Dereliction is a squad-based real-time strategy game, requiring a sophisticated mobile defence strategy for objective success.
The objective of the game is to get your soldiers from one side of the derelict space-ship to the other, moving from one airlock to the next. There you rest, refuel, reload and prepare to meet your opponents in the next level.
I was on my phone and swiped to scroll down... I accidentally deleted my Article.
v1.2 is on the way. I have to go over every level to implement a new pathfinding system that allows more complex levels. Theres some new Art. But mostly theres been a lot of fixes.
With the new pathfinding system implemented to all the levels, Ill be able to create some really different and cool levels. I am already working on some of the “Boring” levels and spicing them up.
Ive also found and fixed a lot of things since v1.1. I am not going over everything but its a long list of tiny changes that hopefully no one will notice weren’t working in v1.1
I’ve decided to keep working on fleshing out the RASARRA and its levels. There is a level cap for the soldiers and the bugs. I have not reached that yet. Many 5 more levels to start.
Im also creating more assets to fill the levels with. Currently i have something like a sewer system, or brackish water pooled. I also have a Shelf with some boxes on it. I was sharing this shelf, not many people were excited about it. But they should be, It really adds to the world.
Here is an overhead look of Level 1. I was trying to capture how the game's strategy comes in. Even for level 1 it requires a lot of thought, patience and luck!
Thank you to everyone reading this. And another thank you to those who have purchased Dereliction. I hope that you are truly enjoying it. If not, I hope that you read more of what I write, I will later explain Dereliction, Why its awesome and why you should get it!
So look forward to that :)
I'm always told this saying: How do you eat an elephant? One bite at a time. The same goes for Game Dev I guess...
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