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Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.

Solitude has been... Reborn!
The team:

  • Ghost_Fang: director, game logic coder, mapper, assets
  • Jukki: Engine coder
  • Dr_Mabuse: AI coder, mapping

Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished

  • Slayer
  • Team Slayer
  • Oddball
  • Team Oddball
  • Capture The Flag
  • Infection
  • Firefight
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Solitude's Future

News 12 comments

Hello Solitude fans,

Well here we are, still no release. Why is that? Well I've gotten pretty busy in my life, moved onto other (dead end) projects. I've been messing around with Unity engine and procedural content. As much as I love current generation game development like procedural content, physically based rendering, high polygon count, and advanced shaders, there's just something so satisfying about modding the Quake engine. It is how I got into game development many, many years ago. Its nostalgic to me. However, somewhere along the way I lost that drive to develop. I don't know where it went. Currently, Solitude Reborn is collecting dust (figuratively) on my hard drive, with the development build only tested on the PSP emulator PPSSPP. I haven't tested the current build or even many previous builds on the actual PSP which is also collecting dust(literally) in my garage. However, some recent news has sparked my interest. I've told some of you that I would love to port Solitude Reborn to the PSVITA. However Solitude Reborn relies heavily on GL (hardware acceleration). And the only port of quake, VITAQuake, was software only. However Rinnegatamante, the developer, has recently and successfully given VITAQuake hardware acceleration!


What does this mean for Solitude Reborn? It means that in my limited free time I am going to ATTEMPT to port over the engine features of Solitude to the new VITAQuake engine. I unfortunately can't give an estimate on how long this will take if I can even succeed. I have to learn how vitaGL works and relearn pspGL (PSPGU?) or whatever it was, and try to find out how to port it. Its going to be more studying than programming for a while, but I'll see what I can come up with.


If I succeed here is what you can expect:

•Dual Analog Stick support, no more clunky single analog stick for FPS controls

•Better maps, with the much more advanced hardware, map restrictions are more forgiving

•(I may be wrong) Touch screen support for the menus (maybe in game too? we'll see.)

•Online Multiplayer (I might try to set up some dedicated servers and matchmaking, maybe even highscores)

Solitude reborn update #1

Solitude reborn update #1

News 14 comments

Spartans never die, they are just missing in action.

Comments  (0 - 10 of 383)
Dromaeosaurus
Dromaeosaurus

Loving the sneaky updates (I hadn't noticed them until now), I'm still down for this. A lot seems to be happening in the Halo verse nowadays!

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Shadow_Giratina
Shadow_Giratina

You should totally release a barely functioning build so that one of us (maybe me?) can help speed development along and maybe create a campaign of some sort?? :D

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Guest
Guest

Will Campaign Mode Be? or ad hoc local multiplayer? and how many game modes have you completed?

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Ghost_Fang Creator
Ghost_Fang

No campaign planned atm, Slayer and Team Slayer are done, so is oddball but the bots are too stupid right now to chase the carrier. PSP networking is broken so only adhoc, the VITA will have online multiplayer and possibly even matchmaking

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Dromaeosaurus
Dromaeosaurus

Nice to see an update, but I think you should stick to the PSP. The VITA is just too obscure and expensive for most people, so I think it'd be better for the sake of Solitude. This is coming from someone who has both consoles, but I truly believe that the PSP will be a better way to go...
I'm happy either way, but I'm not sure I can say the same for everybody else following development.

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Ghost_Fang Creator
Ghost_Fang

I never said I wasn't releasing the PSP version

Reply Good karma+2 votes
Guest
Guest

Ah, okay. I didn't mean to offend but that sounds good.

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HyMameNere
HyMameNere

if you are porting the whole game over to vita quake maybe you should release the current psp version instead of making everyone wait longer for something in development for close to 10 years if the game is almost done JUST RELEASE THE PSP VERSION

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juan9581
juan9581

the game is still in development?

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Solitude Reborn
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