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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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The new update focuses on performance improvements, and from the initial testing the results are promising.

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Sandbox 7

It's been a while again since the last article. I didn't write about the previous update but I'll skip that and focus on the new one. If you've been following you'll know what's happened, and if you play the game it contains all the previous stuff too so there's nothing to miss. Here's the new sandbox:



Performance improvements

The new update focuses on performance improvements. It's been going through some rounds of testing already and in terms of performance it looks like a good improvement over the last release. Many have voiced problems with performance in the previous versions and I think it will be a bit better now.

What did I change to improve performance then? I have rebuilt many parts of the resource management so that I have better control over how many objects of certain kinds can exist at the same time. On top of that I've redesigned some parts of the menus and user interface, to make the performance settings more understandable. I think that will help as well.

New settings sliders

New sliders for performance settings.


Performance benchmark

Entirely new is the benchmark feature. The benchmark is a small level that puts three characters through a hail of bullets several times over, with steadily increasing settings. The frame rates are recorded and in the end the game suggests settings that should result in good performance.

Speedy performance benchmark

The new performance benchmark running sped up.

Blood streams

There is a new in-game feature too. I've made it so that blood leaving wounds under high pressure form streams. The streams turn into particles as they fly.

Blood streams in slow motion

The new blood streams in slow motion, breaking up into particles.


When the streams hit the floor they bounce off and break down into particles. It creates a kind of splashing effect.

Blood stream hitting the floor

Blood stream hitting the floor and breaking into particles.


Blood stream from a static character

Blood stream from a stationary character.

Simple dismemberment

I've also implemented a very simple dismemberment that is triggered by the fragmentation grenades. It's very basic so I expect to improve it more later.

Simple dismemberment

This character held a grenade when it exploded and lost a forearm.


Thank you testers

I want to thank everyone who helped me test the release. Throughout the testing I changed things with the blood several times as you may have noticed. There are many parameters that make up how the blood looks and functions, and the final result is a compromise between a number of different things. I still don't feel I've found the perfect blend of those factors so I will keep tweaking. You can expect it to change again in the future.

Thanks for reading. Try the new sandbox and please share it around!

Comments
Reactorcore
Reactorcore

Yeah! Excited to try this out when I get the chance, thought it may take some while as I'm currently swarmed by a lot of things and tasks.

The new performance, gore and dismemberment look metal as hell, so this will certainly be a treat for me.

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isbeorn Author
isbeorn

I hope you'll enjoy it when you get the time :)

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Guest
Guest

You are a god at making this game!

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isbeorn Author
isbeorn

Thanks it's nice to know my efforts are appreciated :D

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INNIES
INNIES

This is just amazing, keep up the great work!

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milosv
milosv

This is absolutely amazing, i wish you so much luck with this project man. This is the kind of detail i expected most games to have in 2017 - 10 years ago. Its a sad state in the industry that no one bothers with the little things anymore, but you did an amazing job :)

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isbeorn Author
isbeorn

Thank you :) that means a lot to me

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Guest
Guest

Love the improvements. However with this latest update the gunshot sound of many weapons sounds alot worse than before. Also would you consider adding a silencer or more attatchments in general for AK? I also think that a nice touch would be if you could give commands to captured enemies.

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isbeorn Author
isbeorn

I don't know what is causing the audio issue. Did you try adjusting the volume settings under Audio in Preferences?
I'm doing some work on weapons now, maybe I can add a more modern AKM that can take muzzle devices.
It would be nice to give commands to the occupants too. I will change it so that it's more like a dialogue (of shouting) to make them surrender. That will be a bit like commands so I can probably add some more commands while I'm at it.

Thanks for the feedback!

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tht-a
tht-a

Hey man, my friend showed me this game, im personally not much of a sandbox person, could you implement some kinda random gen that will auto generate levels an ****, you could also add hostages like css that would be sick af, Thanks for developing this sweet game

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isbeorn Author
isbeorn

The sandbox auto generates levels so that's already there. Hostages will be coming too :)

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Guest
Guest

I'D say that this is the best indie game ever that ive tried. Amazing gore performance it is just a masterpiece! Please do keep working on this game it is great.

Are you still rolling out updates for this game? And when it is fully done, will it be a game you have to pay for?

Also, would you be able to make so when bodies fall, to collide with a body that it falls on, as it goes through the body and you can not tell which body you are checking? This will make the physics really good if it can fall on a body, and not fall thorought it.

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isbeorn Author
isbeorn

Hi thanks for the kind words!
For more up-to-date information you should check out the Discord. It's right here: Discord.gg

I've intentionally made it so bodies don't stack on top of each other because it leads to glitches with the physics. Also because big piles (which could happen sometimes) would look unnatural.

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Crisis Response
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isbeorn
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Unity
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