In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.
You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.
But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.
Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.
You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.
- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happened
We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HERE
Earlier this week, the Independent Games Festival announced the finalists for the 19th annual award show. This year, over 650 entries were narrowed down to the 30 finalists below, covering categories such as Best Student Game, Best Audio, Excellence in Design, Excellence in Narrative, Excellence in Visual Art, the Nuovo Award, and the Seumas McNally Grand Prize.
The IGF awards will take place on the evening March 1 this year, during GDC. The prize pool totals US$50,000, with the winner of the Seumas McNally Grand Prize receiving US$30,000. So, without further ado, we’d like to congratulate each of the finalists and wish them the best of luck in March. Here are the games that made the cut.
Sundae Month
Isart Digital
PAF Team
Mr Whale's Game Service
TeamCrew
Sokpop Collective
The Molasses Flood
Art in Heart
Variable State
Heart Machine
David O’Reilly
Playdead
Michael Brough
Clever Endeavour Games
Misfits Attic
Ghost Town Games
Ocelot Society
Blendo Games
Love Conquers All Games
iNK Stories
Variable State
Osmotic Studios
Ocelot Society
Kinmoku
The Molasses Flood
Playdead
Variable State
Broken Rules
Heart Machine
Jumpsuit Entertainment
Carl Burton
Tobias Zarges
Sundae Month
David Kanaga
David O’Reilly
Variable State
Titouan Millet
Florian Veltman
Playdead
ConcernedApe
Blendo Games
Ocelot Society
Heart Machine
Ghost Town Games
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