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Alienate yourself

Ectolibrium is a niche and culty science fiction 2.5D platformer. The game is rich with lore, but low on exposition. Its controls are simple but nuanced, letting players become the Outlier, an alien creature hauled from another dimension and discarded into a dangerous wasteland.

Survive a strange and dangerous environment

As the Outlier, leap and cling to surfaces. Harness alien ectoplasm to fly through the air. Collect nutrient to sprout alien seeds and solve puzzles. Explore cavernous environments in a fallen world of corporate cults, mad science and lost souls, where alien creatures slither through the ruins of a failed utopia, and the engineered slaves of the past toil ceaselessly to siphon ectoplasm from other dimensions. Use careful observation and dexterity to avoid the tentacles, spines and homing projectiles of dangerous alien creatures. Spread ectoplasm, turning the world from hostile to habitable -- by your alien standards.

Discover your Purpose

A pair of strange humanoids follow you, watching, bickering and advising. These are Demi and Tillinghast. Demi and Tillinghast have unique stories and agendas tied both to this world’s history and its future. Ponder their philosophical outlooks as you play, uncovering lost souls trapped in the ruins, and deciding whether to free them or drown them -- or ignore all of that and focus on honing your skills to get through these levels as fast as possible! The game endorses both deliberate and frenetic play-styles, and the narrative will accommodate you.

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Devlogs 22 and 23

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Looks like I failed to post an IndieDB article for Devlog 22, so, happy-day, you guys get two posts at once!

We're still working toward a big graphics update in April. These devlogs show some of our process for the creation of rocks and slime for this update.

We also lowered the price on Steam to $5.99, so grab a copy of you want to support Ectolibrium's development. We plan on fleshing the game out with two more episodes over the course of this year, and at least one big features update after the April graphics overhaul.

Devlog 22, ROCKS:

Devlog 23, SLIME:

Ectolibrium Devlog 21

Ectolibrium Devlog 21


This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April.

Ectolibrium Devlog 20

Ectolibrium Devlog 20


We released the first episode on Thursday -- this week I go over initial feedback, plans for the future and how to access the game's leaderboards.

Ectolibrium Episode One Release on Early Access

Ectolibrium Episode One Release on Early Access


We just released Episode One on Early Access! But -- what are you buying?

Ectolibrium Devlog 19

Ectolibrium Devlog 19

News 2 comments

Curators, early access and the Ectolibrium roadmap.

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Ectolibrium Beta

Ectolibrium Beta


11/1/2018 beta version of Ectolibrium Episode One.


very interesting going to try it when the new update gets released, i think a demo might help the game

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Latest tweets from @ectolibrium

RT @FullSpareDice: Huge thanks to @DNX_Gaming for writing a preview of Cargo Cult! He articulates exactly what I was going for better… T.co

Mar 11 2019

RT @IndieGameBuzz: Our latest Indie Game Preview is up! Ectolibrium, an ominous platformer about alien life on a strange planet. Give… T.co

Feb 11 2019

Graphical enhancements to come in April. #ectolibrium #indiegame #indiedev #indiegamedev #indiegamedevelopmentT.co

Feb 11 2019

New devlog is up -- this week I go over the plan for the first Aux release in broad strokes, and show a short previ… T.co

Feb 10 2019

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