Brutal Fate is a fast-paced ultra-violent retro first-person shooter from the creator of the multiple award-winning mod "Brutal Doom", inspired by 80's and 90's sci-fi movies. It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it's own.
It is the year 2251. You are a Staff Sergeant serving as a platoon leader for the G.O.A. Marine Corps. As the colony on Jupiter's moon Callisto has gone silent, your battalion is called in to investigate. After a four-month journey, you arrive only to witness the most disturbing scene. Both the government personnel and one million civilians that lived in this colony, were merciless slaughtered - their bodies defiled in unspeakable macabre rituals. An unfathomable evil lurks in these dead streets now, its hungry eyes gazing upon you.
Suddenly the battleship is destroyed, over half of your attack force still inside. The surviving marines are helplessly stuck on this dead planet with no kind of support or a way out. A legion of interdimensional creatures arise from the darkness and surround you. Your one and only objective: Survive!
Will you fight alongside your brothers and sisters in arms and try to find a way to escape this nightmare? Or throw your own humanity away and dive into the abyss for a chance of your own survival?
You will have a demo campaign of about 6 to 8 levels, 2 boss fights and at least one Horde Mode map (where you must defend an arena from waves of enemies). A free 2 level demo will be included the same day Early Access launches.
As days goes by, the Early Access builds will keep getting more levels (generally Horde Mode levels, because they are the best kind of levels to test the gameplay aspects of new weapons and monsters being added), and eventually in 2022, the game will receive a full launch with it's main plot-driven campaign.
Here is the first Development Diary of Brutal Fate. On this video I showcase the new sprites for the rifle, shotgun, and grenade launcher.
The game uses 3D models to make it's sprites in a similar fashion to games like Duke Nukem 3D, Shadow Warrior, and Ion Fury. This ensures the smoothest and sharpest visuals possible.
Dev Diaries about this game will be posted periodically (I will try to make at least one per month). This one is just a short video showcasing the new weapon sprites I have been working.
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