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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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RSS Sanguine work
Comments
Aza027
Aza027 - - 320 comments

Nice! Even though this is a 2D game there are many details that make it realistic, suprisingly enough.

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isbeorn Author
isbeorn - - 836 comments

Thanks! In some ways 2D is an enabler as well. Some of the techniques I use I'm only able to do in 2D.

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ZombieZleeping
ZombieZleeping - - 262 comments

This is brutal. I like it!

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isbeorn Author
isbeorn - - 836 comments

Thank you!

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Can we even call this 2D? Yeah it's a sidescroller but the blood effects and... pretty much anything looks pretty 3D. I'd call it 2.5D at least :D

You're doing an amazing job there!

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isbeorn Author
isbeorn - - 836 comments

Thanks! Yeah I'd call it 2.5D too. Technically everything is 3D except the characters and the weapons (and probably something else that I forgot :P).

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Cuckzilian
Cuckzilian - - 45 comments

And to think i've been here since before the first demo was released.

So proud :')

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isbeorn Author
isbeorn - - 836 comments

Thanks for sticking around, you've seen it go through some changes for sure :)

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Description

I've been working on replacing the blood particles on and off for some time. It's not entirely done yet but what I'm arriving at is the streams shown here. They are used from high-pressure wounds and the old droplet particles are still used in other cases.

I'm also updating the floor pools so they are more dynamic. Floor pools are created where the streams land on the floor.