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I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.

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Part 3 of my blog and continuing my modding adventure....

It's been several months since my last update. While taking another break from modding, I had fun playing the Battle for Middle Earth trilogy as well as replaying the 20th anniversary of C&C Red Alert. I finally finished re-editing/creating my C&C Red Alert Reloaded Campaign of 47 missions I once created back in 2009 that was partially finished.

As for the expansion mod, the AptUIs are 99% finished, leaving the main menu yet to have one more edit (pertaining to a Scrin nature) as well as making the splash logo in the main menu to be transparent. The addition of KW intel was successful in the C&C3 Intelligence Database, and I will be adding additional intel specifically for the expansion mod but that may require additional assistance from modders since I might not have the time to do those.

Also an update on terrain textures, all 3 Battle for Middle Earth games have their terrain textures integrated with my ultimate terrain texture pack for C&C3/KW. Including with selected Starcraft II terrain textures which had yet to work for the C&C3 Worldbuilder, this winds up a grand total of 2144 terrain textures and that does not include NRM textures!

Since I got the green light permission from Blbpaws of the CNCLabs team, I can import whatever assets I use from their Forgotten mod including their released source codes. Currently I am integrating Forgotten structures (not units) into the mod as well as the first Russian unit/structure assets, and I will be posting screenshots by the time you read this. New units I have yet to test will also be mentioned in the next blog update. Also currently in the works is adding the selected shurbbery/trees from RA3 and C&C4 into the expansion mods as well as roads and ambient sounds.

Since the first pre-alpha version of Tactius Revolution which was never released, the mod size has increased to a berserk 2.6 GB as of version 0.36. Soon that may become as big as Kane's Wrath (or maybe even the MP version of Renegade-X) when all of the content I wanted are integrated and done. The problem in the future by then will be the usage of RAM with the mod itself because I am all modding on a 32-bit slow PC.

Get ready for the "mental omega" of C&C3 when this expansion mod will be releasing on the 10th anniversary of C&C3.

So that's it for now....

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Comments  (0 - 10 of 20)
Mjap52
Mjap52

Hey man - I really appreciate the C&C RA3 Reloaded mod! Thanks so much for making this!

Just a question: The coastal gun for allied - the description says that - paraphrased: it's outdated and fallen into disrepair - but your engineers can fix that. Is it possible to 'fix' this thing?

Thanks!!

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Devesh10
Devesh10

Thanks to accept my friend request nice to be friend of a gamer and modder also.

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Tiberium_Exposure
Tiberium_Exposure

Is there any news on the proclaimed "Tacitus Revolution" mod that was announced on the "Reloaded" mod page? Several of the followers for your mod dropped off the map, and what with no news coming from you, you cant really blame them. Please release an update, either by making a new mod page for Tacitus Revolution, or by posting an update on the Reloaded page. Please, Don't let this mod that you've worked so long on, die out because of your fan-base tanking.

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IamInnocent
IamInnocent

Been expecting your mod 2 years ago. I hope the living dream of Mental Omega version of C&C 3 hasn't die yet. :)

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GC_dzbanek
GC_dzbanek

Get back here!

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deener123
deener123

keep up the good work!

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thejafhar
thejafhar

I just came here to say Hi and greething himeros!

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PurpleGaga27 Creator
PurpleGaga27

Hello there, thejafhar. I seldom read my own page.

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asaad
asaad

hey purplegaga27 is the classic mammoth tank avilable in your kwreloded mod

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PurpleGaga27 Creator
PurpleGaga27

No, but it will be available to a Forgotten faction in a different C&C3 mod.

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