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Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.

Post news Report RSS Ectolibrium Devlog 12

This week I cover some scene organization techniques in Unity.

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For me, gamedev creates an interesting cycle of creative chaos and retroactive organization. This week I cover some of the methods I'm using to keep scenes orderly in Unity!

The mentioned Playdead GDC talk: Youtu.be

SECTR Unity tool: Assetstore.unity.com

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