Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.
Two Devlogs' worth of content, covering the development of rocks & slime for the April release.
devlogs 22 and 23
This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April.
ectolibrium devlog 21
We released the first episode on Thursday -- this week I go over initial feedback, plans for the future and how to access the game's leaderboards.
ectolibrium devlog 20
We just released Episode One on Early Access! But -- what are you buying?
ectolibrium episode one release on early access
Curators, early access and the Ectolibrium roadmap.
ectolibrium devlog 19
To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...
ectolibrium roadmap wip
A preview of Ectolibrium's intro video, and final scene.
ectolibrium devlog 18
The biggest indie gaming stories for the week of January 13 2019.
this week in indie games: january 13 2019
Had an awesome surprise this week when Marc Laidlaw volunteered to provide a voice for Ectolibrium!
half-life writer marc laidlaw voicing eld
2018 was a good year for Ectolibrium. Check out this video comparing an early 2018 build with the current version.
ectolibrium 2018 progress
A short technical look into how seed-sprouting is set up in Unity for Ectolibrium.
ectolibrium devlog 16
The first release of Ectolibrium is delayed until mid Jan.
ectolibrium devlog 15
This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto.
ectolibrium devlog 14
This week I cover some scene organization techniques in Unity.
ectolibrium devlog 12
This week we got featured on the Indie Gaming Podcast and made progress on the intro cinematic for Ectolibrium.
ectolibrium on indie gaming podcast & intro cinematic work
A selection of creature concepts from Ectolibrium.
ectolibrium creature concepts
This week I talk a little bit about linking the Grotto and Scoreboard systems, as well as various updates from the last two weeks.
ectolibrium devlog 11
A short teaser for Ectolibrium's intro cinematic, which will eventually fill in some narrative at the game's opening.
ectolibrium intro cinematic teaser
This week I show the WIP Guardian mutation, some concept art and an internal design document in Google Sites.
devlog 10
A new version of the Ectolibrium beta is now available!
ectolibrium beta update
This week I show an early look at the Outlier's Grotto, a persistent garden hub-space which the player can gradually expand, and use to grow gameplay-modifications...
devlog 9, early look at outlier's grotto
This week I go over my process for recording placeholder VO for Ectolibrium, using Audacity.
ectolibrium dev-vlog 8
Ectolibrium Dev-Vlog for the first two weeks of October 2018 :)
ectolibrium dev-vlog 7
Ectolibrium is coming soon to Steam. There's a beta! Play it!
ectolibrium announcement & beta download
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