Colobot: Gold Edition is an open-source real-time strategy game where you can program your units in a language called CBOT.
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Editing reliefs was always big pain, and that's why we had hundreds of custom levels with squarish mountains, flat rivers and nothing else to look at. Can't blame anyone for that. Here comes GIMP (GNU Image Manipulation Tool), it's the best image editor for a relief because it has all the tools to make it perfect with ease, but you will need to have full GIMP version, not reduced one. You will probably hate GIMP in the beginning if you are unfamiliar with it, just like everyone did (including me), but you will come to like it later.
Before working with layers, don't forget to add alpha channel to the image itself - right click on the name of the image in the "Layers panel" (which is usually on the right) and select "Add Alpha Channel" from the list. If you want to keep your layers after you close GIMP, save your image separately as xcf file. Don't forget that saving image and exporting it are different operations in GIMP.
Here are just some, but not all, advices and tips that are essential to make a beautiful looking relief. There are many more secrets in GIMP, actually. By the way, you can see name of any tool if you hover your cursor over it's button.
You can quickly see any changes in your relief after you saved it without restarting the game, you only have to restart the level itself. Don't forget that it still takes at least some time and patience to make a relief. And most importantly you must know what your level should look like even before you begin working with relief!
Also, it may be tempting to create many mountains and rivers that are very high and deep, but please do not. Take another look at reliefs in original campaign, they are all more on flat side and have few to none mountains, and none of these are too high, the only big exception from this is Centaury. Map designers in Epsitec surely knew that moderation is good. Additionally even if you didn't go wild with paintbrush it may be a good idea to flatten your entire relief with "Levels..." tool in "Colors" menu before exporting it.
What was described here is just a beginning and you should definitely try, experiment and mess around more to get the hang of tools in GIMP.
Did you know that you can make your level much more complex by enabling or disabling some buildings or bots on the fly with just few more CBOT commands?
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A basic map for level designers, game developers and testers. It can be used as a base to create your own level or as an example of a working mod for...
Ultimate Epic Battle Simulator (Colobot edition) Only for version 0.2 Enjoy the spectacle or the system brakes)))!!!
Complete porting of levels from the game Ceebot-teen. Полное портирование уровней из игры Ceebot-teen.
Blen2Relief - a WYSIWYG relief generator for Colobot: Gold Edition
65 really cool programs taken from ceebot.com. See info.txt to read their descriptions and authors.
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