• Register
Tag "level design"  (0 - 30 of 393)
A Perplexing Puzzle

A Perplexing Puzzle

News

In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...

Devblog #25 Art Progress

Devblog #25 Art Progress

News

Started working on some background assets and finally finished the level design!

Level creating

Level creating

Feature

In this video, you can see how I'm building 2.5D levels for this game. Tell me what do you think about it.

Press Any Key, Twice

Press Any Key, Twice

News

In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound...

Devblog #24 Sudoku Experiment

Devblog #24 Sudoku Experiment

News

Started working on the Sudoku experiments and also kept on improving the level design for the game.

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

An Exit Becomes a Teleporter

An Exit Becomes a Teleporter

News

In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...

Devblog #23 Final Level Design

Devblog #23 Final Level Design

News

Worked on improving the level design for the game through the past few weeks and finally got to what might be the very final version of it.

A Return to Level Two

A Return to Level Two

News

In which level five sees work on puzzle and audio; some goal-texts are added (and logic for one removed; a glowing crystal light acquires a new effect...

Devblog #22 Art In Game - First Studies

Devblog #22 Art In Game - First Studies

News

This week we decided to take a small break from the animations and wanted to show you a little bit of our current art in game studies that are being worked...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

A Search Amongst the Books

A Search Amongst the Books

News

In which puzzle-building continues; crystal lights are placed; one such light may be activated; crystal shaders are improved; and a musical instrument...

Glowing Gems

Glowing Gems

News

In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

A Lived-In Library

A Lived-In Library

News

In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...

Many, Many Books

Many, Many Books

News

In which work on level five continues; shelves are placed; a semi-automatic means of book-placement is devised and employed; and books suitable to such...

Level Showcase Unrelated game

Level Showcase Unrelated game

Download

Basicly i made the video of game progress it shows systems implemented

The Start of a New Level

The Start of a New Level

News

In which cutscene music is chosen; a cutscene sound-effect is added; the cutscene in question is completed; and work is begun on a new level.

(#1 Dev Diary) Environment graphics

(#1 Dev Diary) Environment graphics

News

Different graphics proposals of changed colour scheme for environments.

Devblog #16 Level Design

Devblog #16 Level Design

News

Working on improving our level design for the game through the past few weeks to get something that the team is satisfied with.

Level designer for medieval/fantasy RPG

Level designer for medieval/fantasy RPG

Job

<p>Looking for a level designer for a singleplayer medieval-fantasy themed RPG "The Black Grimoire: Cursebreaker".</p> <p>Itch.io: <a href="https://theblackgrimoire.itch.io/cursebreaker">https://theblackgrimoire.itch.io/cursebreaker</a></p>...

New level design and animations for OSHI

New level design and animations for OSHI

News

This week we started to work on new level design and the walking cycle for our little luminescent mushroom.

Devblog #10 Big Changes

Devblog #10 Big Changes

News

This week we just decided to take a huge risk and completely change our plans for this project, since this is being developed in academic background...

Devblog #9 Getting Back

Devblog #9 Getting Back

News

Easter break is over, but although we still worked on the project, we got a bit more of free time to just relax and now that we are back and feeling a...

Level Designer/World Builder

Level Designer/World Builder

Job

<p>Hello, Apophrades Games is currently seeking to fill positions within our team to work on our game: Reservoir!</p> <p><br />Game: <br />Reservoir is...

The Lost Watch #3 - Level Design & Backgrounds

The Lost Watch #3 - Level Design & Backgrounds

News

Hello everyone! Today we are going to share with you the improvements made in the level design, where we going to explain how the three different types...

Devblog #8 Still Working

Devblog #8 Still Working

News

We got a little break this week, but still took advantage of it, to make a little bit of progress, just got some level design studies, some more character...

Level Design Intern - Summer (Remote)

Level Design Intern - Summer (Remote)

Job

<p><span style="font-weight: 400;">Captilight is an independent game studio located in Orlando, FL. Our team consists of individuals all around the world...

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Redux Demo UPDATED!

Redux Demo UPDATED!

News

In which the Redux Demo has a significant update; more polish is applied to combat audio; the combat tutorial becomes more reliable (and a bug is fixed...

Tag Statistics
Tags
393
Browse
Popular
Browse
Latest
Trending Tags
9 mentions
#indie
8 mentions
#single-player
5 mentions
#rpg
5 mentions
#strategy
5 mentions
#action
4 mentions
#adventure
4 mentions
#devlog
3 mentions
#fantasy
3 mentions
#2d
2 mentions
#dev-diary
2 mentions
#patch
2 mentions
#arcade
2 mentions
#android
2 mentions
#dungeon-crawler
2 mentions
#games
2 mentions
#role-playing
2 mentions
#pixelart
2 mentions
#fnaf
2 mentions
#roguelite
2 mentions
#bannerlord
How it works

You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.