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Tag "Level Design"  (0 - 30 of 434)
Blog#5 Level Design and UI Concepts

Blog#5 Level Design and UI Concepts

News

This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!

Helena Devlog #14 - Level Design Inspiration

Helena Devlog #14 - Level Design Inspiration

News

Salutations my friends. Let's explore the place we based our level design on.

SoM - Level Design 2

SoM - Level Design 2

News

Today we bring you a very small update. Check out our level design.

Devlog #8 - Trailer

Devlog #8 - Trailer

News

A look at the making and final trailer of the game "Anything but Dark".

Devlog #7 - Level Design (Vertical Slice)

Devlog #7 - Level Design (Vertical Slice)

News

A look at the current level design of the vertical slice of "Anything but Dark".

Devlog #1 - Level Design

Devlog #1 - Level Design

News

A look at the current level design of "Anything but Dark".

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

Job

<p>We are Data7</p> <p>We are a group of developers and artists from around the world making the games we love to play. We are ambitious, but stubborn...

Looking for a Level Designer for a 2D Platformer

Looking for a Level Designer for a 2D Platformer

Job

<p><img src="https://media.indiedb.com/images/members/5/4355/4354617/profile/kickstarter_cover.png" alt="Iofpd" width="200" height="112" /></p> <p></p>...

Alena's Tale Levels

Alena's Tale Levels

News

Hello everyone, hope you like our last post about Alena's Tale alpha. After getting external feedback we found out that we need to change some key aspects...

How to increase the creativity in the game design?

How to increase the creativity in the game design?

Tutorial

I have always found myself in the need to seek new sources of inspiration, whether for a personal or professional job. One of the best...

Level Designer

Level Designer

Job

<p><span style="font-weight: 400;">Hi there!</span></p> <p><span style="font-weight: 400;">In Level Design at Otherside we use space to facilitate gameplay...

Breeze of Chimes - Test Sessions

Breeze of Chimes - Test Sessions

News

In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!

SoM - Door Mechanics Showcase, Level Design

SoM - Door Mechanics Showcase, Level Design

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Door Mechanics Showcase

Door Mechanics Showcase

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

The Sixth Sun: Enemy Encounter System (Part 2)

The Sixth Sun: Enemy Encounter System (Part 2)

News

This article is a follow-up to last week's article where we presented The Sixth Sun's encounter system, which we use to create the combat scenarios in...

Looking for a Pixel Artist to design & create levels [PAID]

Looking for a Pixel Artist to design & create levels [PAID]

Job

<p>Seeking a detailed Pixel Artist who is willing to join a very small Indie game team to help develop my 2D Metroidvania Platformer video game.</p> <p>For...

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

News

Recording voices for Call of Osiris was a lot of fun!

Modular design: Big levels in a small indie studio

Modular design: Big levels in a small indie studio

News

Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...

Designing levels in Call of Osiris: a synopsis

Designing levels in Call of Osiris: a synopsis

News

The article details how we set about creating both surface and underground levels in Call of Osiris.

Devlog 4# - Level Design and Waffle Games 2021!

Devlog 4# - Level Design and Waffle Games 2021!

News

This week we show you our first look at level design, and announce our participation on the Waffle Games 2021 event!

SoM - Level/Environment Design, Inspirations

SoM - Level/Environment Design, Inspirations

News

We've been working on our level design and environment ideas lately. We want to give you guys an idea of what our game will look like. Check it out!!

Game development methodology: Using the PASS system to simplify iteration

Game development methodology: Using the PASS system to simplify iteration

News

Actalogic's lead LD describes how we simplified the iteration process.

Paint like an Egyptian

Paint like an Egyptian

News

All the old paintings on the tombs / They do the sand dance don't you know?

A level designer's story: My origins

A level designer's story: My origins

News

The way it all started for me, and how it led to Call of Osiris.

Designing for atmosphere - Egyptian fields

Designing for atmosphere - Egyptian fields

News

The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.

Asset Creation Workflow for Call of Osiris

Asset Creation Workflow for Call of Osiris

News

How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.

Devlog #8 - How I created a unique gameplay concept

Devlog #8 - How I created a unique gameplay concept

News

In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...

The Wayfarers story: turning trope characters into people

The Wayfarers story: turning trope characters into people

News

Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.

Designing the UI for an Egyptian adventurer

Designing the UI for an Egyptian adventurer

News

Our UI artist talks about how the game's graphics design was created.

Level design: player navigation with the aid of affordances and obstructions

Level design: player navigation with the aid of affordances and obstructions

News

Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.

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