A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.
I got word from my artist that they are currently working on the drafts for the next character's animations. Soon we will have our first look at Mayana's planned moves, but while I wait for them to finish, I still had some tasks on my to-do list and figured this was a good time to implement them, thus a new build has been made with these minor alterations.
Dodging has been made faster. As I was playing the game and watching others play it, I noticed that dodging didn't seem to always work. It felt sluggish and unresponsive. After thinking about it for a bit, I figured that the start frame took too long at five frames. I shortened it to 2 frames and now you practically dodge the instant you press the button.
Whenever you use Enro's shield, it would take seven frames before he returns to his guard position and proceed to attack. After playing as Enro with the newly added Neutral Discipline, I realized that this is too much delay and the opponent will recover after being staggered by the shield ram among others. I have now shortened the amount of time Enro puts away his shield from 7 to 3 frames, making him put it away quickly so he can react to the opponent.
Escudo's stab, being her most powerful, had a rather fast recovery when you blocked it. Considering how much damage this move does, I felt it was important to balance it out with a longer stun. Now if the opponent blocks this attack, Escudo will be in stun for a lot longer, giving the opponent a chance to punish.
Version 0.3.3.0 has been uploaded and I also talk a bit about what's going on in my life.
Many changes to the Child Arms network and new demo update.
The new update to the demo that includes the chop logging mini game is now available.
The first of two mini-games for the demo will soon be available.
Big update to the demo, including fixing a bug that doesn't allow new players to play the game
Update includes the log chopping mini game, a graphical metronome, and update to character bios.
This version include additions to make gameplay much easier to newcomers.
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Looks nice!!!
Thank you very much.
Toolkitz comes out with a new game and I miss the announcement? Shame on me!
Eviljagagenius.blogspot.com
I'm part of a fencing club, so I'm very excited to play Escudo. And the rest of the cast too! Best of luck, man.
And shame on me for not checking up on my social sites. I did not knew of this comment until now. But I'll be fixing that as I'm now checking my social network more often than before in a new incentive program I'm going through.
I just read your post and I can relate. When I failed to get to EVO 2019, I was lost. I didn't knew what to do because everything was dependent on getting CA to a public audience. Needing guidance, I decided to get some consultation and this was for the best. The consult told me to concentrate on getting a following online first rather than heading off to events from the get go and we proceeded with a plan. I now know what I must do.
Thanks for the second fan art you provided me. Escudo is one of my favorite characters to design so I hope you enjoy her as much as I enjoy creating her.
New article is now pending for authorization so I hope you look forward to that too.