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Take on the most hostile planet in the known galaxy as a team of dwarven mercenary miners in our upcoming procedurally generated co-op sci-fi shooter - DEEP ROCK GALACTIC!

Post news Report RSS Deep Rock Galactic To Receive Modding Support Powered By Mod.IO

Deep Rock Galactic To Receive Modding Support Powered By Mod.IO.

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Deep Rock Galactic To Receive Modding Support Powered By Mod.IO

Deep Rock Galactic is a popular objective-based mining game made by Ghost Ship Games and published by Coffee Stain. It’s a game with a lot of modularity contained in its mechanics. Every weapon has a dozen or so modifiers, every class has a good arsenal to pick from that fill a variety of roles, and an obscene amount of cosmetic customisation means every dwarf you play with or as stands out on their own.

Deep Rock Galactic features many options for weapons, armour, and tools that give each class multiple roles in missions

Some people might argue there’s no such thing as too much customisation, and for those people, it’s just as well Ghost Ship Games are working on bringing in official modding support, powered by mod.io, a cross-platform mod service for games founded by the same creators of ModDB and IndieDB.

From giant robot escorts to bug extermination to mining bot rescues, Deep Rock has significant variety in its objective-based gameplay.

Deep Rock Galactic already had a small mod community making gameplay changes, but this upcoming support would significantly open up how much people can modify the game. There’s three stages to modding Deep Rock in their new system - Sandbox, which would be for mods that unlock weapons, change mission payout, and gameplay shortcuts, effectively; Approved for Progression, which allows for challenges and rebalances that don’t affect the core progression loop too much; and Fully Approved, which are mods that don’t affect gameplay in any way and can be on all the time (quality of life mods, localisations, that sort of thing).

Many weapons have unique effects, like freezing, scaring, or brainwashing, on the critters you zap in levels

Deep Rock will be implementing all this using mod.io, a modding hub that benefits from direct implementation in the games it supports. It’s the newest business setup by DBolical’s founder, Scott Reismanis, and already enjoys a healthy amount of contributors and linked games on the platform.

The objectives can be spread across a variety of different biome types that greatly add to the game’s replay value

Right now, Ghost Ship doesn’t give an estimate for when the functionality will be available, but they’ve updated their FAQ with some added info in light of this news.

You can read Ghost Ship’s article on the subject on their Steam community page here

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

I'd rather have this be from Nexus or Steam Workshop, as the servers with mod.io have always been notoriously unreliable in the games that use them. :(

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INtense! Staff
INtense! - - 4,099 comments

We just shipped v2 of the SDK and UE4 plugins which DRG is the first to use. One of the enhancements it provides is the ability for game clients to download files quickly, using the same global CDN provider that Nexus and Workshop uses. Once existing games migrate to v2 they will also benefit from this change.

Reply Good karma+4 votes
JimArch
JimArch - - 47 comments

That's good.

Reply Good karma Bad karma+2 votes
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