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Tag "level design"  (0 - 30 of 358)
Patches of Detail

Patches of Detail

News

In which the memory-leak hunt is, I think, complete; combat sees further polish; level two starts to gain additional patches of detailing; a new collectible...

Seeking A [LEVELS - 3D Character/Animator] designer to join a team! [REV-SHARE]

Seeking A [LEVELS - 3D Character/Animator] designer to join a team! [REV-SHARE]

Job

<h2><strong>Seeking someone who can create Levels, Characters, and can animate characters</strong> to join my team to help create "The Instruments of...

Demo Drawing Near?

Demo Drawing Near?

News

In which the demo seems very nigh; some accessibility is added to minigames; a minigame-begun sound is made; various elements of polish are added; the...

How to Pick a Lock

How to Pick a Lock

News

In which the woodworker's workshop is just about complete; the associated puzzle is done; "grouping" items are improved; lockpicking gains an example...

Killing Floor 2 Mapping Contest Winners Announced!

Killing Floor 2 Mapping Contest Winners Announced!

News

After months of development and judging, Tripwire Interactive and ModDB are pleased to announce the winners of $50,000 in the Killing Floor 2 New Grounds...

A Bit of Carpentry

A Bit of Carpentry

News

In which a rollover-sound issue is fixed; an opening sound is added to minigames; level two sees some fixes; a new scene is added to level two, and some...

lil' Sherman - Dev v0.10

lil' Sherman - Dev v0.10

News

Out with the old in with the new, redesigning levels within the Unity game engine.

[Rev-Share] Game + Level Designer Wanted

[Rev-Share] Game + Level Designer Wanted

Job

<p>Hello,</p> <p>We are Enigmatic Studios, a start-up studio based in Hampshire, England but with 17 team members around the globe. We strive to provide...

Dev Diary #53: Not Only Are We Alive!

Dev Diary #53: Not Only Are We Alive!

News

MASSIVE UPDATE With tons of Gifs and Screenshots. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory...

Level creator

Level creator

Job

My name is robert and i am seeking a dedicated individual with talent and skills in level design. I need my game to given a physical form so that i can...

[Revshare] Environmental Artist / Level Designer

[Revshare] Environmental Artist / Level Designer

Job

THE JOB: Looking for an artist skilled in environmental art and level design for a game currently in development. The game is being developed in Unity...

Searching for Animator and Level Designer!

Searching for Animator and Level Designer!

Job

Hi! We are a group of indie developers trying to make a living by making games. Currently, we are 7 working on our project(including me). We are currently...

Ectolibrium Devlog 14

Ectolibrium Devlog 14

News

This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto.

Ectolibrium Devlog 12

Ectolibrium Devlog 12

News

This week I cover some scene organization techniques in Unity.

Dev Diary #2: From Idea to Product

Dev Diary #2: From Idea to Product

News

A retrospective look at the journey from a cool idea to a product that could actually be published and played.

Body of Evidence Devlog: The Story of "SC Ropewalker"

Body of Evidence Devlog: The Story of "SC Ropewalker"

Feature

Sometimes our most creative design decisions are the work of finicky programming issues.

Building procedural level generation

Building procedural level generation

Feature

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

The Last DeadEnd v.1.2 - Last Patch

The Last DeadEnd v.1.2 - Last Patch

News

The last update for the game The Last DeadEnd v1.2 was published today. Apparently this will be the last patch made for this game.

Feudal Alloy - Release Date Moved

Feudal Alloy - Release Date Moved

News

Play as a fishbowl-powered robot in a medieval action RPG Feudal Alloy.

Level design, events and a giveaway!

Level design, events and a giveaway!

News

This time we'll take a look at how our level iteration happens and give a small recap of our visit to Pocket Gamer Connects Helsinki 2018, including a...

“Solving patterns” in Shift Quantum

“Solving patterns” in Shift Quantum

News

We tried to design Shift Quantum's puzzles thinking about how players would approach them. For that, we identified atomic blocks of puzzle resolution...

Box: The game - How levels are made

Box: The game - How levels are made

News

This is a devlog showing off how levels are made in Box: The Game.

Level designer for medieval fantasy MMORPG

Level designer for medieval fantasy MMORPG

Job

Hello! We are looking for enthusiastic level designers to join a team developing a medieval fantasy themed MMORPG Gran Skrea Online, currently in Early...

Creating a turn-based tactics map - Mind Over Mushroom

Creating a turn-based tactics map - Mind Over Mushroom

News

The process of creating a map for turn-based tactics game Mind Over Mushroom. This is a look at both modeling the low poly terrain in Blender, and turning...

level design, military map

level design, military map

News

The military map is where the start of the zombie apocalypse took place, an experiment gone wrong.

Out of Line - Level design

Out of Line - Level design

News

Probably on of the biggest development challenges is the level design. Naturally, for a game like Out of Line, it's (definitely) an important subject.

Horror Level Designer

Horror Level Designer

Job

Hello, First I wanted to say that this is a volunteer position. We are currently looking for designers to join our small team and create high-quality...

Level design

Level design

News

Making a level editor is easy, but making a level design is hard

Dev Blog #7

Dev Blog #7

News

Filled out most of our new level, played with post processing, broke 2000 Twitter followers, our logo on a mug and plans for the future of the game!

Concept artist wanted  [Profit Share]

Concept artist wanted [Profit Share]

Job

Hi, Onami Games is currently a very small team of 2 active developers (1 programmer and 1 3D generalist) working on a 3D action role-playing game. We...

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