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Brutal Fate is a fast-paced ultra-violent retro first-person shooter from the creator of the multiple award-winning mod "Brutal Doom", inspired by 80's and 90's sci-fi movies. It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it's own.


It is the year 2251. You are a Staff Sergeant serving as a platoon leader for the G.O.A. Marine Corps. As the colony on Jupiter's moon Callisto has gone silent, your battalion is called in to investigate. After a four-month journey, you arrive only to witness the most disturbing scene. Both the government personnel and one million civilians that lived in this colony, were merciless slaughtered - their bodies defiled in unspeakable macabre rituals. An unfathomable evil lurks in these dead streets now, its hungry eyes gazing upon you.

Suddenly the battleship is destroyed, over half of your attack force still inside. The surviving marines are helplessly stuck on this dead planet with no kind of support or a way out. A legion of interdimensional creatures arise from the darkness and surround you. Your one and only objective: Survive!

Will you fight alongside your brothers and sisters in arms and try to find a way to escape this nightmare? Or throw your own humanity away and dive into the abyss for a chance of your own survival?

Do you want to know more?

  • This game features a huge arsenal of weapons that may require the use of all your keyboard numbers to scroll through. We got battle rifles, shotguns, grenade launchers, smart missiles, laser rifles, nukes, knives, sharp sticks, you name it.
  • Fight an entire circus of monstrosities, carnivorous demons, zombie-like cultists, shuffling supernatural incomprehensible abominations from beyond, and corporate henchmen that want to make sure you won't leave this haunted colony alive after seeing everything you just did. Just like in classic fps style, each enemy type acts like a piece of chess made to compensate the weakness of another. Gib them into delicious meat pieces, burn them to ashes, almost every enemy features locational damage and dozens of death animations, including different deaths for different weapons used.
  • Explore huge non-linear levels, look for secrets to find special rare alternative ammo types for your weapons, health and armor upgrades, and much more. No "procedural generated levels", no faux-retro arena level design, just handcrafted levels by someone with over 10 years of experience in classic game level design. Get the feeling of exploring believable locations, fight enemies in many different scenarios, scripted or not, pick them alone or in small groups and sometimes try to come up with a strategy to fight up to 50 enemies at once.
  • Command your fellow marines out of this hell. Your character's rank as a Staff Sergeant isn't only for show. Find any survivors of this disastrous operation and they will follow you. They have an acceptable AI that will actually follow your commands, won't block your movement, and will kill enemies for you. Magnificent, isn't it?
  • Mod it until it breaks. Running on the highly reliable GZDoom engine, this game is extremely easy to be modified. You can make mods, add custom weapons, enemies, levels, and entire new user-made campaigns.

How this game will work on Early Access?

You will have a demo campaign of about 6 to 8 levels, 2 boss fights and at least one Horde Mode map (where you must defend an arena from waves of enemies). A free 2 level demo will be included the same day Early Access launches.

As days goes by, the Early Access builds will keep getting more levels (generally Horde Mode levels, because they are the best kind of levels to test the gameplay aspects of new weapons and monsters being added), and eventually in 2022, the game will receive a full launch with it's main plot-driven campaign.

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Here is the first Development Diary of Brutal Fate. On this video I showcase the new sprites for the rifle, shotgun, and grenade launcher.
The game uses 3D models to make it's sprites in a similar fashion to games like Duke Nukem 3D, Shadow Warrior, and Ion Fury. This ensures the smoothest and sharpest visuals possible.

Dev Diaries about this game will be posted periodically (I will try to make at least one per month). This one is just a short video showcasing the new weapon sprites I have been working.


This is the best game of the year for me

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We are going to Brazil

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The new weapon sprites look great. I cannot wait to meet some new enemies, then slay them. xD

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Hello I am a small music creator.
I would like to work with you to make this a masterpiece.

If you would like to contact me you can do so here:
Discord: Desmo#0656
Email: foxionite@gmail.com

If you would like to listen to my music you can do so here:

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Sergeant_Mark_IV Creator

Hello, thank you for your offer, but I already have a composer for this game.

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The weapon sprites, while competently made, look a bit generic, but if they are satisfying to use, I am more than willing to overlook this! :D

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This game looks amazing, will be watching it grow up until full release!

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