A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.
A minor update has been implemented to the demo that improves some gameplay elements.
The new update to the demo that includes the chop logging mini game is now available.
The first of two mini-games for the demo will soon be available.
Real life has gotten in the way, but even then, we managed to finish Gunshi's sprites.
In this devlog: Enro's 4 new layers are available to customize.
In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?
The demo is now available on Steam. Come and wishlist and join us on the official Discord server.
On this devlog: The demo is finally releasing and I'm going to be taking a break.
On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.
In this devlog: Escudo's sprites are finished but the demo release date has change.
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
While the promo illustrations are getting done, I've been working on the upcoming demo.
The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.
The complete set of Enro's outlines have been completed.
The artwork for the characters are now underway as well as custom color palettes.
After weeks of planning, Child Arms is now undergoing it's new finalized look.
Another in-depth article about the game's current plans and future changes to the mechanics.
In the meantime, while waiting for the beta to release, I documented my progress on its AI.
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