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A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.

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I got word from my artist that they are currently working on the drafts for the next character's animations. Soon we will have our first look at Mayana's planned moves, but while I wait for them to finish, I still had some tasks on my to-do list and figured this was a good time to implement them, thus a new build has been made with these minor alterations.

Dodging


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Dodging has been made faster. As I was playing the game and watching others play it, I noticed that dodging didn't seem to always work. It felt sluggish and unresponsive. After thinking about it for a bit, I figured that the start frame took too long at five frames. I shortened it to 2 frames and now you practically dodge the instant you press the button.

Enro shield drop


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Whenever you use Enro's shield, it would take seven frames before he returns to his guard position and proceed to attack. After playing as Enro with the newly added Neutral Discipline, I realized that this is too much delay and the opponent will recover after being staggered by the shield ram among others. I have now shortened the amount of time Enro puts away his shield from 7 to 3 frames, making him put it away quickly so he can react to the opponent.

Escudo's stab stun


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Escudo's stab, being her most powerful, had a rather fast recovery when you blocked it. Considering how much damage this move does, I felt it was important to balance it out with a longer stun. Now if the opponent blocks this attack, Escudo will be in stun for a lot longer, giving the opponent a chance to punish.


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We just got a new Twitter profile since the old one was blocked by Twitter themselves for reasons I will never know. Please be sure to follow us on our new profile for announcements and occasional posts.

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Don't forget to download the demo and wishlist on Steam:


⚔️ New update to the demo 🛡️

⚔️ New update to the demo 🛡️

News 2 comments

Version 0.3.3.0 has been uploaded and I also talk a bit about what's going on in my life.

⚔️ New demo, new sites, everything is changing 🛡️

⚔️ New demo, new sites, everything is changing 🛡️

News 2 comments

Many changes to the Child Arms network and new demo update.

Demo update now available

Demo update now available

News

The new update to the demo that includes the chop logging mini game is now available.

New mini-game to come in the next demo

New mini-game to come in the next demo

News

The first of two mini-games for the demo will soon be available.

RSS Files
child arms v 0320

child arms v 0320

Demo

Big update to the demo, including fixing a bug that doesn't allow new players to play the game

child arms v 0310

child arms v 0310

Demo

Update includes the log chopping mini game, a graphical metronome, and update to character bios.

Version 0.3.0.0

Version 0.3.0.0

Demo

Gunshi's introduction to the game proper and other nuances.

Version 0.2.3.1

Version 0.2.3.1

Demo

Fixed issues having to do with the sound settings.

Version 0.2.3.0

Version 0.2.3.0

Demo

Version includes updated layers for Enro and some fixes.

Child Arms version 0.2.2.0

Child Arms version 0.2.2.0

Demo

This version include additions to make gameplay much easier to newcomers.

Comments
DoDoCat
DoDoCat

Looks nice!!!

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Toolkitz CreatorSubscriber
Toolkitz

Thank you very much.

Reply Good karma+1 vote
EvilJagaGenius
EvilJagaGenius

Toolkitz comes out with a new game and I miss the announcement? Shame on me!

Eviljagagenius.blogspot.com

I'm part of a fencing club, so I'm very excited to play Escudo. And the rest of the cast too! Best of luck, man.

Reply Good karma Bad karma+2 votes
Toolkitz CreatorSubscriber
Toolkitz

And shame on me for not checking up on my social sites. I did not knew of this comment until now. But I'll be fixing that as I'm now checking my social network more often than before in a new incentive program I'm going through.

I just read your post and I can relate. When I failed to get to EVO 2019, I was lost. I didn't knew what to do because everything was dependent on getting CA to a public audience. Needing guidance, I decided to get some consultation and this was for the best. The consult told me to concentrate on getting a following online first rather than heading off to events from the get go and we proceeded with a plan. I now know what I must do.

Thanks for the second fan art you provided me. Escudo is one of my favorite characters to design so I hope you enjoy her as much as I enjoy creating her.

New article is now pending for authorization so I hope you look forward to that too.

Reply Good karma+2 votes
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Twitter

Latest tweets from @child_arms

Special thanks goes out to @SunwooGames for checking out "Child Arms" on his stream yesterday. Especially since the… T.co

Apr 30 2022

Them: Where's the Multiplayer? Me: T.co

Apr 24 2022

Back to color palettes for #screenshotsaturday. I couldn't find a satisfactory palette on Coolers as now they want… T.co

Apr 23 2022

Another update have to be made. Looks like I didn't update the dodging for all the characters. Version 0.3.3.2 fixe… T.co

Apr 21 2022

Version 0.3.3.1 has been released. It has minor improvements, particularly with dodging. Check out the notes on the Steam forums.

Apr 20 2022

I'm just waiting to hear from my artist and Mayana's sprites will finally begin production. In the mean time, there… T.co

Apr 18 2022

After some feedback, I realized the importance of teaching players how to play the game. That is why I created this… T.co

Apr 16 2022

The devlog has been updated to announce version 0.3.3.0 of the demo. I also talk about about what is going on in my… T.co

Apr 11 2022

#screenshotsaturday is here yet again with another color palette. Now I have a 10 color challenge with this teal an… T.co

Apr 9 2022

The demo has been updated. Version 0.3.3.0 is now available with some fixes and additions. Check out the itch page… T.co

Apr 5 2022