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DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like. Featuring unique procedurally generated Levels, huge swarms of endless Xeno bugs, powerful weapons and gear, and a brutal perma-death. A tough Roguelike in a first person horde shooter perspective.

Report RSS Dereliction 2022 // Demo version 0.3.5

Dereliction 2022 // Demo version 0.3.5 What's in the update: Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone. But LOTS!

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Today was a very busy and productive day. I have just finished up fixing several rather severe bugs, so, finally I am releasing an update to the demo. Here it is!


Dereliction 2022 // Trailer (v3) - Indie DB


Dereliction 2022 // Demo version 0.3.5


What's in the update:

Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone.


Ok, so I know I cannot write an update article like that. So I will try to cover everything I can.
The Vanth into now will display every time the game is quit from the main menu. This is to show the small cutscene at the beginning, since it keeps getting updated. This will not affect the tutorial being completed or not.

Screenshot 2023 04 29 at 7 22 06 PMGunLocker2


There are gun lockers. These are a new way to find different weapons in the levels. There is a sample gun locker in the overworld starting area, past the 3 starting weapons.
All weapons have fewer sockets per level, but the upgrades are more noticeable.

Screenshot 2023 04 28 at 10 50 30 AM


The levels spawn with different wall colours. They also have different door colours, corridors, etc. This is to add some variety between floors.


Missions and story rooms are marked clearer on the minimap. The clear room mission has all sporepods marked, as well as the console that is used after completion.

Screenshot 2023 04 03 at 10 06 24 AM


The administration keycard is more clear on the map. Also, power relays are marked, and using them is a lot clearer, with updated art and instructions.


More bugs, better frames. There are more bugs per swarm. Their health is still pretty low so the added bugs shouldn't be too much of an issue. However, I did slow them down about 20% and they do a bit less damage. I have not experienced any issues with frame drops either. This is all mostly to do with some infinitely looping lists that were really affecting them. Big bug with the bugs. Should work now.


Found items. There is now a better find chance for weapons the player is currently carrying, but not using. So, weapons that have run out of ammo will be more likely to be spawned for the player.


Swarmer Bugs. I am not 100% on the name, but there are new types of bugs. They will fly around the nests, and spit at the player.

Screenshot 2023 04 16 at 1 10 20 PM

I fixed the issues with the bugs not dying if their head explodes. Weirdest sentence I wrote today.

Today is a good day to give Dereliction 2022 a look.

Or, another look. I have been working hard on it since the last update (0.3.2) and that one was out public quite a while ago. However I found there were a lot of issues with it, it didn't make a good impression.
I will be setting up different version branches for the most stable build, as well as more recent experimental builds.


This update should fix a lot of the issues from the last one, and add new and exciting issues for me to fix in the future. Hopefully it will be fun!

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