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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Sandbox 7

News 14 comments

Sandbox 7

It's been a while again since the last article. I didn't write about the previous update but I'll skip that and focus on the new one. If you've been following you'll know what's happened, and if you play the game it contains all the previous stuff too so there's nothing to miss. Here's the new sandbox:



Performance improvements

The new update focuses on performance improvements. It's been going through some rounds of testing already and in terms of performance it looks like a good improvement over the last release. Many have voiced problems with performance in the previous versions and I think it will be a bit better now.

What did I change to improve performance then? I have rebuilt many parts of the resource management so that I have better control over how many objects of certain kinds can exist at the same time. On top of that I've redesigned some parts of the menus and user interface, to make the performance settings more understandable. I think that will help as well.

New settings sliders

New sliders for performance settings.


Performance benchmark

Entirely new is the benchmark feature. The benchmark is a small level that puts three characters through a hail of bullets several times over, with steadily increasing settings. The frame rates are recorded and in the end the game suggests settings that should result in good performance.

Speedy performance benchmark

The new performance benchmark running sped up.

Blood streams

There is a new in-game feature too. I've made it so that blood leaving wounds under high pressure form streams. The streams turn into particles as they fly.

Blood streams in slow motion

The new blood streams in slow motion, breaking up into particles.


When the streams hit the floor they bounce off and break down into particles. It creates a kind of splashing effect.

Blood stream hitting the floor

Blood stream hitting the floor and breaking into particles.


Blood stream from a static character

Blood stream from a stationary character.

Simple dismemberment

I've also implemented a very simple dismemberment that is triggered by the fragmentation grenades. It's very basic so I expect to improve it more later.

Simple dismemberment

This character held a grenade when it exploded and lost a forearm.


Thank you testers

I want to thank everyone who helped me test the release. Throughout the testing I changed things with the blood several times as you may have noticed. There are many parameters that make up how the blood looks and functions, and the final result is a compromise between a number of different things. I still don't feel I've found the perfect blend of those factors so I will keep tweaking. You can expect it to change again in the future.

Thanks for reading. Try the new sandbox and please share it around!

New demo

New demo

News 18 comments

This update brings new and improved wound visuals. New entry and exit holes and dynamic decals on body parts.

Marksman demo

Marksman demo

News 8 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 18 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Add file RSS Files
Sandbox 7

Sandbox 7

Demo 54 comments

The Sandbox 7 update improves performance. It also has new blood mechanics and simple dismemberment.

Sandbox demo 6

Sandbox demo 6

Demo 32 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated September...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 44 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Comments  (0 - 10 of 710)
nicolaseyeless
nicolaseyeless

oh thx for updating me, what is the discord???

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nicolaseyeless
nicolaseyeless

The game is awesome but it's too linear, i mean... You can't get in cover, there is no 2nd floor, there is no hostages, you can't drag wounded Teammates/Enemies and alot more. The game is awesome i would love to help you with sounds (:

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nicolaseyeless
nicolaseyeless

lol why did i said all this??? This game is dead XD.

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djcoco124
djcoco124

it is not dead lol, it has its own discord it doesnt update here anymore.. plus hes on a summer vacation

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Creative_Dude
Creative_Dude

Sorry for the comment spam, but a few things need fixed. One, the marksman will randomly shoot handcuffed suspects if you turn hold fire off, and two, the injured noises seem to be broken. Also the music is like 100 times louder than the sound effects, lol.

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Guest
Guest

this game's been dead for more than half a year don't think feedback helps

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Creative_Dude
Creative_Dude

Well, RIP. The dude said he might come back, so I don't know.
No need to be rude Guest No. 2, ;(

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Guest
Guest

i am not rude i am just sad i put a lot of hours in this game and i was so excited to see it a full game.Never saw mechanics this good in a game i mean this dude took everything in consideration when he made enemies the pulse(which affects how fast that dude bleeds)which is affected by that dudes fatigue and so on.I hope with all my hearth that he'll get back on the road

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Creative_Dude
Creative_Dude

Yeah, me too dude

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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Latest tweets from @bloodandbullet

Ethereal and aesthetic, thanks for this @ValentinTheMad Youtube.com #indiegame #madewithunity

Dec 26 2017

Small update with some bug fixes for Sandbox 7. Indiedb.com

Dec 7 2017

Hey everyone, I've set up a Discord server. I'm going to hang out there the next couple of hours. Hoping to get som… T.co

Nov 25 2017

Here is the latest release with performance improvements and new blood mechanics, Sandbox 7. IndieDB:… T.co

Nov 19 2017

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