A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.
In this devlog: The third characters is now under construction.
In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?
The demo is now available on Steam. Come and wishlist and join us on the official Discord server.
On this devlog: The demo is finally releasing and I'm going to be taking a break.
On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.
In this devlog: Escudo's sprites are finished but the demo release date has change.
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
In this update: Escudo's development, the process of the sprites, and updates to character specific coding.
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
While the promo illustrations are getting done, I've been working on the upcoming demo.
The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.
The artwork for the characters are now underway as well as custom color palettes.
After weeks of planning, Child Arms is now undergoing it's new finalized look.
Another in-depth article about the game's current plans and future changes to the mechanics.
With the beta now available, Child Arms' next task is to figure out what to do for the next year.
After months of development, The Child Arms beta is now available to check out.
In the meantime, while waiting for the beta to release, I documented my progress on its AI.
With the completion of the second character, the demo is coming very soon.
The event demo is almost complete for upcoming events and we also have a landing page.
During the process of building a website, the demo continues to march on.