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DEEP ROCK GALACTIC is a procedurally generated first person co-op shooter for up to 4 players, developed in Unreal Engine 4.

​As a team of veteran dwarven space miners, you must go on missions for your corporate overlords and venture into the deepest, most dangerous cave systems of the most hostile planet ever discovered.

Experience teamwork as you’ve never experienced it in a co-op game before. Complete missions and gather ever more riches. Expand your roster of class-based skills, unlock new gear and weapons, and take on the worst monsters the galaxy has to offer.

Coming to Early Access in 2017


Sign up for Alpha access to Deep Rock Galactic.

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Deep Rock Galactic To Receive Modding Support Powered By Mod.IO

Deep Rock Galactic is a popular objective-based mining game made by Ghost Ship Games and published by Coffee Stain. It’s a game with a lot of modularity contained in its mechanics. Every weapon has a dozen or so modifiers, every class has a good arsenal to pick from that fill a variety of roles, and an obscene amount of cosmetic customisation means every dwarf you play with or as stands out on their own.

Deep Rock Galactic features many options for weapons, armour, and tools that give each class multiple roles in missions

Some people might argue there’s no such thing as too much customisation, and for those people, it’s just as well Ghost Ship Games are working on bringing in official modding support, powered by mod.io, a cross-platform mod service for games founded by the same creators of ModDB and IndieDB.

From giant robot escorts to bug extermination to mining bot rescues, Deep Rock has significant variety in its objective-based gameplay.

Deep Rock Galactic already had a small mod community making gameplay changes, but this upcoming support would significantly open up how much people can modify the game. There’s three stages to modding Deep Rock in their new system - Sandbox, which would be for mods that unlock weapons, change mission payout, and gameplay shortcuts, effectively; Approved for Progression, which allows for challenges and rebalances that don’t affect the core progression loop too much; and Fully Approved, which are mods that don’t affect gameplay in any way and can be on all the time (quality of life mods, localisations, that sort of thing).

Many weapons have unique effects, like freezing, scaring, or brainwashing, on the critters you zap in levels

Deep Rock will be implementing all this using mod.io, a modding hub that benefits from direct implementation in the games it supports. It’s the newest business setup by DBolical’s founder, Scott Reismanis, and already enjoys a healthy amount of contributors and linked games on the platform.

The objectives can be spread across a variety of different biome types that greatly add to the game’s replay value

Right now, Ghost Ship doesn’t give an estimate for when the functionality will be available, but they’ve updated their FAQ with some added info in light of this news.

You can read Ghost Ship’s article on the subject on their Steam community page here

Huge interview on Co-optimus

Huge interview on Co-optimus


The first big interview on Deep Rock Galactic by the friendly folks at Co-Optimus. Check it out for lots of new information on our upcoming co-op sci-fi...


This sounds interesting, but can I play it without co-op?

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Gameplay & review: Youtube.com

We experienced a fair few glitches and certainly had a lot of thoughts on the game. There were a lot of things we encountered that we thought could do with improvement. All of that footage is in the video.

We've been keeping an eye on this one for a few months and and boy were we happy to hear about the Deep Rock Galactic Open Alpha!

So I grabbed the two usual suspects and we dove right in! Despite having watch some videos months earlier, we were pretty much clueless. So sit back and enjoy footage of our first few multiplayer dives during the Deep Rock Galactic Alpha!

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