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Tag "Level Design"  (0 - 30 of 456)
[PAID] 3D Environmental Artist for JRPG Game

[PAID] 3D Environmental Artist for JRPG Game

Job

<p>Me and the team are looking for a 3D Environmental Artist. We've got loads of props and levels already populated with props but we need someone who...

Dev Diary #1 - Designing Hessler Storage

Dev Diary #1 - Designing Hessler Storage

News

Designing the levels of Hessler Storage and the dark areas the player can navigate through.

[Rev-Share] Resident Evil Style Horror Project Needs Level Designer

[Rev-Share] Resident Evil Style Horror Project Needs Level Designer

Job

<p>Greetings!</p> <p>We are a small team of developers hard at work on a Playable Demo for an upcoming 3D Survival Horror project. We have almost every...

[PAID] 3D Environmental Artist for JRPG Game

[PAID] 3D Environmental Artist for JRPG Game

Job

<p>Me and the team are looking for a 3D Environmental Artist for our game Tricker Triger! We've got loads of props and levels already populated with props...

[Rev-Share] 3D Environment Artist needed for Episodic Science Fantasy game

[Rev-Share] 3D Environment Artist needed for Episodic Science Fantasy game

Job

<p>We are Data7, a small group of game developers and artists making the games we want to play! We are currently searching for a talented 3D Environment...

[BIG UPDATE] Hook Cat Logbook 8: Playable Alpha!? Final Art! First Level?

[BIG UPDATE] Hook Cat Logbook 8: Playable Alpha!? Final Art! First Level?

News

Developement of the first phase is coming to an end! In july we can share our Game with you! Today we talk about the first level, our alpha and new designs...

(Rev-Share) 3D Environment Artist for Episodic Action-Adventure

(Rev-Share) 3D Environment Artist for Episodic Action-Adventure

Job

<p>We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves.</p> <p>We...

Devlog #03 - Level Design preview

Devlog #03 - Level Design preview

News

Hi everyone, for this post we want to show you some sketches of the level design for the game.

Something lies beyond the fog

Something lies beyond the fog

Feature

Progress on the level design of an area in the demo, to show off the atmosphere Skygrave will have.

Inside Surveillance: La Fière

Inside Surveillance: La Fière

News

Check out the newest progress on WWII Online and get an in-depth look at one of our upcoming maps, La Fière.

Weekly Devlog 3: The camera!

Weekly Devlog 3: The camera!

News

The camera system is here and looking quite nice! Take a peak at a little bit of the level design too.

Random labyrinths and third-person minesweeper, alien bugs, and the Bresenham's line algorithm

Random labyrinths and third-person minesweeper, alien bugs, and the Bresenham's line algorithm

Feature

I've been developing games for over 30 years and like to experiment with different game mechanics. One such idea is a third-person minesweeper-like rogue...

Seeking Top Down 45degree angle -  2.5D Level Designeer

Seeking Top Down 45degree angle - 2.5D Level Designeer

Job

<p>Title says it all. We are working on a game which allows people to easily drag n drog digital assets and need help from level / map designers that...

Bomb Berry

Bomb Berry

Feature

You can break rocks with the shovel, throw exploding berries, and explore some new caves!

Bugs and NPCs

Bugs and NPCs

Feature

Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Reflecting on Puzzle Design in Puzzledorf

Reflecting on Puzzle Design in Puzzledorf

Tutorial

This article is about how I made puzzles fun through simple designs with surprising solutions.

Exploring Difficulty Pacing in Puzzledorf

Exploring Difficulty Pacing in Puzzledorf

Tutorial

This article looks at how you can create a balanced difficulty level that will empower players to finish your game.

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

Feature

This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

3 Books to Level You Up in #GameDev, Guaranteed!

3 Books to Level You Up in #GameDev, Guaranteed!

Tutorial

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Reflections on Tutorial Design in Puzzledorf

Reflections on Tutorial Design in Puzzledorf

Tutorial

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

SoM - Level Design 3

SoM - Level Design 3

News

A quick update on Sea of Memories. We're revamping our levels.

Helena Devlog #19 - Progress Report

Helena Devlog #19 - Progress Report

News

Let's talk about what we've been doing all this time.

Blog#5 Level Design and UI Concepts

Blog#5 Level Design and UI Concepts

News

This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!

Helena Devlog #14 - Level Design Inspiration

Helena Devlog #14 - Level Design Inspiration

News

Salutations my friends. Let's explore the place we based our level design on.

SoM - Level Design 2

SoM - Level Design 2

News

Today we bring you a very small update. Check out our level design.

Devlog #8 - Trailer

Devlog #8 - Trailer

News

A look at the making and final trailer of the game "Anything but Dark".

Devlog #7 - Level Design (Vertical Slice)

Devlog #7 - Level Design (Vertical Slice)

News

A look at the current level design of the vertical slice of "Anything but Dark".

Devlog #1 - Level Design

Devlog #1 - Level Design

News

A look at the current level design of "Anything but Dark".

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

Job

<p>We are Data7</p> <p>We are a group of developers and artists from around the world making the games we love to play. We are ambitious, but stubborn...

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