Neuroarena is isometric tactics action game (a descendant of RTS) with single and multiplayer support. Neuroarena is online web service, and doesn't require any installation. Client runs on the Flash platform (Flash Player 10.0.0 or newer).
There is no wasting time with harvesting resources or manufacturing. Each battle takes up to 10 minutes with two players exploring the level, expanding armies by capturing unit boxes and fighting. Isolated fights on different places at same time, races for unit boxes, diversionary actions, rush, or your own winning tactics? Focus on just some units in your army and win some mini battles, but focusing too much will lose you too many units elsewhere. Neuroarena mixes speeded up, core elements of RTS and action packed trigger-happy version of Cannon Fodder. To be a good player of Neuroarena, one has to shift between quick attack situation micromanagement and managing expansion of the army.
Neuroarena gameplay is also driven by a large number of unit and weapon combinations emerging into a great battle situations - a lots of fun especially against a friend!
How to play
Against A.I. player
Just click on Play Now button. There are actually two different difficulties of A.I. - easy one for a new players, and more competitive A.I. for the registered.
Against human player
Register (it's free) or log in, then click on Multiplayer and then on Fight button, which will show you a link known as Battle Link. Now you can either email or IM this link to your friend, where he will just click on Fight (registration of your friend is not required), or wait for some other player wanting to fight and the Neuroarena system will connect you automatically.
Units & weapons
Neuroarena contains 5 battle unit types. Each unit can carry a several different wepons, one for whole battle.
A weapon differs from the others in fire type, range, required aiming and reloading time, explode type and power. Weapon attack power is divided into 3 types (corresponds with 3 types of shield defense) - hull, heat and electric. Hull damage is usable against all types of units (organic and anorganic), heat is great against organic units (replicants and jetplicants) and electric damage works best against anorganic machines (spider, tripod turret and bombbug). See Neuropedia for more details.
The game story is situated in cyberpunk utopia future, where world is ran by a powerful corporations. The details are curently in work-in-progress state and will by published soon... stay tuned!
Neuroarena is fully free to play, if there is enough server computing resources. Reserved guaranteed resources (unlimited play) together with bonus features and content can by bought with subscription.
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Jumping with Jetplicants is always the best way how to get somewhere fast.
Now, when we are showing a jump range of Jetplicant closest to the cursor, the failed jump annoyance (because of clicking too far) is almost extinct!
If fast is not enough, Turrets can teleport instantly. But since they can't jump again until their teleport system is refreshed, we have added a quick visual info showing their refresh status. Jetplicants got the same visual info as well.
Neuroarena just became a bit more action focused again! We have added a "quick attack position" (or quickshot ;) and also 'w a s d' scrolling.
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