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Tag "Level Design"  (0 - 30 of 350)
Dev Diary #53: Not Only Are We Alive!

Dev Diary #53: Not Only Are We Alive!

News

MASSIVE UPDATE With tons of Gifs and Screenshots. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory...

Level creator

Level creator

Job

My name is robert and i am seeking a dedicated individual with talent and skills in level design. I need my game to given a physical form so that i can...

[Revshare] Environmental Artist / Level Designer

[Revshare] Environmental Artist / Level Designer

Job

THE JOB: Looking for an artist skilled in environmental art and level design for a game currently in development. The game is being developed in Unity...

Searching for Animator and Level Designer!

Searching for Animator and Level Designer!

Job

Hi! We are a group of indie developers trying to make a living by making games. Currently, we are 7 working on our project(including me). We are currently...

Ectolibrium Devlog 14

Ectolibrium Devlog 14

News

This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto.

Ectolibrium Devlog 12

Ectolibrium Devlog 12

News

This week I cover some scene organization techniques in Unity.

Dev Diary #2: From Idea to Product

Dev Diary #2: From Idea to Product

News

A retrospective look at the journey from a cool idea to a product that could actually be published and played.

Body of Evidence Devlog: The Story of "SC Ropewalker"

Body of Evidence Devlog: The Story of "SC Ropewalker"

Feature

Sometimes our most creative design decisions are the work of finicky programming issues.

Building procedural level generation

Building procedural level generation

Feature

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

The Last DeadEnd v.1.2 - Last Patch

The Last DeadEnd v.1.2 - Last Patch

News

The last update for the game The Last DeadEnd v1.2 was published today. Apparently this will be the last patch made for this game.

Feudal Alloy - Release Date Moved

Feudal Alloy - Release Date Moved

News

Play as a fishbowl-powered robot in a medieval action RPG Feudal Alloy.

Level design, events and a giveaway!

Level design, events and a giveaway!

News

This time we'll take a look at how our level iteration happens and give a small recap of our visit to Pocket Gamer Connects Helsinki 2018, including a...

“Solving patterns” in Shift Quantum

“Solving patterns” in Shift Quantum

News

We tried to design Shift Quantum's puzzles thinking about how players would approach them. For that, we identified atomic blocks of puzzle resolution...

Box: The game - How levels are made

Box: The game - How levels are made

News

This is a devlog showing off how levels are made in Box: The Game.

Level designer for medieval fantasy MMORPG

Level designer for medieval fantasy MMORPG

Job

Hello! We are looking for enthusiastic level designers to join a team developing a medieval fantasy themed MMORPG Gran Skrea Online, currently in Early...

Creating a turn-based tactics map - Mind Over Mushroom

Creating a turn-based tactics map - Mind Over Mushroom

News

The process of creating a map for turn-based tactics game Mind Over Mushroom. This is a look at both modeling the low poly terrain in Blender, and turning...

level design, military map

level design, military map

News

The military map is where the start of the zombie apocalypse took place, an experiment gone wrong.

Out of Line - Level design

Out of Line - Level design

News

Probably on of the biggest development challenges is the level design. Naturally, for a game like Out of Line, it's (definitely) an important subject.

Horror Level Designer

Horror Level Designer

Job

Hello, First I wanted to say that this is a volunteer position. We are currently looking for designers to join our small team and create high-quality...

Level design

Level design

News

Making a level editor is easy, but making a level design is hard

Dev Blog #7

Dev Blog #7

News

Filled out most of our new level, played with post processing, broke 2000 Twitter followers, our logo on a mug and plans for the future of the game!

Concept artist wanted  [Profit Share]

Concept artist wanted [Profit Share]

Job

Hi, Onami Games is currently a very small team of 2 active developers (1 programmer and 1 3D generalist) working on a 3D action role-playing game. We...

Neon Challenge - Deep Street

Neon Challenge - Deep Street

News

DEEP STREET Deep street is the evil street of GroundCity. you can find everything you are looking for but be careful not to enter the wrong place because...

Co-op level design in Scrap Galaxy

Co-op level design in Scrap Galaxy

News

This is an article about how I designed the co-op levels in Scrap Galaxy. Scrap Galaxy is a local build-and-destroy deathmatch game for up to 4 players...

A:CTS Troop String Reference Guide

A:CTS Troop String Reference Guide

Tutorial

The Airships: Conquer The Skies Troop String Reference Guide.

[Profit Share] - Unity Level Designer

[Profit Share] - Unity Level Designer

Job

Foot in the Door Interactive, a subsidiary of Affinity Pixel Entertainment, LLC, is a brand new type of game development and publishing company that allows...

Level Design intern

Level Design intern

Job

Following the successful release of our latest project, @[Golem Creation Kit](games:golem-creation-kit:63163), Illuminated Games is gearing up for a brand...

[Rev. Share] Level Designer (Cryengine V)

[Rev. Share] Level Designer (Cryengine V)

Job

Prosopon is a small independent dev team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of...

Corral Countdown 26:  Mine Design Time

Corral Countdown 26: Mine Design Time

News

How did this sketch of a 19th century mine inspire a level in Boot Hill Bounties?

Armored Squad - Fresh look on level design

Armored Squad - Fresh look on level design

News

We decided to abandon support for top-down view as it would allow us to make more interesting levels. Check out the article for some cool video!

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