The RASSARA, as with the Dross, was fired upon and the resulting explosion flung the debris through space. The debris was scattered. Some fell onto ESE & OCI Planets, lush with flora and fauna. Endless fields of grains and the families who worked the land. the deepest oceans...
The dark sinews of the nest travelled into the crevices of the worlds, and rested. gaining sustenance of the soils it touched. Years later, the little fingers reached out, that seemed to pull closer as if it wanted to touch you.Deep down, the glowing yellows filled with liquid ADRINA that would glow in darkness.Then came the tall spires that began to push up towards the sky.
The spires poured out spores as they grew taller, and the spores were taken to the wind.
They wondered if it was snowing, but a few who were curious, maybe with a sniff and a taste, found it better than over the counter ADRINA and even those ADRINA++ that stuff needed a prescription.
The local inhabitants found a near endless supply of ADRINA and consume them unrefined and raw. Those who did, and there were many, experienced an extreme calmness, clarity and incredible boost in all aspects, as with the controlled, refined ADRINA that had Created from the Pharma Company. But with a near infinite supply, there was fighting in the streets as they madly searched for more and more…
But the Nest, which fuelled itself too with the ADRINA, found itself attacked and the Liquid ADRINA harvested en masse. And those who didn't get enough experienced harsh physical withdrawals that would heat the cells of the body hot enough that they needed to be removed. The doctors Tried their best, but with the ever increasing influx of those needing the help, the people who couldn't be helped soon enough had to do it themselves.
In order to protect the nest, The Dross once again created their soldiers. The small numbers were quickly destroyed and the nest harvested again and again. The Dross soldiers grew faster, in larger number. their carapace thickened and their eyes adjusted to the bright burning light that the attackers of the nest would flee to. Those who died, on either side, was carried into the nest. the lay there and the nest covered them, returning them home.
But, as the attacks became so feirce and fevered, the Dross unleashed themself onto the worlds. Anything deamed a threat was destroyed. And the Dross returned to the nest, with anything and everything of value to their nest.
But after those planets were barren of all organics, nutrients, and moistures, the Dross too started to die. The spores stopped. Leaving just a hollow stump as it crumbled and broke.the Nest retracted back where it started. What energy it had stored left, it hid, and would hibernate until even those stores were gone as well.
All those planets affected were quarantined and even after their deaths, are still no go zones. And those untouched were quick to report any signs of it starting. All the people on those worlds worked together to make sure their planet was clean. There were attempts to hide and try to recreate ADRINA in a controlled environment where an early infection was found. But ultimately those entire planets became quarantined and then no go zones. And people stopped trying to recreate ADRINA.
The memories of the RASSARA incident, and the Dross themselves fade into the past.
You wake up in an escape pod. The batteries must have finally drained. You cannot see clearly through the once clear hatch. But you know you landed. With the emergency release, you are relieved that the air that flows in is breathable. And you can see clearer that the sun, whichever one it is, is not only up, but blinding. Where are you? Who are you? All you know is theres nothing but snow and ice for as far as your eyes can see. So, What now?
All these questions are yours to decide.
Happy New Years everyone, we are back for another year of working hard to complete as much as we can on Dereliction. Last year has been rather productive all in all. Progress has been quick. Solid. Fuelled by us wanting to share as as much as we can as soon as possible.
The start of Combat
Dereliction is a CO-OP PvE rouge-like shooter. You and your friends crash onto a barren planet with a lone outpost visible on the wastes. There you collect items to help you fight against a swarm of alien bugs; the Dross.
Follow the story as you progress deeper into the facility, ultimately in search of escape or rescue.
An endless resource based dross swarm ensures the player must fight smart and strong, as they will react on experience with the players and try to combat their tactics as the game progresses.
Upgradable player and items help balance the odds back into the player's favour, with a strong aim for high risk high reward situations, as well as a balance between carefully scouring the levels, and proceeding quickly into the depths.
Hard core rouge-like. All new levels are unique for the play. Each individual room is unique. Not fabricated rooms with random placement. Unique story paths based on the generated world and player choice determine where the players are, and where they may choose to go next, but ultimately it's the teams choice in a deep expansive underground open world complex.
This is not your world anymore, death is permanent, and damage is permanent. Your life is not. Enter the darkness; descend. Embrace or resist it, it will change you, if you let it.
We have got this done so far:
- Procedural world builds to scale based on player choice / hardware
- Second pass details for all rooms and corridors after initial placements on rooms and linking corridors
- Biome-esque themes for areas in the world, be it residential areas, industrial, or in between
- Player and enemies procedural animation for limbs and movement, no keyframe animations here
- Location based damages on player and enemies allow broken or crippled limbs
- Modifiable weapons and the start of armor plates. Just base art ATM. Player will be able to collect and upgrade many articulation points on themselves as well as the items they choose to carry
We plan to have this done, in roughly this order:
- Players loading into the procedural world, currently all the components are done, just need to be sewn together
- Third pass for rooms and level parts. Such as debris, decay, and just adding an extra layer of polish and purpose to each unique area built by our level generator system.
- Item and stat upgrades with a minimal UI
- Build and repair
- Weapon durability, heat, ammo and such
- More variations to the Dross bugs, focusing on enemy synergy and mechanics
- Conversion to DOTS for optimization, I want to hit over 1000 potential on screen entities. Such as enemies, and physics destructible objects
- Smoother procedural animations, with scaling for all mid range hardware
- Working on progression / level stream, so there’s an objective
- Introduction of multiplayer
I hope this year is productive and prosperous for everyone, look forward to seeing Dereliction as it progresses!
We are working full tilt on Dereliction in the efforts to afford to bring on some talented sound and music talents, as well as others to help with tuning and adding that next level of polish, as well as hitting all our deadlines.
Consider donating here: Subscribestar.com
It would greatly be appreciated!
I plan to work for a solid foundation, and a better existence for our family. Which is why I start at 3:00am most days, but I enjoy the process of the art, it's a tough but fun job!
Thank you all for the support! Please if you will, share this with others, and any questions will be answered, and comments are appreciated!
Work hard and have a hard earned great year, we’ve all gotten this far, so let’s keep going!
~Salt & Fury
Work is kicking up, and progress as well, big plans, big plans.
As more is added to the game (currently only room generator: 2020), it becomes more apparent I need a newer computer, sooner than later. But slow progress...
Not lots that is visual, and most of what I've done recently has been redoing parts to be modular and more clean and performant, to help as I add more...
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