jean-Philippe Hugonnet, so now Be the Ruler team is Polish-French team :). We started coding this, and we will announce a new closed beta soon!)

We also heard at alpha tests that you can't make the right decisions because you don't have enough information. We're adding new places, so you will see everything that could help you. Map, when you can check all crucial NPCs in the game with their territories. Journal, when you can read vital information from your kingdom and your neighbors. And we think the most essential - NPC screen when you can find information about attributes and family of your friends, rivals, vassals and other NPC which make an impact on your story.

header

Keep your finger crossed for us! We are close to finishing!

PS
Bonus:
Behind the scenes - mockup of NPC screen :)

behind

Raising children

Raising children

News

It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready...

Big update after Alpha Tests

Big update after Alpha Tests

News

After alpha tests (we're happy for your help and support - thanks to you, our game will be much better and bigger, more than we ever thought), we had...

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

News

Lately, we were working on events database and code, so we didn’t have much to show. Now we are back :) In today’s devlog - war and conquest!

Traits - Be the Ruler Devlog

Traits - Be the Ruler Devlog

News

Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the...

Comments
Hercfrost
Hercfrost

Looks nice

Reply Good karma Bad karma+1 vote
kopstein
kopstein

Looks very promising :)

Reply Good karma Bad karma+2 votes
VikingForge
VikingForge

Looking foward to this game !Keep up !

Reply Good karma Bad karma+3 votes
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Be the Ruler: Britannia
Platforms
Windows, iOS, Android, Switch
Developer & Publisher
BeardedBrothers.games
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Style
Genre
Role Playing
Theme
Medieval
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bbgames_darek

We're prototyping the new camera view for Biker Garage. What do you think? #indiegames #gamedev #indiegame #gamingT.co

Jan 31 2020

What is defining our game? Interface - and we will have a new one! What do you think? Read more on Steam:… T.co

Jan 30 2020

We are happy to announce that with Lunar Sale, you can play with the new Cafe Racer! Buy now on Steam:… T.co

Jan 23 2020

Hi! Today, you can read more about raising children in Be the Ruler here: Loom.ly #indiegamesT.co

Jan 21 2020

First FREE DLC to Biker Garage released - Junkyard! Check here: Loom.ly #indiegames #gamedevT.co

Jan 16 2020

Hi, Kings! After the alpha test round, we made significant changes in Be the Ruler. Read more here:… T.co

Jan 15 2020

We also work on the new FREE motorcycle to Biker Garage that we release in January! #screenshotsaturday #indiegamesT.co

Jan 11 2020

Hello! We back to work, and we started testing Junkyard :) Keep your fingers crossed! FREE DLC release on January 1… T.co

Jan 3 2020

First FREE DLC to Biker Garage is coming to Steam 16.01.2020! You can see now what we plan and add to wishlist this… T.co

Dec 27 2019

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