A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned.
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After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core. A lot of work went into creating an “open” publically playable version, the first version on public display since the Nadeshicon convention in April 2015. You can download the Windows version today from the downloads section.
Journeying across the Arreal mountains
I'm releasing the demo in order to test out the various combat mechanics for the game (the combo system, stun, blitz) as well as the balancing for the monsters. It starts off fairly easy as you descend the mountain but does end in a fearsome battle with the Dalthor, which does require more strategy to properly take down.
This public alpha integrates a lot of elements which were suggested in the past from private demos. The best example would probably be the enemy encounters which originally just old school random, but were changed to lurking shadows after some feedback.
This alpha is fairly short, it covers the space between the first and second boss in the game, but I'm hoping to get a lot more feedback from this release. Beyond any bugs, I really want to hear about player expectations, what they like and don't like. Arelite Core is rooted in traditional JRPGs, but I'm not afraid to go beyond that if there's a good opportunity to do so.
Today I am proud to announce that Arelite Core has been accepted by the Indie Megabooth and will be exhibiting at PAX East 2016, from April 22nd to 24th...
Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...
After 125 days, Arelite Core has been greenlit for publication on Steam. Here's what's coming up next for the game.
Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends...
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The demo I presented during the PAX East 2016 convention, from April 22nd to 24th. For more details, check out my post mortem article.
First preview Alpha for Arelite Core, a non RPG Maker story-driven JRPG coming to Steam in Fal 2016. I appreciate every comments you can throw my way!
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