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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

Report RSS Marksman demo

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

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Marksman demo

Finally the marksman demo is ready! Since the previous demo I've worked on adding the marksman. Aside from the marksman I've also been improving and refining most other aspects of the game as well.

Get it now and try it yourself!


Marksman Demo


The marksman

The marksman gives you an exterior view of the building. The marksman can be controlled either directly by the player, using the mouse and gestures, or by issuing commands to the computer-controlled marksman. I've made a tutorial to teach you how the marksman works and how to control it by commands. There is also a separate mission where you control only the marksman and no entry team.

Marksman mission overview

A view from the marksman mission. You can read more in-depth about the marksman here.


New weapons

I've added a bunch of new weapons too and some new ammunition to go with them.

New weapons

More work on surface decals

The blood effects have received some updates too. Streaks on walls look much nicer now since droplets roll along surfaces they land on until they run out of substance. The big difference is that now they only lose substance when they roll over untouched surfaces. The effect it gives is that longer streaks form where multiple blood drops land on top of eachother.

Wall decals


The pools that form on the floors have also been improved. They can take on lots of more shapes and forms than they could before, and they can spawn streaks as well that reach outwards.

Floor pooling


Team command tutorial

In the previous demo there was only a single tutorial which explained how to control the player. Now I've added another one which explains how to control the computer-controlled team members. Like before you can order your team members to enter and clear rooms, use stun grenades, follow you etc.

The team enters a room


More level design

Last but not least I've made more progress on the level design, adding lots of new props, geometry and materials. Here are two of the improved areas in the level:

The exterior where the team starts


The break room


Further releases

I have a fairly convenient pipeline for releasing new versions now, where the game will let you know when I've made a new version available. I've been working quite hard on the game for a while. Now that this release is done I am going to relax a bit.

That's all for this time, thanks for reading!

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Xamp
Xamp - - 559 comments

Good stuff man, nice job.

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shamrockfarms
shamrockfarms - - 17 comments

love it keep up the great work

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isbeorn Author
isbeorn - - 837 comments

Thanks people, I always appreciate the support!

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stevie231
stevie231 - - 79 comments

Awesome work man :)

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Guest
Guest - - 689,414 comments

Really awesome man. The blood is some of the best I've seen IMO. Keep it up!

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Great work!
Little question: How are you going to handle this in the future? Will you try selling this game?
I've seen other good early access games that successfully made it into the steam shop and were sold for low prices like 3 $ so many people buy it and see how awesome it is. Do you plan something like that? I'd surely take some money in my hand to support the development of this game.

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isbeorn Author
isbeorn - - 837 comments

Yes I want to do something like that. I'm thinking about it and will hopefully get around to it soon. And it's always encouraging to hear someone is willing to support it - thanks!

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Guest
Guest - - 689,414 comments

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