A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.
In this devlog: Enro's 4 new layers are available to customize.
⚔️ new layers for enro 🛡️
In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?
⚔️ demo has been updated 🛡️
The demo is now available on Steam. Come and wishlist and join us on the official Discord server.
⚔️ the child arms demo is now available on steam 🛡️
On this devlog: The demo is finally releasing and I'm going to be taking a break.
⚔️ the demo is finally coming! 🛡️
On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.
⚔️ not long now 🛡️
In this devlog: Escudo's sprites are finished but the demo release date has change.
⚔️ escudo is officially finished! 🛡️
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
⚔️ july is upon us! 🛡️
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
⚔️ the demo is ever so close 🛡️
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
⚔️ the road to the demo 🛡️
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
escudo is coming!
While the promo illustrations are getting done, I've been working on the upcoming demo.
menu aesthetics and new ai
The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.
color editor is now serviceable
The complete set of Enro's outlines have been completed.
enro's outlines are complete
The artwork for the characters are now underway as well as custom color palettes.
new art and colors
After weeks of planning, Child Arms is now undergoing it's new finalized look.
a new look for child arms
Another in-depth article about the game's current plans and future changes to the mechanics.
plans and execution
In the meantime, while waiting for the beta to release, I documented my progress on its AI.
the beta's ai
With the completion of the second character, the demo is coming very soon.
demo is nearly complete
The event demo is almost complete for upcoming events and we also have a landing page.
new site and progress on the event demo
During the process of building a website, the demo continues to march on.
more work on the demo and website
We just received the figure poses for the next character.
second character on her way
The introduction of the Child Arms devlog here at IndieDB.
introducing child arms
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