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A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.

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𝕺ur next character is now in development.

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After the release of the demo back in October, there hasn't been much development done as I was supposed to find ways to promote the game. During that time I got tangled with real life as I am currently searching for a new place to live. This has been on mind for a while so the development of Child Arms is slow for the time being. I hope that once I move into a new place, I can go back to updating the game and figuring out how to promote it more effectively. Just wanted to announce that quickly so with that out of the way, let's proceed with the devlog.

We're finally working on the next character, Gunshi, a samurai who wields two swords. I won't go into detail about him here as I want to make a special feature for not just him but all the characters, but I will mention his unique aspect: with Gunshi, you can switch between both swords. Each sword has its own specific attributes so there will be a noticeable difference when switching between weapons. I'm certain that Gunshi will be a complex character to use.

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gunshi concepts

Some concept artwork for Gunshi.

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Right now the rough drafts for all the sprites are being made by my artist. Each one has to be checked to make sure the moves are animated correctly before they proceed to draw the finalized design, as explained in [https://www.indiedb.com/games/child-arms/news/devlog-5-4-2020]. As explained, the way the artist work on the sprites are in batches. A set of sprites are chosen at a time, mainly a set for a single animation, to be worked on. For Gunshi, there are 20 batches so it's estimated that all this is going to take 2 months to make.

Thankfully this does not apply to the code. In fact, I'm practically finished with Gunshi's coding thanks to the way the game was been designed. When Enro's character object was being coded, it was being done in a way that he would serve as a template for the rest of the cast. For Gunshi and every other character after Enro, all I got to do is copy Enro's code and alter it so it fits Gunshi's attributes. By using a template it streamlines the development process so I'm not spending needless time on every single character.

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gunshi roughs

Roughs for the sprites.

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Let me finish off by saying that things are going to be slow because of the aforementioned apartment search but I'm hoping that once I find a new place, production and promotion of the game will not only continue but be much more effective. Moving to a new place will surely help me be more productive to make a better game than before.

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Make sure to also follow the progress of the game on social media. And come join us at the Discord server where even more updates will be made on a constant basis.

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And don't forget to download the demo here:


Child Arms version 0.2.2.0


And wishlist the game on Steam:

⚔️ New layers for Enro 🛡️

⚔️ New layers for Enro 🛡️

News

In this devlog: Enro's 4 new layers are available to customize.

⚔️ Demo has been updated 🛡️

⚔️ Demo has been updated 🛡️

News

In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?

⚔️ The Child Arms Demo is now available on Steam 🛡️

⚔️ The Child Arms Demo is now available on Steam 🛡️

News

The demo is now available on Steam. Come and wishlist and join us on the official Discord server.

⚔️ The demo is finally coming! 🛡️

⚔️ The demo is finally coming! 🛡️

News

On this devlog: The demo is finally releasing and I'm going to be taking a break.

RSS Files
Version 0.2.3.1

Version 0.2.3.1

Demo

Fixed issues having to do with the sound settings.

Version 0.2.3.0

Version 0.2.3.0

Demo

Version includes updated layers for Enro and some fixes.

Child Arms version 0.2.2.0

Child Arms version 0.2.2.0

Demo

This version include additions to make gameplay much easier to newcomers.

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CA0210

Demo

This is the first official demo created after the public beta was released.

Comments
DoDoCat
DoDoCat

Looks nice!!!

Reply Good karma Bad karma+1 vote
Toolkitz CreatorSubscriber
Toolkitz

Thank you very much.

Reply Good karma+1 vote
EvilJagaGenius
EvilJagaGenius

Toolkitz comes out with a new game and I miss the announcement? Shame on me!

Eviljagagenius.blogspot.com

I'm part of a fencing club, so I'm very excited to play Escudo. And the rest of the cast too! Best of luck, man.

Reply Good karma Bad karma+2 votes
Toolkitz CreatorSubscriber
Toolkitz

And shame on me for not checking up on my social sites. I did not knew of this comment until now. But I'll be fixing that as I'm now checking my social network more often than before in a new incentive program I'm going through.

I just read your post and I can relate. When I failed to get to EVO 2019, I was lost. I didn't knew what to do because everything was dependent on getting CA to a public audience. Needing guidance, I decided to get some consultation and this was for the best. The consult told me to concentrate on getting a following online first rather than heading off to events from the get go and we proceeded with a plan. I now know what I must do.

Thanks for the second fan art you provided me. Escudo is one of my favorite characters to design so I hope you enjoy her as much as I enjoy creating her.

New article is now pending for authorization so I hope you look forward to that too.

Reply Good karma+2 votes
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Child Arms
Platforms
Windows
Creator
Toolkitz
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Childarms.com
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Fighting
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Antiquity
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Latest tweets from @toolkitz_games

New devlog explaining about the new character Gunshi and what's been going on with me lately. #indiedev #devlog… T.co

Jan 21 2021

I just received the concepts for our next character, Gunshi! This officially marks the beginning of his in-game pro… T.co

Jan 11 2021

This looks like an awesome indie fighting game. We need more indie fighters. T.co

Jan 8 2021

There was a oversight on the volume controls that cause the game to play the music at the default setting all the t… T.co

Jan 3 2021

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